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Old June 20th, 2007, 21:32   #1 (permalink)
Sammy the Squib
Son of LO
 
Join Date: Jan 2006
Location: UK
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Default Librarium Online Wood Elf Tactica (WiP)

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1. Characters
1.1. Lords
1.1.1. Highborn
1.1.2.
Spellweaver
1.1.3. Treeman Ancient
1.1.4.
Mount: Forest Dragon
1.2. Heros
1.2.1. Noble
1.2.2. BSB
1.2.3. Spellsinger
1.2.4. Branchwraith
1.3. Kindreds
1.3.1. Wardancer Kindred
1.3.2. Eternal Kindred
1.3.3. Alter Kindred
1.3.4. Scout Kindred
1.3.5. Wild Rider Kindred
1.3.6. Waywatcher Kindred
1.4. Special Characters
1.4.1. Orion
1.4.2. Drycha
1.4.3. The Sisters of Twilight
1.4.4. Skaw
1.4.5. Ariel
2. Units
2.1. Core
2.1.1. Glade Guard
2.1.2.
Glade Guard Scouts
2.1.3. Glade Riders
2.1.4. Dryads
2.2. Special
2.2.1. Eternal Guard
2.2.2. Wardancers
2.2.3. Wild Riders
2.2.4. Warhawk Riders
2.2.5. Treekin
2.3. Rare
2.3.1. Waywatchers
2.3.2.
Treemen
2.3.3. Great Eagles
3. Magic Items
3.1. Common Magic Items
3.2. Magic Weapons
3.3. Magic Armor
3.4. Talismans
3.5. Enchanted Items
3.6. Arcane Items
3.7. Magical Standards
4. Spites

5. Wood Elf Magic
5.1. The Lore of Athel Loren
5.2. The Lore of Life
5.3. The Lore of Beasts
6. Deployment
6.1. Retreating Fire-Line (The Wood Elf Cha Cha)
6.2. Denied Flank
7. Use of Terrain
7.1. Effective Tree-Singing
7.2. Woodland Ambush
7.3.
Use of Non-Forest Terrain
8. The Opening Turns
9. The End Game

10. The Principles of Attack
10.1. Specific Enemy Analyses
10.1.1. Enemy Type: Gunlines
10.1.2.
Enemy Type: All Cavalry
10.1.3.
Enemy Type: Hordes
10.1.4.
Enemy Type: Undead
10.1.5.
Enemy Type: Magic-Heavy
10.1.6.
Enemy Type: Armored Infantry
10.1.7.
Enemy Type: Skirmishers
10.1.8.
Enemy Type: Monsters
10.2. Effective Flanking
10.3. Fast Cavalry
10.4.
Using Skirmishers
10.5.
The Multi-Charge
10.6.
Dealing with Warmachines
10.7. Using Psychology
11. The Principles of Defense
11.1. Reaction: Hold
11.2. Reaction: Stand-And-Shoot
11.3. Reaction: Flee
11.4. Bait-And-Flee
11.5. March Blocking
11.6. Fast Enemies

Last edited by Sammy the Squib; April 26th, 2008 at 23:45. Reason: Updated Links
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