I have to say.. In the long run, it's probably techno.. Techno was massively toned down in the experimental revised skill trees (check them out, I believe they're up on the specialist games site) and with pretty good reason.
Why, you ask.. Well, medics for one. It's no good having gangers who are loaded up on skills if they're all dead. In the long run, a gang with 2 medics is far less likely to be ground down in a long campaign, which means more money to spend on other things. Yes, sometimes you get a worse result, but that's just learning when to roll and when not to.. If the sniper loses a finger, so what? If he loses an eye, it might be worth a reroll..
The ammo roll modifing things are pretty awesome at times too.. Especially for heavies, yum!
Inventor.. hmm.. yes, kind of bad. Unless you're an obscene roller, but hey, if that's the bad option, it's still better than a lot of skill trees bad options.
Specialist.. Hell yes, flamers and plasma guns ahoy!
If there is a cheese gang in Necromunda (discounting certain outlanders and other scum) it's Van Saar.. Shooting and Techno, two skill trees you really can't go too far wrong with.
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