Quote:
Originally Posted by Roulex Hey, I used to lurk around these boards a bit, and my little bro is just starting a tau army. He wants to make a static one (I think in part because tanks cost so damn much $$$), so I helped him come up with a army list and thought I'd toss it up here for critique. So... any thoughts at all are appreciated
122 + HQ
122 - Shas'o w/ Plasma rifle, missile pod, multitracker, and stimulant injector
226 + Elites
120 - 4 Stealth Suits
53 - Crisis suit w/ TL missile pods and targeting array
53 - Crisis suit w/ TL missile pods and targeting array
809 + Troops
150 - 12 Fire Warriors w/ Shas'ui equipped w/ markerlight, HW target lock, and bonding knife
150 - 12 Fire Warriors w/ Shas'ui equipped w/ markerlight, HW target lock, and bonding knife
150 - 12 Fire Warriors w/ Shas'ui equipped w/ markerlight, HW target lock, and bonding knife
205 - 12 Fire Warriors in Devilfish w/ decoy launchers
70 - 10 Kroot
84 - 12 Kroot
340 + Heavy Support
180 - Hammerhead w/ railgun, SMS, decoy launchers, multitracker, and target lock
80 - Broadside w/ HW multitracker and either ASS or TA (jury is still out on this one)
80 - Broadside w/ HW multitracker and either ASS or TA (jury is still out on this one) |
there are many things wrong with this list. nothing against you, just a lot of begginer mistakes. first make the shas'o a shas'el with targetting array. same bs for 15 less points. stim injector is not needed if you use "independent character status" correctly. look it up in the rule book. also at the 15000 point level, you want two commanders for the exstra fire power. now trying to keep with the static theme, (mech really is the way to go, but to each his own) you will want something besides the steath suits. thier more mobile with thier short range weapons, infiltrate, and JSJ. i would take them out in favor of burning eye(TL-
PR) or TL-Fusion blaster suits. you need more anti meq firepower. currently you have one
PR. not nearly enough to fight almost any army, including hordes. the rail guns will help, but they dont put out enough shots to be effective in that role.
now to the troops. the idea here is mixed. i would get rid of the devil fish to keep with your theme and buy more kroot. preferably more hounds. read riki's guide about kroot. the kroot are a neccesity for a static list.
your hammer head should have burst cannons instead of a SMS. it cheaper and puts out more shots. besides that good choices. when i used broadsides, i found A.S.S. was more to my liking then the TA. it let it be much more effective thoughout the game.