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hey i know you guys have heard of a shieldwall and if not its when a mass of warriors put there shields to the enemy so when you attack its basically nothing but shields so i was wondering....why not make the warriors with shields be able to create shield walls...it would be proclaimed in the movement phase and would give the warriors in the first rank +1 armor save while reducing the movement by 1 so for example chaos warriors with shields...because an actual shield is required for a shield wall...would have an total save of 3+ and be able to march 6 inches and maybe in close combat a save of 2+....in the warhammer world it would be much harder to break these units....and this rule would only apply to regiments because skirmishers can't form shieldwalls...cuz there too far apart and when brought into combat they would not have enough time to form one or perhaps the training...
It would make units stupid hard to break.
I think if this rule was going to be integrated into the gaming system then the unit could not move in that movement phase. Also, it either has no effect in CC or the unit could not attack back as they are all hiding behind shields
will in that case of not being able to move and the first rank not able to attack i think it would make sense for it to be harder to hit so instead of hitting on a 3+ or 4 it would make sense to hit on a 5.....or six if fighting something that has double your weapon skill....idk more feedback would be appreciated.
First I think the idea of a shield wall is a good one.
I think the rules should be
Ld test to form shield wall. If failed the unit does not get the benifit and cannot move that turn.
If Ld test passed unit gets;
+1 Armour save in both the shooting and CC phase.
-Characters can choose to be part of the shield wall or not. If part of the shield wall they do not have to accept challenges.
-Unit formed in a shield wall cannot move
-Only second rank can attack if armed with spears/pikes. Second rank can make Stand and Shoot action if appropriatly armed and could normally fire.
Shield wall cannot be formed by a unit alrady in close combat.
- The armour save (but not the penalties) of a shield wall is negated if the unit is charged by any unit that causes impact hits, and by 'Lance formation' units and by any flank or rear charges.
Note: that the Shield wall benifits are negated for all combatants not just those struck by the impact hits/lance formation. So for example if a Goblin Chariot and a Goblin regiment both attack a shield wall unit of dwarfs then neither the dwarfs hit by the charoit or the regualr goblins would be at +1 Save
Essentially these rules mean that the shield wall is a very solid static line that will hold vs most enemies. However it is very vulnerable to certain head on attacks and can be easily manouvered around.
Shield walls require quite a lot of disipline to maintain, and once a breach appears the line can quickly become overwhelmed. Hence why combination attacks by impact causing units with regular troops are so devestating to a unit in the shield wall formation.
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i see where your going with this, but a shiled wall wouldnt be that effective, from a historical point of view the only ones who ever perfected this were the romans with tower shields. normal round shields or teardrop shields are usually uneffective at this, if they did put a rule in, no movement at all, +2 armor save vs ranges, +2 armorr vs melee, -2 ws.something like that, in addition to no spears.
I like the way Visitor Q thinks of the shield wall. Relatively balanced, and I like the Ld bonus too
Perhaps the shield wall simply wouldn't work with most unit types. Like LoD said, a regiment would need tower shields to make it really effective. Perhaps though, some unit types, such as Dwarves in general, Empire swordsmen/spearmen, Tomb Kings regiments (in particular) and High/Dark Elves (again, good example) should be able to use the shield wall.
Really though, you have to keep in mind how the rule would affect the ease of playing the game. How do you keep track of units which are turtling? Also keep in mind that things like shield walls are assumed to already be incorporated. Think of a spearman regiment. The second row can attack as well. This would point towards the first row already using a shield wall to keep the enemy at bay and maintain formation enough for the second row to get their spears through.
Good idea though. Perhaps as a special rule for one or two particular armies?
I used to play that you could use a shield wall, but the games took twice as long because at the end of the turn, any unit that was vulnerable made a shield-wall.
Shouldn't this be in the house rules thread, or whatever it's called?
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Exactly what harlequin said. I think dwarfs sould have a shield wall, and perhaps high elves could have a phalanx, with similar rules but even more specialised, ie. greater bonuses from front, but if charged in side or rear, dead elf.