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The story of my Orc & Goblin warband is a little different. I came up with it to explain why orcs and various kinds of goblin are in the same clan (of sorts ).
On the outskirts of the Great Forest, a small goblin tribe had camped for some time, waylaying Empire caravans and generally tinkering with things. This tribe was
particularly good at coming up with ways to turn scrap metal and bits of wood into lethal killing machines, all thanks to their 'Ead Tinkerer, Krank. The shaman Krank began his life as a no-hoper, scorned by the rest of his tribe because he 'got funny ideas' about using the left-overs from their raids to build things. His inquisitive mind served him well though. After a succession of goblin bosses died from large rocks inexplicably falling out of the sky, or previously docile tree limbs quite surprisingly stickin 'em, Krank was elected leader (possibly just to get rid of him). Soon afterwards, he led his tribe on several successful raids, using war machines he'd been fiddling with secretly for some time. He soon subjugated a nearby tribe of forest goblins, adding their skills with giant spiders to his ranks, even choosing the biggest of the spiders as his own mount! With his 'mekanized warband' of war machines and cavalry growing quickly, Krank declared himself 'Ead Tinkerer, and decided it was time the tribe went on the march...
In the Grey Mountains nearby, a warband of night goblins had experienced a string of bad luck. Their raids were going less spectacularly than planned, their food was scarce and often spoilt, and even the special beer delivered to their boss(es) unluckily contained deadly deadly poisons instead of spices... The bad luck ended suddenly as soon as the resident head case, Gibblet, came to lead his clan. Through his super sneaky (and distinctly cowardly) tactics and strategies, his clan soon turned their bad luck around, growing steadily larger by the day. It wasn't long before Gibblet thought it time his clan donned their hoods and boldly left for the outside world, and the plunders that awaited them...
In the shadow of the mountains, an orc tribe had quickly sprung up, but was just as quickly losing momentum. The tribe had recently decided to raid bretonnian outposts and caravans for their sport. The trouble was the knights were just crushing the poor orcs every time they took to the field. That is of course, until Mordok wandered back to the tribe after a particularly dismal failure of a raid. The other orcs couldn't stop their laughing when they saw him; he was covered head to toe in bits of metal scraps, shields and armour. It appeared that he had donned the get-up in imitation of the Bretonnian knights' use of plate armour. Being the only orc to return alive from the raid, it also appeared to have worked. Mordok refused a direct order from him tribe's leader to 'take off dat silly junk', and found himself in a duel to the death. While he was far from the best orc in the tribe when it came to handling a choppa, his makeshift plate armour served him quite well for the second time when his opponent broke his choppa over Mordok's helmet, tripped, and impaled himself on Mordok's shoulder pad. After that incident, every orc in the tribe suddenly decided that the best way to fight was wearing their own weight in metal - and orcs are pretty heavy! Mordok soon figured that the Bretonnians were just too much trouble and, with a great deal of clanking and screeching, led his warriors to find a better fight.
In the foothills of the Empire, between the Forest and Grey Mountains, Mad Dakka defeated his Boss in close combat. And to clarify, in this instance 'defeated' meant 'leaping over the campfire and brutally hacking him into hundreds of tiny pieces with the nearest pointy thing.' When asked why, Mad Dakka simply replied 'Cos I felt like it at the time', right before skewering the curious orc on the sharp end of his boar.
Mad Dakka leads his warband because none of his boyz are particularly fond of the idea of being buried in several different graves. Dakka's boyz are completely psychotic, even for an orc. They go to war wielding as many weapons as they can possibly cram into their two hands, and 'defense' is not even a word in their vocabulary. They ride to battle on vicious war boars, or charge in on foot, foaming at the mouth. Dakka's Mad Boyz have been wandering around in circles for quite a while now, and Dakka has just had a cunning idea for his next conquest - "If we go in a straight line, den we won't be comin back to where we was!". Quickly after his brainwave, his boyz set out to make their fortune. In blood...
The four tribes set out on their great adventures, and through a rather interesting twist of fate, found themselves facing off at a crossroads at roughly the same time. After the obligatory brawl, the four tribes decided they could really smash some heads if they banded together. The only problem was the four bosses couldn't decide who was going to lead the new WAAAGH!... They tried every technique in the book. Dakka wailed on Mordok for the better part of a day without denting his armour, and Mordok wasn't about to hit back at that slavering mad-orc. Dakka and Mordok both tried to oust the gobbo bosses, but for some reason they just couldn't find the sneaky gits. Gibblet's attempt to poison the other bosses failed when a brawl broke out, and the beer became a weapon instead of a drink, and Krank found that his dastardly contraptions couldn't squish the other bosses - they just kept bouncing off of the roof/armour/head...
So in a rather odd move for orcs and goblins, the four bosses came to a decision about who would lead the warband... all four of them! They decided to draw straws every month to see who would have the next turn to lead. They chose to vote on all the decisions needing to be made (and surprisingly, they agree more often than not, although they all tend to choose the extra violent option). Finally, each band operates under their own boss. This makes for very odd battles, with their enemies in disarray and confusion when they are swarmed by not one, but FOUR bands of greenskins! In fact, their 'WAAAGH! by komitee' has become so successful, that the army has decided it's time to really 'ave a go - their boyz are itching for a real fight, and the four leaders are more than happy to oblige. The Krazy Toofs have begun the march!
KRAZY TOOF WARBAND
Mad Dakka - "the Choppy One", leads the Choppy Bit of the army: his regiments of boyz (armed with extra choppas) as well as the mobs of boar boyz and boar chariots.
Mordok - "the 'Ard One", leads the 'Ard Bit of the army: mobs of armoured boys with shields, as well as the odd wandering troll.
Gibblet - "the Kunnin' One", leads the Kunnin' Bit of the army: he controls huge mobs of rather cowardly night goblins, who would rather be at the end of a spear, or firing a bow. He also 'controls' the resident squig herd.
Krank - "the Flashy One", leads the Flashy Bit of the army: He is the resident magic user, as well as controlling the war machines, wolf riders and spider riders in the warband.
Sorry, it's quite a big post, but what do you think of it? Kunnin enough? Fighty enough?
I like it but an Orc would sooner break his own back than share power.
Other than that,great!
Although Atilla above points out the fundamental flaw in this, I say to heck with that flaw, this is fun stuff! In my mind, Orcs and Gobbos are all about the crazy, all about the fun and potential that the fluff and other background lends to Warhammer! This is funny, neat stuff, and rep to you for it!
thanks for the comments guys! I wanted the army to be really fun, in a way only an O&G army can be.
These characters are out of their minds. They are crazy in ways that other O&Gs will shun them, with a string of bad luck following them. While they did try quite hard to oust the other leaders, none of them managed to get anywhere. They do still occassionally try, but its more of a joke now.
One other thing. The two goblins may need to be switched around - goblin shamans can't ride giant spiders, so it will have to be a night goblin shaman and a goblin big boss. Ah well, that was the original plan anyway.
How large will my army need to be in order to field all four of my bosses? 2000pts?
If they are lords? 5000. If one is a hero and three are lords? 4000,etc etc. This is all in the army book.
They're all heroes for the time being (until they can all be lords at once )
Funny, I could have sworn you could take two goblin heroes for 1 hero slot. Don't know where I got that idea though. Although why anyone would choose a goblin warboss is beyond me - not nearly worth a lord slot (but two per slot would be an interesting decision).