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i'm going to be making a Mousillion army and i've got a whole bunch of paint, but i'm only a rookie in creating an army, and right now i have.
1 Bretonnian lord
2 questing knights
3 Pegasus knights
8 bretonnian knights of the realm
and all of this racks up to be just over 1000 points, i just need a little help on what else i need and stuff and feedback on painting.
First, what level army are you trying to make?
Secondly, every Bret army has to have a Battle Standard Bearer, so you need one of those.
Thirdly, you'll need at least 5 Questing Knights to make a unit, but I don't believe Questing Knights are considered to be a good unit at all, so you might drop them.
32 Archers is plenty.
You'll need more Knights, but 8 is a good start.
2 Damsels is great.
After that, start looking through the Bretonnian book to build an army. Consider more Knights, more Pegasus Knights, Mounted Yeoman, Men at Arms, and once again, more Knights. You'll have a great army in no time at all!
Oh, and I'm looking forward to seeing your painting. Best of luck!
*leaps out from behind tree*
Surprise! Nite knows Fantasy fluff too!
Heh, silly antics aside, let's get right down to it.
Mousillon isn't a fiefdom as such anymore. It's a land that's cursed and empty, filled with bandits and renegades that answer to no one, and undead roam quite freely. If you want to use the Bretonnian list to represent a Mousillon army, it would likely be a warband of such rogues that has joined together in order to protect themselves, both from the undead that wander about and from errant knights out to prove themselves. Granted, many of the bandits will be rogue knights themselves, but what would happen if a lord were to declare a quest to cleanse the area threatening their borders? Wouldn't it be nice to have some friends who have your back?
Anyway, with that in mind, you need to fulfill your army requirements, so that would be the Paladins. I would recommend having one with the Virtue of the Ideal, if you have the points, especially if one of your characters attempts to lay claim to the bloodline of Landuin (whether it's legitimate or not...) Tactically, I'm not so sure about its usefulness but it sure is cool.
Damsels I would limit in your army because of their dedication to the Lady of the Lake. It doesn't seem likely that one would fall out of favour easily but it does provide interesting opportunities for crafting your fluff. In my mind, a renegade Damsel would be likely to carry the Chalice of Malfleur around as it provides great power...but at a price. It's up to you, though, after all - this isn't what you should do, it's just what I do.
The core of the army should be composed of Peasants, in my opinion, and knights should be limited to Errant-level to represent their rogue status. Perhaps 1 unit of Knights of the Realm, but only because you have to, and they can represent the elite cadre of your rogues' band. They maintain fear and awe amongst the rabble and aren't above cracking a few skulls when it suits their purposes. I say Knights Errant as well because they are impetuous and lack discipline, ideal traits in an army of bandits.
Unfortunately, a Mousillon army will leave you a little short-handed when it comes to special and rare choices as people of such holy purity as Grail Knights would not likely be seen fighting alongside traitors and masterless men. However, such is life I suppose. You could actually try stretching the background a bit and including fallen Questing Knights or even a Paladin who believes he has seen the Grail (there are a few references in fluff to the Black Grail of Mousillon, though my memory is a bit foggy at the moment and I can't remember the story behind that) and may have attracted a Reliquary, which would contain false (and possibly blasphemous!) relics.
There you have it, I've given you a starting point. Go out, have fun, and create.
well for the Grail knights you could just say that since Mousillion IS a land of dark and evil magic, perhaps some of the Rogue Knights partook of some evil ritual to give them grail knight-like powers.
Along that same line of thought, Damsels don't have to be actual Damsels, they could just be wicked sorceresses that are helping the rogue knights for their own dark and nefarious needs.
You also don't have to represent your core by a bunch of peasants. From what I have read, there are plenty of dark knights and whatnot that are still found in Mousillion. I would agree that Knights Errant would fit the bill a bit more than Knights of the Realm though.
"I am the architect of fate!"
You could also state that while Mousillion is a dark and evil place, you have a standard Bretonnian force fighting to reclaim the territory.