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Koral the Lustful stepped up to the Dark alter. As she reached the top of the glimmering stone stairs, she peered into the small pool of blood that rested in the stone figures hands. The liquid shifted and soon a slender face was formed. It spoke to her and its voice was calm. Koral felt compelled to obay its every word. The face told her to travel north into the realms of Chaos, and select a tribe of mortals to rule over. Then she must take them all to Lustria and the Southlands to find a mystical artifact known as the 'Angel'. When she has found it she must return to the alter and leave it on the steep stone steps. With that, Koral gathered her apprentices Darkchill and Lust coil and set off to the Chaos Wastes.
After many months of harsh traveling and many attempted muggings from goblin tribes, the small band of Sorceress and there followers reached the wastes. Soon they found a small cult and quickly slew there leader with Dark magic. Koral told the tribe that they now followed her, and any who resisted would be slain. She set about her worship to Slaanesh and later that night Koral experianced a vision. When she awoke, she had been gifted with a mark of Slaanesh.
A Promise to a dead man means nothing.
This sounds like a nice beginning to a longer fluff story.
What would make it better is to have more "contact" with Koral (see her reactions etc.) and even hearing that conversation about the Angel and such.
Also as a continuation of that story (perhaps after a few games to get ideas) I'd like to see Koral making the journey and building up a small cult of followers.
Just a thought.
Also, there is a whole host of story oppertunities just involved with the "kabal" moving, even though they're just killing the occasional Goblin.
But for the time being I'd say that you should play a few games with the explicit purpose of getting story ideas. Work these battles slightly into the fluff and continue with the quest for the Angel.
For the individual quests it's often perfect to do small tourneys at your local games place. Just make it part of the Tourney fluff and then go at it.
Hope to see more of this story around.
Your fluffraping hurts my eyes. - TehDarkPredator
'LUST COIL' HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA thats a brilliant name. Im sorry but its frickin hilarious.
Anyway i agree with CARNAGE (just messing Protocon) that you could flesh it out a bit. Put in the conversation with the talking blood pool and genneraly just put in some reactions, thoughts and feelings, the usual stuff.
<span style='color:red'>"Right lads, lets make a tactical advance to the rear of our posistion"
"Errr do you mean run away?"
"Thats the one"</span>
"Oh man, look at that."
"Over there, by that river of boiling souls."
"Well I'll be damned... it's a Starbucks."
<a href='http://www.freewebs.com/ravensdark/' target='_blank'>THE SOUL REAVERS</a>
<a href='http://www.freewebs.com/gaeisia/index.htm' target='_blank'>GAESIA</a>
Just remember, ironically enough, too much action slows down the who she-bang. dialogue dialogue dialogue. And show what is going on, do not tell about what is going on.
â€œCry â€˜Havocâ€™ and let slip the dogs of war!â€? - Julius Caesar, Act III, Scene I
Oh screw Slannesh, my story will be about, well. . . . . .
KILLING Slanneshi Worshippers. . . . he he.
Khaine all the way.
"And whoever wants to be a creator in good and evil, must first be an annihilator and break values. Thus the highest evil belongs to the greatest goodness: but this is--being creative."
~ Friedrich Nietzsche ~
Someone called me? Infrazael Draennonssraav, what did I tell you about praising me in public? LOL
Nice start on the fluff Spike_alike but only one thing. Be a little more specific. you were doing great at the start but then the rest kinda wasnt very detailed. JMO