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Ok, bear with me here. For some reason, the Dark Elf army I'm just starting has ended up being Lustrian themed - a raiding band deciding to set up shop in the far south, to avoid some of the competition and generally rack up some nice trophies before their return to Naggaroth.
At around the same time I started toying with this idea, I suddenly thought of the Lizardmen Carnosaur model. Given the DE penchant for seeing big gribbly monsters and saying "WANT" (see: Manticores), it seemed like a perfect mount for a Dreadlord... after some appropriate training, of course.
So that was fun to visualise. Then my logical side started waving signs about rules, and I started pondering on 'counts-as'. At first I thought of simply going for a Cold One chariot - a Carnosaur covered in spikes could well cause a few impacts when it hits, and ill treatment might have weakened it so that it can only make a few S4 attacks (ie the Cold One attacks). Then I remembered the unfortunate way that chariots turn into matchwood rather depressingly easily (the S7 rule), which seemed like an ignominious way for a Carnosaur to go down.
So then I looked at the list again, and saw the Manticore, which seemed much more promising - lower strength than a 'real' Carnosaur, but killing blow, terror and a bunch of attacks seemed like a good imitation (though lack of save sucks). Which left the slightly embarassing point that it can fly.
Carnosaurs can do many things, but they can't fly.
I've toyed around with various explanations, both magical and mundane, but nothing I'm entirely satisfied with.
So! Do you fine people have any suggestions for a) a better 'counts-as' than a Manticore, b) an explanation for it flying? The other possibility, of course, would be to simply go with a Black Dragon, which really does mimic a Carnosaur nicely for stats - except for flying and Noxious Breath. So same problem.
I suppose there's nothing realistically speaking to stop me from simply having a 'counts-as' and ignoring the weirdness, but I'd really like to have a solid explanation in my mind.
Of course, I could always go the whole hog and just turn the idea into a special character, which I might do anyway, but it'd be nice to have a fallback...
Last edited by Basilisk9466; February 25th, 2010 at 00:14.
Really the mounts in the dark elf army don't have anything to mimic a Carnosaur without having some wierd quirk about em. Though making a special character capable of mounting a carnosaur would probably would be the best course.
Warhammer 40k: Blood Angels, Imperial Guard, Grey Knights, Space Lizards (wolves), Kroot, Witch Hunters, Dark Eldar
Warhammer: Lizardmen, Empire, Vampire Counts, Brettonians, High Elves, Skaven
Either Manticore or Dragon would be a good choice. Depends on how much points you want to spend. Put also some reasoning. (Don't have either book on me now)
For Manticore--The fly thing is big, how much can a Carnosaur move? 7-8 i would guess. Maybe add another set of legs somewhere on it, like something from Avatar (And there isn't a defined rule that says carnosaurs have to have 4 legs). Having 6 legs would make him faster and able to "fly" (or jump) over models and units. To explain the drop in stats, well blame the cruelty of the Dark Elves. If you have seen the Ogre Kingdom book they have a slave Giant. It has worse stats than a normal giant, because it is chained up and its pride bone was destroyed. Use the same concept, the beast masters had to use drastic methods to break it to the riders will.
For Dragon--Use the same 6 legs idea. and instead of getting the snot beat out of him by the beastmasters, say they stole a carnosaur egg and raised it so they didn't have to break it as much.
or you could always add wings to and say its a big Cytoax(?) or whatever that flying lizard thing is that, that one lizardmen special character rides (well its mentioned in the army book somewhere)
Repainting Orks not sure how many points yet
Warriors of Chaos shelved until further notice
Well, being as the carnosaur is bigger than cold ones that could do for some increase in speed. But the Druchii are skilled in the brewing of potions, who's to say that they haven't drugged it with something to give it a huge burst of speed; but to counter this, its lost some of its power and its lifespan is drastically reduced.
I dislike the idea of adding more legs, it wouldn't suit the model.