Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've been into warhammer 40k quite some time now, but decided to hop over the the realm of fantasy.
Now, I really liked fluff behind warhammer 40k, enjoyed writing stuff for my own army, and I'm curious how it's holding up here?
so my question is:
Hows the world holding up? who's fighting who? why? what devious plot is being unravelled? what ruinous power is threatening life as we know it?
and what's the latest gossip from the Vampire Counts? (army i chose to play)
this al to help me understand the bigger picture, and help me write my own VC fluff (for my army ofc)
thank you for your time.
Chaos: through a rift in the northern wastes, daemons march out towards the south and threaten the entire world. in the north they first enctounter barbarians who are converted to Warriors of Chaos, aswell as Beasts of Chaos. So all three armies try destroy whatever they encounter.
The first they see are the northern dwarf holds and Empire. Kislev more precise.
So chaos' nearest foes: Empire & Dwarfs
lizardmen and high elves live on the southern hemisphere (southwest) but they are the ones who used to hold chaos at bay and they still do offer the magical protection against these chaos waves. safely from a distance as those cowardly high elves are used to.
High elves also have their mortal enemies in Dark elves, who were once high elves and now corrupted they sailed off to the northwest and built a nation of their own, determined to fight the evil High Elves evermore! Sometimes the Dark Elves find allies in the nearby chaos gods, Slaanesh in particular, God of pleasure, tends to blend well with Dark elves craving for pain and pleasure themselves.
Skaven are also corrupted by chaos. to be more precise the shards that come from te riftgate (those rained down like meteors when the rift blew up a long time ago) Those shards are found all over the place, even underneath the mountains! and skaven collect them to drain their magics. The main settlements of Skaven are underneath thriving cities of the good Folk. So they are usually found fighting the Dwarf holds (coming from below) or infesting the empire towns.
bretonnia is somewhat secluded from the world one side is the ocean (and high elves beyond that), the north is protected by the Empire and the southwest is guarded by the Lorien Forest (Wood Elves). They end up helping their allies out from time to time, but in truth they spend more time fighting other Bretonnians, or fighting off the rampaging hordes of Beastmen or Orcs&Goblins. there is however one large province (Moussillon) that is entirely infested with vampire Counts after the duke there tried to overthrow the crown of Bretonnia and failed i might add. Vampire Counts and Bretts are now bitter enemies. (Especially my Bretonnians, they hate them very much for we lost the last two battles against the evil vampires!)
Orcs&Goblins live southeast and tend to start WAAAAGH!s (greenskin crusades, where many tribes gather under one big fat leader, to destroy and plunder in the Dwarf Empire Brett and Wood Elf lands.
Last edited by Digger; July 14th, 2011 at 10:09.
Warchief Diggah o da Bloodmoon Squiggahs
Tomb Kings live Far Far south far beyond the good guy empires and they are built on the nehekharran empire. Deserts filled with pyramids, these guys were once obsessed with finding ways to live eternal. Nagash was their first to find a way, although not they way they wanted, he started the raising of the dead bisuness and it destroyed the southern empire.
During those days they encountered only Lizardmen as enemies and barbarian tribes described as.. well something like an old asian empire. Tragically its also to the far east.
There's words of Dark elves fighting them on the seas and Skaven in the mountains.
Even though Vampires are found throughout the entire Empire their origins lie in the south east, even beyond the orc and Goblin wastes. A nation somewhat allied with the Nehekharan nations (now the Tomb Kings). They learnt/stole the necromancy skills from the tomb kings/ Nagash. They live on the living blood and so anyone who lives is their main enemy. Unlike Tomb Kings, vampires are more of a solo player, less of a team player, so they are found all over amongst the living. Empire and Bretonnia are their main pain, but in order to get to the empire you'd have to travel through Greenskin tribes and Dwarf Holds.
Chaos Dwarfs are found north of the Dwarf Holds. They simply lived too far north when the chaos rifts opened up and now theyre corrupt. They fight other Dwarfs with pleasure.
Ogre Kingdoms? meh who cares...
Last edited by Digger; July 14th, 2011 at 10:08.
Warchief Diggah o da Bloodmoon Squiggahs
If interested there's something of a Wiki for warhammer fantasy. don't remember the actual name but wiki+warhammer will get you very far in Google xD
Quite extensive info.
Edit: i actually cannot find the wiki anymore, there's just an age of reckoning one =/ i fear the worst!
Last edited by Digger; July 14th, 2011 at 10:16.
Warchief Diggah o da Bloodmoon Squiggahs
The WHFB main rulebook has a TON of information on each race, plus the Armybooks cover an entire racial history, rather than providing cool "buy this unit" snippets like the 40k books do. They still have unit backgrounds, but I've found that because they cram so many chapters/craftworlds/waaghs into each 40k book, that you never get a coherent "big picture". So here's a brief history of WHFB:
Before recorded history, Dragons ruled the world, at war with the massive ancestors of the Ogres. It is during this time that Ogres make a pact with Chaos, becoming Dragon Ogres and Shaggoths, some of the most ancient creatures in the world.
Then the Old Ones arrive and create the Warhammer world as we know it, and place massive Gates at the northern and southern pole, which they use to travel among the starts (40k Warp-gates) and then stick the Slann (Lizardmen) onto it to carry out their will. The Slann create the other members of their race for different roles- Artisans, Warriors, etc.
The Old Ones are aware of the Chaos that lives beyond the gates, so they try building some other races that might be able to help the Lizardmen out. First they create the Elves, who are meant to be masters of magic, nimble warriors, and craftsmen of intricate and beautiful items and wargear. But they find that the elves are possibly too corruptible by magic, so they try again. This time around they make the Dwarfs- resistant to the lure of Magic, stalwart warriors, and masters of fortification. They overshoot however, and in trying to create a "resistant" race, they create one that is entirely unable to wield magic. So they start in on a third race- the race of Man. Mankind will be balanced in all respects, and rather than have a role forced upon them, they're actually given a choice. However, Man is given a short life span, so that no single Man can change the world. The race of man is prolific- spreading from the frozen North to the deserts of the South, and voyaging as far east as Cathay and Nippon.
These races were created by the Old Ones, and most of them lived as tribes and were as yet unaware of each other. The Orcs simply appeared, in an odd sort of mishap, and initially they were the only enemies of Order. The Dwarfs send a small group of colonists over the mountains to see what lies beyond, these colonists will be lost when the Gate collapses and will become the Chaos Dwarfs.
Then the Gates collapse. In a blast of magic, the Old Ones are eradicated or otherwise disappear. Daemons flood through the Southern gate, while the Northern gate falls to the earth, scattering particles of condensed raw magic - warpstone- over the entire planet. Much of this Warpstone is blasted outwards into space, in a cloud, creating the planet's second moon, the green moon humans call Morr. Where the warsptone goes, the world fundamentally changes. Men who are touched by it become the Beastmen, while common rats who are nearby become the Skaven. The monstrous races of the world begin to appear- trolls etc.
Meanwhile the Lizardmen and Elves are beset by the Daemons pouring through the Southern Gate. The Lizardmen suffer the brunt of the damage, losing many of their great temple-cities and eventually retreating and creating the labyrinthine jungle in which their civilization is hidden. The Elves on the other hand, unite their tribes under Aenarion, who draws the Sword of Khaine - a weapon of their gods - and fights back the Daemons. At the end of the conflict, the Elves erect Waystones around their Island that harnesses the raw warp energy (winds of magic) and diffuses them, funneling them through the massive waystones and then destroying many of them in a magical vortex at the center of their island. The Lizardmen are said to have aided this endeavor, even though a massive conclave of Elf mages gave their lives to create this circuit.
While the other races are fighting against the Beastmen, and slowly growing and uniting- Sigmar (the god of the Empire) drives back the Beastmen and Orcs and unites the realm of Man into the Empire, forging an alliance with the Dwarfs, while Gilles the Uniter (King Arthur of the Bretonians) drives out the Orcs and founds Bretonnia- the Lizardmen hide and the Elves spread their empire. Aenarion was killed in the battle against Chaos, but left behind two children with his first bride, and another who was conceived with a mysterious sorceress found "held hostage" in a Daemon Camp, named Morathi. This dark son feels that he should be heir to the throne. The Elves refuse him, setting up an elective system of government. This drives the son, Malekith, to try to reclaim the throne and plunges the Elves into civil war. The Elves recall all of their scattered populace back to their island of Ulthuan, but the Wood Elves decide to stay behind and eventually forget their ties to their kin and claim that they were forgotten and betrayed by both sides of the dispute. Meanwhile, Malekith and his mother attack the waystones in a last ditch effort to either kill everyone, or get his crown. The magic rocks Ulthuan, sinking much of it into the ocean, but the Elves hold out. Malekith and his army have planned on this, and enchanted their cities to float- sailing off to land north of the Lizardmen in a land called Nagarythe. This schism, called the Sundering, creates the High Elves and Dark Elves, and by extension, the Wood Elves.
From there, Malekith uses subterfuge to start a war between the High Elves and Dwarfs, called the War of the Beard. The war lasts for hundreds of year and results in the near extinction of both races.
As this is going on, a human in the desert realm of Khemri stumbles upon some Dark Elves who share with him the secret of Immortality. This man is Nagash, who distils the potion and becomes the most powerful Necromancer in the world. He uses his dark powers to stage an attack on the ruling dynasty of Khemri. They drive him out and attack his citadel, recovering and burning many of his tomes. However, a Queen finds and hides one of his tomes, containing the potion for immortality. The Queen of Nehekara creates a new potion, but it is flawed and rather than being immortal forever, she becomes the first Vampire. She shares this with 11 other individuals, who all come to rule over Khemri as a new dynasty. However, the priests evenutally unite and expel these Vampires, 7 of whom survive and flee to the Old World with their disciples and go on to found the 4 major bloodlines of the Vampires.
The Khemrian populace is so depleted by this war that it eventually dies out, but not before the Priests can learn some of the dark necromancy, and create the "good undead" Tomb Kings.
Man eventually learns of the existence of the Elves, and they form a trade alliance. Sigmar eventually leaves, wandering off into the distance and leaving the Empire to carry on on its own. They do alright until the first great invasion of Chaos. The Men of the North, living under the corrupting power of the northern gate have turned to Chaos and now launch an invasion upon the world of Order to the South. Magnus the Pious- the Emperor of the Empire (redundant yeah?) sends to the Elves for help. The two living descendants of Aenarion (not his actual kids, but his great-something grandchildren) come together and Teclis, the Sorcerer, goes to help fight back the tide of Chaos. With his help, they are able to turn the tide, and he then stays and teaches the arts of Magic to Mankind. It is they who name each of the Winds, establish the colleges of magic that generate what we now call the Lores of Magic.
From there, there have been a few notable events:
Orcs and Goblins under the Goblin warlord Grom the Paunch sweep down from the mountains, overrunning many dwarf strongholds, carving a path through the Empire and arriving at the coast, to sail across the ocean and reach Ulthuan, where they are finally stopped by the great warrior Eltharion.
The last of the followers of Gilles the Uniter dies in battle, and Mousillon is left without a leader. Into this void steps a man who claims to be descended from this last follower, who was the darkest among them. He produces the Graile, but it is found to be false. He is killed, but evil taints his land. Vampires now reside there, the most infamous of whom is The Red Duke, who essentially becomes the Cthulu of Bretonnia. They "kill" him and bury him in a vault below ground, but he escapes and rages again. They kill him again and stuff him back in the can, where they hope he will stay.
The Emperor of man is assassinated by the Skaven, and leaves a power vacuum, resulting in a time of disorder as 3 other people vie for the crown. Conrad von Carstien, another Vampire, uses this opportunity to strike at the weakened Empire. They unit and kill him, but not before he can claim the moors of Sylvania as another home for Vampires.
The Ogres become aware of the Great Maw- a vast pit in the earth. They venerate it as a god and search far and wide for it, roaming the East and occasionally venturing into the Old World and wreaking havoc. [They were a bit of a hairbrained idea by GW and never really took off, hence there's not much fluff linking them to the rest of the game- which is why Digger said "who cares"]
Finally, we come to the present times. A man named Archaon has been dubbed Chaos's new Everchosen, the one prophesied to lead their armies to war against the South (think Abaddons 13th Black Crusade). Most of the books stop here, with all of the armies marshalling their forces to fight off this battle that is supposed to mark the end of days, and the fluff hasn't moved on since then.
...but it has.
This battle was fought as the summer campaign The Storm of Chaos. In it, Archaon marched South and got to the southern port of the Empire before he was driven back in disarray. The Empire was in ruins, and much of the world was left reeling from the blow. The warring stopped for a time, even the Orcs were left dumbstruck by the attack. Things slowly went back to normal, with the armies scrapping over trade and territory, until Karl Franz- the current Emperor and most beloved- dies. The Empire is then thrown into civil war as Chaos is found to have permeated the courts, resulting in the Empire in Flames. There's a stickied thread at the top of this section which details the events. These events are, however, only recorded in the Warhammer Roleplay game preceeding the current Roleplay game (if that makes sense). As such, they've been brushed under the rug (along with Storm of Chaos).
There is supposed to be a ForgeWorld release on the way called Throne of Chaos, which will move the story line ahead somewhat. Each of the four Chaos Gods, no longer united in their purpose by Archaon, set out in 3 different directions and make a small invasion of their own. Nurgle descends upon the Old World, Tzeentch into the Eastern provinces, and Slaanesh into the New World and Lustria.
As I said- this is a brief history, compared to how much I actually know and could have written about each race. Hope this helps, along with Digger's stuff, to put things into perspective. I'm always willing to help look over fluff and give comments or help you put things into perspective with the goings-on of the rest of the Warhammer World.
Woow much to read there.
thank you both :-D some rep has been given ;-).
so basically after Archaon wrecked havoc to the world he left it a sh*t storm and everbody is catching some breath. much like 40k actually.
I don't have the books yet (Rules and VC), will be getting them today, but I assumed it was in the same state as in 40k, so lots of rules and "buy me!" Advertising, and little fluff, glad to hear I was wrong.
thanks again for the help.
now if I may bother you one more time,
how are the VC doing? is there alot of fighting amongst themselves? are their brought to the brink of annihalation? Or are they thriving on the masses of slaughterd armies they can ressurect?
note that if this is answered in the VC army book, you can just so. I'll probably read it later today :-)
edit: its hard to type long posts on a cellphone with touch screen (>_<).
I feel your pain trying to post on a cellphone. It's hard enough to even log in with Droid, even though they claim that the Forum-Runner app will support this site.
Anyways- the VC are cruising along, but they were in a bit of a hurt locker even before Archaon's rampage.
I actually gave some misinformation- it was Vlad von Karstein who led the vampires to power, establishing Sylvania as a cursed realm when he married the duke's daughter Isabella and turned her to Undeath. He made his bid on the throne during the time of Three Emperors, and when they rallied and defeated him, he and his bride were slain in battle. They left behind two primary disciples- Mannfred and Konrad. Konrad was a half-crazed butcher, who simply refilled the ranks and went out pillaging again until he was eventually defeated and run down. Mannfred is rumored to have stolen many of Vlad's necromantic books and items, and although he was supposedly slain at the Battle of Hel-Fen, rumors abound that he escaped death and is biding his time until he can construct a more powerful army.
Thus, Sylvania is left as a lawless province, patrolled by an order of Empire Knights and it's borders guarded.
Also, The Red Duke only broke out of his chamber once, and they were unable to stuff him back in. He now hides in the forest of Chalons with some disciples.
The good thing about Vampires is that they are extremely difficult to actually kill. If their bodies can be recovered and placed in grave-dirt, they will slowly recover their strength. This is actually what lies in the black coach- a 'dead' vampire, who is feeding on the souls of those who die around him, to regain his power.
Similar to Sylvania, the Vampires held -and might still hold- the land of Mousillon in Bretonia. However, while there are tales of blood feasts and unhuman creatures in the Bretonian book (and little mention in the Vampire book) there are no actual confirmable cases of Vampirism, although Fantasy players still misunderstand the fluff and claim that their Vampires come from there. In the previous Vampire Counts book, the Blood Dragon armies were allowed to use the Bretonnian Lance formation. Later, Blood Dragons were simplified down to Blood Knights, which is where this mistake may have started.
There are three GW-named Vampires at play in the world.
The first is Luther Harkon, who's body was picked up in a "Nosferatu" sort of way, and taken aboard a ship. From there, he killed and raised, or infected, the entire crew of the fleet and guided it to the new world. He landed just outside of Lustria and formed what is known as the Vampire Coast. This came about roughly at the same time as the 'Pirates of the Caribbean' craze, and GW has since abandoned the notion of undead vampire pirates. Although they did put a little blurb about it in the new VC book.
The other Vampire who is still confirmed "alive", is Wallach Harkon (relation to Luther unknown, although I expect that the family name means they are of the same bloodline), leader of the Blood Knights. Blood Dragon's used to be a line of Vampires in the previous book, but since then, "bloodlines" have been removed in favor of a trait system for characters. Blood Dragons got their name because supposedly, their founder (one of the 7 who escaped Khemri) was a great warrior who was ashamed to feast on human blood. He climbed to the top of a mountain and fought a dragon, slaying it and drinking it's blood to restore his wounds. The dragon blood made him powerful beyond imagining, and he no longer suffered the Thirst. He told his disciples to disperse, and practice the arts of battle so that they might emulate his victory. Traditionally, Blood Dragon Vampires eschew magic. Wallach was one of these, and he entered into Blood Keep, and order of Empire Knights. Over the course of a night, he challenges each to single combat and defeats them all. Those deemed worthy, he restores with the Blood Kiss, making them into the Blood Knights. He is eventually routed from the keep by the Empire, but has since been rumored to return.
Zacharias is a Necrarch vampire- essentially the exact opposite of the Blood Dragons, this line of vampire practices Necromancy and therefore reduces it's need to feed on humans (although this is a side effect, not a motivation). Zacharias began as a simple Necromancer, training under a Necrarch Vampire. He eventually convinced the Vampire to pass on the Blood Kiss to him, and continued his studies. His master carried a collection of VERY ancient tomes, possibly from Nagash's own vaults, which Zacharias coveted and attempted to steal. His master overruled his will, turned his undead minions against him, and drove him from the tower, pursuing him across the world. Zacharias fled and hid himself in the lair of a Black Dragon. He killed the beast and raised it from the dead, using his ferocious mount to claim revenge on his former master and steal the books he desired, making him one of the most powerful Necromancers in the world.
There are three other lines of Vampire, which have since been diffused into the Vampiric Traits. The original four were:
von Karstien - associated traits, "The Master", and any other than the The Beastialle and Ghoulkin (from The Severed)
think Dracula. These were your 'turn into bats', 'command wolves', stereotypical Vampires. They came to rule over Sylvania for a time, and are the bloodline most focused on by GW in their books. Their history before the rise of Vlad in Sylvania is left to speculation.
Blood Dragon - associated traits "The Martialle" and "The Beastialle"
founded by Abhorash, who was a citadel guard of Lahmia and was tricked into becoming a Vampire. It was he who climbed to the top of the mountain and drank the dragon blood. His blood line would go on to form the Blood Knights.
Lahmian - associated traits "The Courtly"
female vampires, following in the tradition of the oldest Victorian Gothic tales. They are stunningly beautiful and use charm and seduction to get their way, even on the battlefield. In fact, they can use these enchanting powers to call forth courtiers of other races (in the older book) and were able to be accompanied by Elves and Men from their respective armybooks. They currently reside in something of a harem in the Dwarf hold of Silver Pinnacle, which they wrenched from dwarven control. The Queen of Lahmia was the first Vampire, Neferata.
Necrarchs - associated traits "The Arkayne" and "The Master"
Founded by W'Soran, who was actually the first of the founders to be slain. When the libraries of dark knowledge in Lahmia were burnt to the ground, W'Soran refused to abandon his work, and perished with them. However, many of his disciples were able to rescue scattered bits of necromantic lore, and escape into the world. They are the "evil sorcerers" of the world, residing in tall towers and each 'Geheimnisnacht' which is the zenith of the warpstone-moon of Morr, they cast powerful spells that kill everything within a radius of their towers. Thus, they poison the very land around them, their goal being to kill all living things and set up a world where they rule through the unthinking power of Undeath. They are actually the only Vampire line who wants to do this- the others want to rule over mortals but not truly reduce them. The Necrarchs want to own everything, and keep mortal alive only as cattle.
Stirgoi - associated Traits "The Beastial" and "The Severed"
These are the most terrible of Vampires. If a Vampire allows himself to use too much of his dark power, feed too often and let his beastial, monstrous side grow out of control, he will inevitably warp into a true beast. These the Varghulfs of the new Vampire Counts book, although they used to have a Character choice of their own. They were founded by Ushoran, Lord of Masks. He was one of the most powerful vampire to have escaped Khemri, and challenged the others right to rule. They denied him, feeling that they should be ruled by no one, so he cursed them and left, heading West rather than North. He settled in Strigos, in the capital city of Mourkain, and began establishing a new empire. He and his bloodline took their victims from Slaves and captured foes, rather than their own populace, and the Strigoi openly embraced their Vampiric masters. But while his armies were away in the field, an Orc Waagh! descended from the mountains and reduced Mourkain to rubble and killed Ushoran. The kingdom of Strigoi was wiped from the face of the earth within a week. The surviving Strigany became roving gypsies in the old world, telling tales of their fallen kingdom and sharing legends that Ushoran will someday return. However, the surviving Vampires were not so lucky. They were chased and hunted by the other Bloodlines for sport. The Strigoi became desperate creatures, fearful to feed on Humans and draw out Vampire Hunters or worse- other Vampires. So they hid in graveyards and drank the cold blood of the recently buried, drawing about them armies of Ghouls even as they themselves mutated into little more than beasts. They aren't much of a threat to the lands of the living, they reside in the Southern Empire, and Tilea mostly, and they are drawn towards the Badlands realm of former Strigos, seeking to emulate their former glories.
This information comes from the Bretonnian armybook, the last two editions of the Empire armybook, and the last two editions of the Vampire Counts armybook.
Here's my personal VC fluff- a massive project that I did a little while ago. It's about a Bretonian Knight who traveled to Araby during one of the Errantry Wars (crusades). He became a landed noble there, but lost an important heirloom and stayed behind searching for it, until he met with a Vampire who turned him and then left him to die. He later turns two other individuals- his loyal Battle Standard Bearer, and then travels north to find a dragon and ends up marrying and turning a Norse tribal princess.
And again a long read, but I devoured it, I love the stories behind things. :-)
Thanks, alot of that I couldn't find in the codex, or I've read over it..
Great fluff piece btw, best I've read in years :-). Is it difficult to make VC fluff? Trying to come up with something myself but I'm not making much progress with it :-/.
Last edited by CaptainSarathai; July 16th, 2011 at 17:48. Reason: fixed double post
It's not too difficult to write VC fluff. It helps to make an army list first and see what everything looks like, before determining a theme and writing about it. For example, my armylist lent itself well to the characters that I had- my BSB was Vampire instead of a Wight King, and my General wore the Helm of Command to pass her WS to the Graveguard led by the BSB. Chatould actually doesn't appear in my armies, only Christobel and Castille. From there, I decided that I wanted to be able to use the models to represent my Bretonians as well, so my Grave Guard are M@A bodies with skulls. So it fit to make my army linked in some way to Bretonnia.
So I identified two main things in my army:
There's a female, and Vampire BSB, with some other minor Vampires and no Necromancers
They're from Bretonnia
Once I had my list, and knew what I was looking at, I had to think about why my Vampire came to be. For evil vampires, maybe he was an apprentice or servant who earned the Blood Kiss through loyalty. Maybe he was scared to die and took the kiss. For byronic heroes, like Castille and early Chatould, make it something that they didn't ask for, but were led to their fall. Chatould was insane, wandering out in the desert looking for his sword, and it came back to bite him (literally).
Once you have that, you just pad out the rest of the story. Mine got a LOT of padding, because Chatould is occasionally represented in my armies as either a Black Coach or a Vamp Lord on a Zombie Dragon. The paraphrase of my VC fluff is pretty basic though:
Bretonian Knight joins the crusades and is victorious, but loses his sword during the battle. He roams the desert until he finds the Vampire who has taken his sword and challenges him to single combat. The Vampire wins, but deems him a worthy opponent and grants the Blood Kiss. Chatould returns, and decides that his BSB should also be at his side forever, but when he refuses the gift, Chatould tricks him into it by motivating him with revenge. Then he journeys North to find a dragon, and meets a beautiful woman who he also never wants to leave, so he turns her too. Finally, the vampire returns to destroy him, but only manages to seriously wound Chatould.
Not tough at all.