Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Solar Raiders Of Chotec
The raiders of Chotec, under the command of Scar-veteran Sol-Gor were spawned in (imperial calendar) 1163, roughly 2000 years before the invasion of Albion and the 6th GreatInvasion of Chaos, in an event predicted by the ancient writings of Slann Mage-Priest Timrek-Osral. The Scar-veteran and his warriors were gifted with the limitless and fierce energy of the sun, and were tasked with travelling around the world retrieving artefacts stolen from the temple-cities of the Lizardmen. Who knows how many scholars and mages have had their homes ransacked, with only a few select items stolen? Who can count the number of mercenary princes and adventurers who have been slaughtered to regain their ill-gotten treasures?
Because of this, Sol-Gor spends little time in Lustria, returning only to replenish his warriors, return the recaptured treasures, or aid his brethren in times of need. So far there have only been two notable occurrences of the latter. Once when the threat of the vampire pirate Luthor Harkon resurfaced and the races of the Old World headed towards Lustria, for many treasures needed to be protected and recovered, one of the most terrible of these instances being when Luthor Harkon re-launched his campaign against Axlotl and Itza. Axlotl was the Temple-City of Sol-Gorâ€™s spawning, and it is said that once he heard of its destruction he tore up several trees in his fury before swearing that Harkonâ€™s head would be burnt in the sacrificial fires of Chotec. Before the year 1500, Sol-Gor had fulfilled his oath, and the piratical vampire would never again attack the true children of the gods. The other return to his homelands in response to a threat to his land was in far more recent timesâ€¦
Sol-Gor and his warriors returned to Lustria mere months before the first imperial township was attacked in the breaking of the storm, called by the telepathic summonings of the very Mage-Priest who had predicted their birth. They were instrumental in the defence of Lustria from the Druchii and Chaos invaders, recovering any treasures that the raiders managed to hold on to, and cutting off all those who tried to escape with their extraordinary speed. In the aftermath of the Storm, Sol-Gor was head among the few who travelled north during the Druchii civil war, and entered into an uneasy alliance with the Temple of Khaine to destroy the remnants of the Cult of Slaanesh that had invaded. This alliance was promptly discarded and the Temple followers in the south slaughtered once the treasures had been recovered, one of them being a huge fiery gem set in a stone block. Upon his return to Lustria, Sol-Gor and his warriors were gifted with it by Timrek-Osral (who had escaped the destruction of Axlotl) and instructed on its use.
And now, with the storm over and the time of rebuilding coming upon all races, even the Host of Chotec and their leader have settled down slightly, with no prominent artefacts or treasures to retrieve. But soon they were back at work, having enlisted the aid of many Kroxigor and Skinks from Itza to begin the rebuilding of Axlotl, first cleansing the ruins and surrounding jungle of corruption, then setting the Kroxigor to work while the Skinks set traps to protect them while they worked. The great city is now, with Lord Timrek-Osralâ€™s blessing, nearly half-complete, with a large temple dedicated to Chotec, and bigger artifact shrines than any other city for the raiders to return the items of power they retrieve to, where they will be kept or sent to their Temple City of origin. Sol-Gor and a large portion of his fighting force have left their guard on the construction site of Axlotl to roam the world in search of more stolen treasures, for creatures blessed with boundless energy cannot stay still for longâ€¦
The army list this is based around can be found in the Lizardmen forums.
Last edited by Willywonka; May 3rd, 2005 at 19:27.
Nice fluff. Not too farfetched.
One question, how do they travel overseas?
If you have any intention to expand it, I recommend something involving the Monument of the Sun or Chotec's Causeway (you can find those on the map of Lustria). I bet there's little involving that, so you're probably not bound by existing stories.
And any ideas so far for involvement in the upcoming Lustria campaign?
I was going to ask the exact same question, how do they travel across the sea? How do they live in such hostile territory for extended periods of time? Its good fluff but you are going to have to overcome certain logistical problems.
â€œCry â€˜Havocâ€™ and let slip the dogs of war!â€? - Julius Caesar, Act III, Scene I
Okay guys, Wil's on holiday, so I'm gonna have to answer your questions.
They can build rafts, be teleported by a Slaan, or use Sea-Drakes:
They're fast enough to catch their own food, and not much the territory can offer tends to be more hostile than them...
On which map of Lustria can I find the Chotec stuff?
The whole Lustria thing is set around the Luthor Harkon/Marco Colombo era, so Sol will be hunting down the Von-Carstein-Who-Isn't at this point, while (I would imagine) helping out various Temple-Cities with protecting their treasures.
I haven't got the Lustria book, only the regular Lizzie one. On the map called: The New World (northern Lustria) there are 2 interesting features at the west coast.
- In the lower part of the map, outside the coast there's something called the Monument of the Sun. That must be concerning Chotec.
- And in the upper part of the map, above the Spear of the Gods, there are a couple of islands in sea. The Sulpheret Islands. Well, Sulphur is associated with fire. But the most interesting thing is a string of small islands connecting the Sulpheret Islands to the continent: Chotec's Causeway.
And near the east coast, east of Hexoatl and quite near several human settlements (Skeggy and Port Reaver), there's the Ziggurat of Dawn. A monument. And Dawn --> Sun. Nuff said.
Hope it helps.
I'm baaack! Iâ€™m going to check those things to see if I can alter my fluff around them, but the Ziggurat of Dawn is an ancient Old One structure that the Lizardmen have basically rented out to the High Elves.