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High Elves Army
- Archmage, vambraces of never die, barded mount
- Battle Standard Bearer, barded mount
- Dragon Mage
- Two units of 10 archers.
- Phoenix Guard x 19, full command, banner of sorcery.
- Sword Masters of Hoeth x 15, full command.
- White Lion Chariot
- Dragon Princes x 5
- Repeater Bolt Thrower
Wood Elves Army
- Highborn on Great Eagle, Bow of Loren, Arcane Bodkins, Enchanted Shield, lt armor, spear
- Branchwraith, lvl 1, Cluster of Radiants
- Scout Noble, Hail of Doom Arrow
- Spellsinger, lvl 1, scroll x 2
- Two units of eight Dryads
- Three units of 10 archers, two with musicians
- One unit of 7 scouts with musician
- Glade Riders x 6, musician
- Wild Riders x 6, full command, war banner
- Two units of seven Wardancers with champ, mus
- Treekin x 3
- Great Eagle
My chance to play against High Elves finally came. Since we all expect a number of High Elves armies at the Lone Wolf in early March, I wanted to try my tournament army, trusty old Wood Elves.
The table was full of forests with woods in the northwest, southwest, and southeast table quarters. My free wood was just north and west of the woods in the SE quarter. There was a hill in the northeast corner.
He deployed like this. His RBT and nearby archers are on the hill with the dragon hiding behind it.
---------------------------BSB with guard-------------------------------------RBT---archmage-
----------------archers---phoenix guard----Swordmasters-----dragon princes----archers---
-----wild riders----treekin----archers----archers----archers-----dryads/bw--WDs--glade riders--
He won first turn and advanced full steam ahead with his two ranked units. The dragon princes moved forward, edging behind the trees in the center-right of the board. His archers dropped a total of three of my glade guard, and he had weak magic rolls that left me unscathed in that phase. He would suffer weak magic rolls throughout the game, but he was also attempting to cast spells with 11 or 12+ casting values and using just three dice. He flew his dragon towards the trees where my glade riders and war dancers were hiding. Strangely, his chariot lurked behind the phoenix guard.
On my turn, my archers would roll very poorly and he would suffer only a few casualties. I pushed my troops right into the face of his dragon. The Glade Riders stopped just in front of the dragon and actually managed to wound both the rider and the dragon, once each. I left the dryads to guard the right flank of the archers. One unit of wardancers moved behind the glade riders and the other moved into the woods that the dragon princes had approached. My archers backed up to gain time against the HE infantry. The highborn would drop three dragon princes with his arcane bodkins--very nice. The Treekin, dryads, and wild riders on my left flank moved fast set up against his infantry which would eventually have to turn to face them. The scouts had deployed on the High Elves far right flank at the edge of the trees and moved towards the nearest archers.
On turn two, his shooting again didn't do much. His magic was again a bit weak. His dragon princes failed an awkward charge against my right-most Glade Guard. His dragon plopped down next to the Dryads guarding my Glade Guard but would fail to wound either dryads or archers with his breath attack. His infantry continued forward and the chariot continued to be hesitant.
The dragon was too tempting. My drayds charged it in the front and the wardancers that had hung near the glade riders charged it in the flank. Glade Riders would advance on the archers on the hill, dropping a few. My glade guard began working on the phoenix guard and would spend most of the game trying to get past their 4+ ward save and whittle them down to half. Eventually they were below half, but that between his armor saves and ward saves, they withstood a lot of missile fire. My highborn would finish off the dragon princes. The dryads put all their attacks on the dragon mage and would kill him. The wardancers would land a couple of wounds on the dragon, which would flee, land in the nearby woods, and be broken! 600 pts in turn two, the game was looking good. The Treekin, Wild Riders, and Dryads moved up to make things nasty for the Phoenix Guard.
In turn three, his chariot would turn to face my left flankers. His archers continued to plink away at my forces. His RBT targeted my highborn, wounding the mount and the rider. The archmage bailed out and hid behind the hill. The phoenix guard and sword masters turned to face my Treekin and Wild Riders. Magic again was a non-factor. With the loss of his dragon mage, the phase was much more manageable for me.
My scouts charged his last archer on their side as shooting at the bugger didn't seem to accomplish anything. I adjusted the placement of my TK, Dryads, and Wild Riders to regain flank and rear advantages, while avoiding the worst of his chariot. The Wild Riders actually backed out so they wouldn't be march blocked the next turn. Glade Riders charged up the hill at his archers and would eventually be repelled after two turns of combats. ASF really hurts against unarmored, T3 attackers. The dryads and wardancers that had attacked the dragon moved to flank the sword masters, using the trees in the center right of the board as cover. The other wardancers would eventually charge the archers choosing the dance that lets them strike first as their initiative is higher than the high elves. Even so, the buggers would make their break test. These archers were unstoppable.
His archmage, too, would shrug off round after round of shooting. He continued making armor saves of 5 and 6 and if he didn't the vambraces never let him down. Eventually I charged him with the scout noble and the scouts and still couldn't wound the blighter.
His phoenix guard would break my treekin who would fail to rally twice and run off the board. Otherwise, I just baited and avoided them, letting the archers get them to half. The sword masters would suffer enough shooting damage that there were only four left when I pounced on them with wild riders and wardancers from both flanks.
In the end it was a massacre to the Wood Elves. Even with some miserable shooting rolls, they did their job over the course of the game. If the opponent's magic had been even average, it would've been a different game, and his rushing the dragon out with that squishy elf mage on top was a mistake. He also fell for the "I've got nothing to move towards except these archers so here I go" bit. That bought me two turns to get my forces around his flanks and pick and choose my battles. He also charged his mounted BSB out his unit to run my TK off the board, leaving him a sitting duck for my general with the arcance bodkins.
Okay, a pretty dry report, but that's all I can manage right now.
very nice win congrats!
As for the report itself i thought it was good the guy had made some big mistakes in that game and you made him pay dearly, i myself havent faced high elves as of yet but from reading that report there are a couple of things ive gotta watch out for.... anyways very nice 8Y
Well done. What was he doing with that dragon? And the chariot, they are meant for charging not to hide behind stuff.
. "Stop complaining ponce and hit stuff with yer shiny new axe"
Yeah, I think he should have let the chariot go full speed ahead to eliminate my archers. He was too tentative with it. And he recognized that rushing his dragon out was a mistake.
I'm not convinced that it's a good army build for him. I'm not sure if he's won a game with it yet, to be honest.
Nice report, and you really punished your opponent for their mistakes, keep it up!
I never quite feel fulfilled when I score a solid win against an opponent who made big mistakes during the game, but this is an enjoyable report regardless. Not trying to diminish your victory at all, but had he been slightly more confident with his forces it would have been a vastly greater challenge for you.
Seems like a lot of people are still trying to find their way with these new high elves.
Glad to see you doing so well with your woodies. Apparently the new book has had a major impact on my group as now 3 players are playing wood elves and doing quite well.
Good report and excellent win for those pesky tree huggers!! I liked the way the report was written, straight to the point, allowed me to follow the game without too many hassles, so good work
WEs doing what they do best!
Wes are the 1 army I truly dont like playing as I havent found a way to mess them up yet. I will keep trying and 1 day I will succeed, oh yes, I will succeed.
The only way I have found of beating the tree huggers is to stand up and use the almighty foot of gork (or you own specific god) and stamp down on them untill there are only tiny coloured pieces of plastic left.
(Dont try this at home kids)