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Upon recently posting the collaboration between MouseC112 and myself on Warhounds in the Beasts of Chaos Tactica WIP I decided it might be good to write up a battle report for the best game I have ever had with my warhounds. It took place a few days ago, and if I had not been the one playing I might not even believe what happened. I was using my standard 1000 point list against some ogres.
Beastmen vs. Ogres
My troops: 2 units of 20 man herds with bray shaman, 2 units of 10 man herds, 2 units of 5 warhounds, 4 Minotaurs w/ great weapons, Tuskgor Chariot.
His troops: Butcher, 3 units of 4 bulls, 3 Ironguts with a Bruiser
Numbers are highly in my favor in this fight. Little did either of us know that a small unit of warhounds would almost win the fight by themselves.
Close to a standard deployment for me; the two large herds in the middle so they can either run up or split into two sections with skirmish movement, hard hitters adjacent, and the warhounds and small herds on the sides. Simple deployment from him 4 units of 4 across from me, he left his Butcher out in the open because I have no shooting.
He gets first turn and moves all his units 7 inches or so forward. He tries for some gut magic, he fails to cast once and I make sure I dispell the one that causes panic checks. He shoots a magic missile at my large herd on the left and kills a few but not quite enough for panic. His Butcher takes a wound from casting.
I move up both of my warhound units to block off the Ogre bulls on the side. The flee lane isn't as free as I would like on the left side but minotaurs have decent leadership and I have oxen stands. All the rest of my units move forward a few inches to get into position. In my magic phase I punish him for leaving his Butcher all alone, Crow's Feast takes off two of his wounds, leaving him with only 1 left.
He charges both of my warhound units. The warhounds on the right flee in fear and the ogres catch them, but my warhounds on the left stand their ground which is good for me as they won't panic my Minotaurs and I am fairly certain that the 4 ogres can kill all 5 of my hounds. Learning his lesson he moves his Butcher into the nearby Bull unit to be safe. Ironguts inch forward. The spells he can cast and not potentially kill his butcher are few and I am able to dispell everything this round. I am too close for bull's charge. The ogres swing at my pathetic warhounds and only hit 3 times, then he rolls two 1s and a 2 to wound. Nothing! All my warhounds strike back getting 4 hits and 3 wounds. The warhounds magically win combat and run his ogres down as they break.
I charge his Bulls on the right side and make my leadership check with the chariot, but fail with the small herd. I move up my small herd on the left side, and circle around his rear with my warhounds. I move the minotaurs forward in charge range of his ogres, but far enough away that it looks like I made a mistake. My magic doesn't accomplish much but I get bear's anger on my left shaman.
He takes the bait of the minotaurs, they are a juicy target and he can't resist the temptation to get rid of them. The minotaurs flee as a charge reaction, and run away a measly couple inches, but it is far enough to be out of his charge range. He left his Butcher behind from the charge. He casts some gut magic and gains a wound back, I save most of my dice to dispel the panic check.
Warhounds charge his butcher and pass their leadership test one again! I have a feeling I will win combat with the warhounds as the outnumber and have a rear charge and I positioned them so they will hit the Ironguts when they pursue. My small herd on the left isn't as lucky and fails to charge. My large herd on the left charges the flank of his bulls. Minotuars rally. My chariot turns to see the ironguts for a charge next turn, if my warhounds fail my herd can flee and my chariot will be able to have a rear charge. My small herd on the right moves up. I do nothing in the magic phase. I win combat against the bulls and the flee into my small herd on the left. The warhounds get 3 hits and wound the butcher once, he fails to kill any and breaks. They chase him down and smack into the Ironguts.
The warhounds attack, getting 4 hits and 2 wounds on his ogres, the Ironguts and Bruiser kill the warhounds.
The warhounds successfully held up his Ironguts so the rest of my units can charge I charge with everything I even think is in range, they make their checks and the game is called.
Well that outcome was certainly unexpected. My lowly 30 point units of ws3 s3 t3 warhounds managed to kill over 300 points worth of ogres, and then tie up his general's unit to seal the win. They ended up dying in the final round, but man that was amazing, and certainly demoralizing for the ogre player. I think I shall have those hounds bronzed or something, or at least name them all "Rudy."
Lesson learned: Anything can happen in warhammer, anything.
ahahaha good work mate liked the report it was good to see the warhounds kick so much ass in that do something special with them 8Y
Nice bat rep!
Great report man.
I love games like that when the unbelievable happens, thats what we play the game for!
I play dwarf slayers and have had some great games against Beastmen and Ogres, always a lot of fun
Keep up the good work