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I headed up to my shop AGAIN for a tournament today. My last tournament saw me placing in the upper half, and that was my first attempt at competitive play. This time, I returned with a taste for what was in store, and a thirst for elitist blood. Literally. My Vampire Counts won the LO vote to be the army taken, and so this morning I woke up, wrote a HASTY LIST (2K tournament list: 2nd place!!), drove like hell to get to the store without being late, and then registered for pairings. It went down like this:
Game 1: The Vampires of Lord Chatould vs. The Beautifully Painted/Converted TK
My army was undaunted by the excellently painted TombKings army, and proceeded to beat them bloody. My general, Lady Christobel, raised an unholy number of skeletons to augment the two small units. The stars of the game however were my Cairn Wraiths, who’s ethereal capabilities allowed them to block the 40 incoming arrows per turn, and then make their way to the General and Casket of Souls itself. Before their general’s corpse had even touched the ground, my army had slaughtered much of the enemy force. With the suddenness of the ‘Crumble’ rolls however, the TK player was left with a Massacre on his hands.
The day could not have started off on a better note.
Game 2: The Vampires take on the Dark Elves of Cheeseroth, and a Snow Storm
With a solid victory under my belt, I was advanced to the top table (in first place might I add) to come face to face with the last tournament’s victor. Facing down a Dragon, and 2 Hydras, as well as 2 units of Cold One Knights, my skeleton’s leather-like hearts sank a bit. But all was not lost.
Turn 2 saw my 199pt unit of Black Knights crash into his dragon, and roll their attacks against his Lord/General. The poor elf suffered a single wound, Killing Blow. With his amulet, he had to roll UNDER the strength of the attack in order to negate the wound. The only way to fail was to roll a 6. And didn’t he ever roll a 6! The general toppled off the mount, skewered by a rusty lance in the hands of a meager skeleton, and the dragon promptly fled.
The first hyrda met a similar fate- foolishly rushing into a unit of skeletons and then fluffing all of it’s attacks. The poor beast fled and was run down instantly, but not before it killed my Caster-vamp.
The second hydra tied up my Grave Guard and march-blocked my whole line, as well as slaying Castille, my BSB. Eventually it too was destroyed, but not before seriously depleting the unit of GG.
The game winner’s on the enemy side were his CoKs, who I foolishly let slip around my flanks and take out both my Corpse Cart, and Christobel. My Wraiths arrived in time to avenge her death, but they eventually succumbed to the crumble. Luckily, my 40 and 50 strong units of Skeletons ignored the crumble almost entirely, and I suffered a Solid LOSS instead of a Massacre.
Did I mention the Snow Storm? Every turn we had to roll for weather. Effects were -1 to shooting, or ¼ your movement, or No Flying and both. This did little to me, but it really made those harpies and the dragon quite angry!
Game 3: An Ork-Eating River, Gobbos, Vampires, and that damn Snow Storm- Oh My!
My final game saw me duking it out over the 3rd place spot. I was arrayed against a rather cheerful guy who’d never played against Vampire Counts before. This would be a learning experience. If you can recall, my Vampires were slaughtered in round 1 of the last tournament, by an army of Frenzied Savage Orcs. But a night goblin horde? You’re joking.
I spent my first turn raising skeletons. With my lord boasting 6 PD all to herself, and casting the spell with the roll of a 2+, my unit of 15 skeletons quickly became a unit of 42. I only stopped making it larger because I was out of skeleton models to put in, and was too arrogant to use proxies.
The game was played quite solidly, much as a VC game should go- I advanced slowly, recouping my losses with Invocation. When it came time to combat, 2 units of goblins engaged both my 42 Skeletons and my Grave Gaurd in the same combat. They both fled thanks to outnumbering, and due to my well planned casting of Raise Dead the turn before, one unit was slain by 5 drooling zombies. The other unit ran through their own Ogre, and Shaman, who both quickly booked it off the table.
The ONLY orc success was when a combined force of Night Goblins and Orc Bigg’uns killed my Knights. Unfortunately, a frozen river would spell disaster for the victorious greenies.
Their over-run took the Orks onto the river. The rules for the frozen river were to roll a D6 for each rank that crossed or moved onto it. On a roll of a 1, you took a wound, no saves allowed. On a roll of multiple 1’s, your whole unit fell in, taking D6 wounds per rank. The Orks fell into the river first, losing 12 of their 15 men. The goblins then moved ACROSS, fell in and lost 8 along the way, panicked, and ran BACK across, losing another 8. Total, 16 out of 20 gobbos froze to death. Both units broke and ran off the board. The game ended with a Massacre in my favor.
The Dust Settles
When the placings were finally called, I found myself being handed a $20 gift card, and 10 of the new LM Temple Guard (which I sold for more store credit). That was the 2nd place prize. But wait? “How is this?” you say? When I was playing for THIRD place? Simple really. My army, by virtue of a scenario that involved scoring the full points for any friendly unit to make it into the enemy deployment zone, I scored a whopping 3,538 victory points in my last game. That was enough to catapult me from 3rd, to a mere 50pts behind the first place score. It was enough to break the tie between me, and the man who’d been massacred playing for 2nd.
It was a good day, spent playing a great game against awesome people. Going 2 for 1 with a list that only took me 20 sleepy minutes to write really lit up my weekend. Now to try again next month. Only place to go is up!
congrats, but while reading i discovered thst you said raise skeletons on a 2+ this violates the rule in the BRB that state that a spell needs a minimum roll of 3+ to cast
I tried to clear this up in the post, but here's how it works:
"Invocation" typically casts on a 4+
taking 'Lord of the Dead' gives +1
carrying 'The Skull Staff' is also +1
to cast the spell with mods i need 2 on the actual face of the die. The roll will add up to be a 3 however. I try to make sure that my lists are 100% legal for a tournament, and do my best not to cheat people.
Good catch though, as it was worded somewhat confusingly.
There is alot of speculation over this, With Skull Staff and Lord of the Dead it means you get 2+ to casting invocation of nehek on skeletons right? So you are potentially casting it on a 2. But the BRB also states that you can never cast a spell on a 2 so id really like a few peoples clarifaction on this as its rather annoying.
Last edited by Mirage.; January 19th, 2009 at 01:02.
Nice report, and good to hear you came away with some decent victories.
The Goblin's encounter with the river is just hilarious! I like the idea of having the battlefield affect the battle more than just being scenery and cover. Makes for interesting games, it seems!
Nice write up. I love the weather and special terrain ideas, adds some flavor and chaos to the game. Good luck next time.
Spells automatically fail if you roll a 1 or a 2 regardless of modifiers you may have. Doesn't matter if you have +15 to your roll, if the dice add up to 1 or 2 then the spell is a dud.There is alot of speculation over this, With Skull Staff and Lord of the Dead it means you get 2+ to casting invocation of nehek on skeletons right? So you are potentially casting it on a 2. But the BRB also states that you can never cast a spell on a 2 so id really like a few peoples clarifaction on this as its rather annoying.
... unless your army rhymes with "Bloom Blings of Shmemry".
Last edited by Dfred; January 19th, 2009 at 22:37.
That's true- i located that yesterday. I feel pretty bad about it too. The spell really only cast on a 2 once or twice, but I still don't like the idea that I might have cheated someone.
The weather effects were great. 1,2 decreased your movement, a 3,4 gave you -1 to shooting. On a 5-6 you suffered both effects and also no flying, and if any non-gunpowder weapons rolled a misfire or a 1 to hit, their strings snapped and they were destroyed.
There were snow drifts present (non LoS-blocking difficult terrain) and the woods only gave a -1 to hit, but didn't block LoS either. Of course the river will live in infamy... poor gobbos. The funniest part about that story, is that their giant actually ran ON the river for half it's length until it was stopped by my wraiths!
Our shop tends to run "themes" with it's tournaments. The next tourney is "the return to albion". I'm not sure what that means, but it sounds like it'll be a good one.
Back in my Bloom Blings of Shmemry days, I played in a tourney where every match beyond the first was subject to some form of objective or scenario rules. It was awesome, though it really threw a spanner into the works in certain matchups.
Example: Forced March. This game was played assuming both armies had been marching double-time over several days to reach the battle. Overall movement was reduced, and some other minor difficulties. HOWEVER, I was faced with a Dwarf gunline. As Tomb Kings, our movement is 4" ... I believe base move was cut in half, so I was rocking 2". He was tooled to the hilt with anti-magic (not to mention the WHITE DWARF special character), so needless to say very few of my Incantations made it through. No marching allowed as TK, 2" per turn thanks to the scenario, more Dwarf artillery than you could sneeze at and almost no room to breath in the magic phase.
... it was a bad scene, man.