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I was 3-1-1. My usual finish. Not good enough to place towards the top but a winning record at least.
Game 1, Jordan Braun. Well, shit. Jordan would be my only loss of the tournament, which was some consolation, even though it meant getting a pretty harsh spanking from the overall tourney winner.
I spread my guys out and then tried to avoid him for the most part. There were too many fast-moving priority targets for me to eliminate. Poor shooting dice didn't help either. (This was the case for the first two games. By the fourth game I was getting some average dice rolls for shooting, which was good enough for me).
My Treeman spent the game running away from his bloodthirster, who caught up my only heavy hitter in turn 6 and cut it down in one swipe.
In retrospect, I'm really not sure what I killed of his, but in the end, a lot of my stuff was off the table.
Game 2. Vampire Counts. Well, shit. But, this guy's list was a bit odd. Blood Knights were tossed a unit of Dryads and some Warhawks who couldn't flee more than 5 inches but I ran them off the board and didn't worry much about them. He couldn't roll a 3 or 4 to save his life when casting IoN on one die. He miscast once or twice, so his abysmal magic really helped. I took five turns to eliminate a unit of ghouls. I kept him march blocked most of the game.
He didn't even have the book of arkhan and didn't roll for Danse, so that was also quite helpful.
I needed to kill his general though to avoid a draw so after avoiding, avoiding, avoiding, I jumped his zombies that were on the left (from my point of view) of his small grave guard unit (just 13 plus two heroes). Wardancers on the flank (very important as they'd overrun onto his grave guard, way watchers to the front of the zombies (2 attacks a pop wounding on 3's, why not?) and dryads on the rear.
I drop the zombies in one turn, war dancers overrun, select killing blow, drop two grave guard (heavy armor great weapons) and the BSB. That's four combat res plus a flank, regen was lost and then next turn dryads pile on the back, more wounds, more dead grave guard, vampire goes POOF.
It was a gambit but it worked and it gave me the game.
Game 3 versus Dwarfs. I felt this was a bit of a pity matchup. My opponent had also faced two tough armies. Demons and Dark Elves for him. He was a mediocre dwarf player and an easy win. The waywatchers were stellar. I got first turn and had deployed them in the woods right of his organ gun. They move out, unload on the organ gun, kill its crew and on the next turn shoot at the bolt thrower and panic its crew.
He'd gotten so flustered that he turned his general's hammerers to face them and used the rune of challenge to draw them in. I just fled, flew my general over there, and rallied them the next turn. Then I started shooting at him again.
Picked off small units, claimed quarters, and took the game.
2 and 1 at the end of the day. I'd need both games tomorrow to have a chance at anything. Though the battle points were a no go for me. They really hurt wood elves. Go get all the standards, kill all the enemy characters, or lose a point for not having a standard.
Game 4, dark elves. He took a softer list than you, Dave, but was fairly (but not altogether) cagy. He had a big block of spears with an assassin in it. Late in the game, he revealed the assassin and charged it out of his spears, frustrated I suppose that I'd avoided that block the entire game. He charged a unit of glade guard trying to gobble up points at the end, but I simply fled and shot the assassin in the last turn.
He had also hid his sorceress most of the game after she got a taste of the hail of doom arrow and got a wound put on her. He had her in the dark riders, lined up across from my general and alters. Arcane Bodkins followed by Hail of Doom and she's suddenly leaving the unit. But late in the game he pops her out to take a potshot spell at my general who then pastes her for her remaining wound. Another odd gamble on his part.
I couldn't bait his hydra towards my treeman and ended up losing two units to panic and terror late in the game. He parked his bolt throwers far back, one on the table edge and another four inches up. He had a small unit of black guard that I just danced around never intending to engage.
I would've won if not for the late losses and for the ridiculous number of saves he made on 5+ early in the game. His shooting should've been eliminated much sooner. His didn't do much because he didn't like hitting on 6's so he didn't double shoot much, and I just kept backing out of his 24" range.
He deployed one unit of shades in some woods, so I just deployed my waywatchers about 4" away in the same woods, knowing that if he went first he'd have to pay penalties for moving, soft cover, skirmishers, and waywatcher fancy cloaks, and maybe double shooting. I got first turn and shot four of his 7 shades down with just soft cover and skirmishers so hitting on 4's.
So he charges me on his turn and the three buggers hit all 6 times, without hatred. I was starting to think his dice were loaded, after all the 5+ saves and crap he was making. Then he wounds 5 times. Wtf?! I hold on a roll of 4 and next turn guys give him the business and kill the shades. They proceed to start picking away at units from the safety of the trees and harassing the black guard some, too.
In the end it was a draw and a very fitting conclusion. It was a tough game. He played his army well with a few oddball exceptions. The dice and a few minor mistakes kept me from a win.
Game 5. Demons again. Well shit. To be honest, I'm tired of playing demons and vamps all the time. 1/3 of the armies were demons or vamps.
This guy had two units of horrors with heralds, maybe at 23 or 24 models. A big unit of plaguebearers with a herald. A unit of 10 furies (huh?) and a unit of 5 screamers. Then a herald on a flying chariot, one unit of flesh hounds and one unit of flamers.
We each got to place one piece of terrain. Forgoing the woods, I selected the muddy difficult ground and stuck it in front of my woods, speaking of which he selected the table edge with practically no terrain on it. He let me have a hill, a forest, a house, my free piece of woods, and then I selected the muddy field. He wasn't going to get anywhere near my guys if I didn't want him to.
I went hard after the flesh hounds and killed all but one in two turns of shooting. The flamers were target number two, but I deployed back to avoid their shooting. I loaded the woods to my right with wardancers, dryads, and more wardancers, and then I jumped out and forced the issue with his flamers. He kept targeting the shooting and didn't know that he couldn't stand and shoot unless all the charging units were outside half their range. I pounced his flamers with wardancers and dryads. His dice were good, mine were bad, but I held and eventually dropped them.
I needed to soften his magic phase, though I got lucky. His flicker was rolling low hits and low strengths. I sent in dryads and wardancers on assassin runs (the warhawks whiffed, fled too far, and landed on the house where a unit of archers was stationed) and dropped both heralds. Targeting the heralds first meant the ward save dropped to 5 and I was able to destroy unit of heralds with a unit of dryads, though it had taken significant shooting casualties by then.
I never caught the lord but I got half his chariot and didn't lose much myself.
So in the end, I played 4 top tier armies. Two demons, one vamp, and one Dark Elf army. I lost 1, won 2, and drew 1, so I felt fairly good about it.
I was disappointed to go 3-1-1 yet again but it was fun playing different people and different armies.
The comp system seemed needlessly complicated and the army comp in particular penalized wood elves (too many min core units...I mean, come on, how should wood elves fight? besides people would just put, say, 11 crossbowmen instead of 10 to circumvent the rule and is there really a difference between 11 and 10 when it comes to comp?).
I don't know if I'll go back. I think I'd rather give Austin a run and go there annually if it's good as it's so much closer. Getting back at almost midnight after going from Fayetteville, to Garland for Rick and Andy, to Keller for Patric and Greg, to Denton for me was rough and left me really grumpy.
Also, the scenarios were odd, the battle points rough on an army like mine, the comp systems tricky and also rough on armies like wood elves. Things just seemed overly complex.
Anyhow, it was a fun weekend all in all.
Great bat rep! I always learn a little something when I read one of yours. ::rep::
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
Great battle report David. Do you have a copy of the comp system they had in place?
I've got a paper copy. I came in 6th out of 42. As usual just shy of greatness. One victory shy is more like it. Our group had 4 of the top 10 spots and another at 11th.