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Army Composition Rules: Standard
Board Size: 6x4'
Deployment Zones: Standard
Deployment Method: Standard
After playing a 500 point game earlier in the week we decided to have a play at 1000 points as it’s a level we hadn’t tried before (normally at 1500 and above, apart from the recent low points battles).
10 ArchersStandard Bearer 
Tiranoc Chariot 1
Tiranoc Chariot 2
Warrior PriestGreat Weapon
Armour of Meteororic Iron
Sigil of Sigmar
Warrior PriestHand Weapon
14 x GreatswordsFull Command
6 x Halberdiers (detachment)
5x Archers (detachment)
7 x KnightsStandard
10 x Handgunners
I can’t remember who won the roll to see who deployed first. I think it was my opponent, placing his unit of Greatswords and their detachments in the centre of the table. I put my archers in a line across the hill and he put his knights down to the left of the left hand hill in his deployment zone. I placed Tiranoc Chariot 1 to the left of my hill and he placed his handgunners on the hill in his deployment zone that was on the left-hand side of the table from my point of view. My Silver Helms went on my extreme left flank. The Empire now deployed the Volley Gun in the centre of the hill on left of the battlefield and the Mortar to its right.
This left me in the unusual situation of still having lots of units to place with only characters left from my opponent. Tiranoc Chariot 2 went close to the forest on my right flank, the Lion Chariot to its left, my General in his chariot to the right of the forest, the Noble between the forest and Tiranoc Chariot 2. Finally, the Shadow Warriors went to the right of the hill.
Empire – Turn 1
The Knights moved forward about 5” while the Archer detachment moved behind the Greatswords so that they could shoot at the Shadow Warriors when they came over the hill.
The Mortar crew took aim at Tiranoc Chariot 2 with a guess of 30”. This was a good guess as the centre of the template was right on top of one of the horses. The artillery dice roll scored a hit but this failed to wound.
High Elves – Turn 1
The Shadow Warriors moved up onto the hill while all the chariots in my centre and right flank moved up 8” . The Silver Helms moved up 8” followed by a 3” clockwise wheel in the hope of drawing a charge from the Knights while Tiranoc Chariot 1 pivoted slightly and then moved up 5”.
The crew of Tiranoc Chariot 1 shot at the Handgunners but were just out of range. The Archers shot at the Volley Gun scoring an impressive 8 hits, 3 of which went on the crew killing them all. The crew of Tiranoc Chariot 2 shot at the Halberdier detachment but failed to score any hits, as did the crewman in the Tiranoc ridden by the Noble. The General downed one Halberdier with his longbow while the Shadow Warriors failed to score a single hit on the Halberdiers.
Empire – Turn 2
The Knights declared a charge on Tiranoc Chariot 1 which elected to stand and shoot, scoring 1 hit but no wounds. The distance between the Knights and the chariot was just over that required for the charge and so it failed, leaving the Knights ripe for a dual charge in my next turn.
The Archer detachment moved a bit further towards the right side of the table while the Greatswords and Halberdier detachment moved backwards slightly.
The Warrior Priest in the Knights attempted to cast Unbending Righteousness but this was dispelled. The Warrior Priest with the Greatswords attempted the same and succeeded.
The Mortar crew took aim at the Tiranoc Chariot carrying the Noble but rolled a misfire, with the result that it would be unable to fire next turn as well. The Archer detachment shot at the Shadow Warriors but failed to hit them.
Finally the Handgunners shot at the Silver Helms and scored a hit and wound but this was saved.
High Elves – Turn 2
The Silver Helms and Tiranoc Chariot 1 declared charges on the Knights who decided to hold. The Shadow Warriors moved forward once more while the chariots all advanced.
The Unbending Righteousness on the Warrior Priests in the Greatswords was dispelled.
The Archers shot at the Mortar crew scoring 3 hits on the crew and a single fatal wound. The crew of Tiranoc Chariot 2 shot at the Halberdier detachment but despite scoring a hit they didn’t wound. The crewman on the Tiranoc ridden by the Noble also shot at the Halberdiers but didn’t hit. The Shadow Warriors were able to score 4 hits although only 1 of these converted into a fatal wound.
Tiranoc Chariot 1 scored 5 impact hits on the Knights and 4 wounds but 3 of these were saved. 4 Silver Helms were in contact with the Knights and all caused wounds although 3 were saved. The Tiranoc Crew only scored 1 hit and wound but this was saved. The Elven Steeds scored 3 hits and 2 wounds, 1 saved, 1 fatal.
In response the Warrior Priest got 2 wounds on the Silver Helms but both were saved. The Knights failed their break test and fled 12”. Both the Silver Helms and the Tiranoc pursued, with the Silver Helms catching and destroying the Knights.
Empire – Turn 3
The Archer detachment moved back to the right flank of the Greatswords while the Halberdier detachment again moved backwards a little. The remaining Mortar crew moved over to man the Volley Gun.
The Warrior Priest in the Greatswords attempted to cast Unbending Righteousness but this was dispelled.
The Handgunners shot at Tiranoc Chariot 1 scoring 3 wounds on the chariot.
High Elves – Turn 3
The Silver Helms declared a charge on the Handgunners, Tiranoc Chariot 1 on the Volley Gun, the Lion Chariot and Tiranoc Chariot 2 at the Greatswords and the Noble a charge at the Halberdiers, who chose to flee. The Greatswords decided to hold their ground but faield their fear test and so would be hitting on 6’s for this round of combat.
The Shadow Warriors moved up to the edge of the hill while the General’s chariot pivoted towards the Greatswords a moved forwards
The Shadow Warriors shot at the Archer detachment scoring a meagre 1 hit and no wounds. The General and his crewmen shot at the fleeing Halberdiers but failed to score any wounds.
For some reason I forgot to shoot at anything with my Archers.
The Silver Helms were in the flank of the Handgunners and so had three in base contact. Only 1 managed to hit but he did score a fatal wound. The Elven Steeds all scored hits but again only 1 fatal wound. With no attacks back the Handgunners lost the combat but passed their break test.
Tiranoc Chariot 1 scored 5 impact hits on the crew manning the Volley Gun that translated into 5 wounds killing all the crew. The chariot overran 8”.
The Lion Chariot and Tiranoc Chariot 2 only scored 4 impact hits between them on the Greatswords. These all caused wounds, 1 of which was saved. Nether of the chariot crews caused any fatalities amongst the Greatswords but the War Lions from the Lion Chariot killed 4 Greatswords. The Elven Steeds failed to score any wounds.
In return the Greatsword Champion failed to score any hits but the Warrior Priest did score 2 hits (thanks to Hatred re-rolls) and 2 wounds on the Tiranoc Chariot.
The Greatswords lost the combat and fled 6”. The chariots both overran and destroyed the Greatswords.
The Archers passed their panic test.
At this point my Empire Opponent decided it was time to call it a day as the battle was effectively over as a meaningful contest.
 It wasn’t until I was writing this battle report that I realised that on my army list I’d only paid for 9 archers including the standard bearer. I do my army lists on a spreadsheet I’ve set up to calculate all the points spent and whether I’ve selected the right number of core, special, rare, heroes and lords. Unfortunately what it doesn’t do is highlight if units are under strength. I’d based this list on another one where I’d given the archers a standard bearer and musician but at some point had removed the line for the musician without increasing the number of basic archers. Thinking I’d got spare points I gave my general a longbow when what I should have doe was given the Archers a musician and removed the standard bearer.
However, to put this in perspective, my opponent originally put down 10 halberdiers as a detachment before realising what he’s done ad swapping 4 out for the detachment of archers.
Overall this didn’t really affect the battle. The General killed a grand total of 1 Halberdier with the Longbow and the Archers never had need to make use of the standard. I’m just lucky this was a friendly game.
 – I’d already moved my general’s chariot when I remembered that the Tiranoc Chariot’s move 9” rather than 8”. Had I remembered I would have moved the extra inch.
Well this was a pretty comprehensive victory for the High Elves – only 5 wounds taken in total and no actual unit losses as these wounds were spread across two Tiranoc Chariots.
This was, to put it mildly, a bit of an experimental list by my standards. I’ve used a Lion Chariot before with varying results (first time round it took out a unit of Black Orcs and a Spear Chukka, next time out it got annihilated before it got to the enemy) but never multiple chariots and if I hadn’t been in a hurry to sort out a list for this battle I might have had time to think about things and gone with a more conservative list.
The two big fears I had coming into the battle were that my opponent would bring a Great Cannon and/or a Wizard. With little magic defence due to having no Mage of my own and the chariot shattering cannon shots I could have been in real trouble. Thankfully the absence of either played into my hands in ensuring that I got into combat with most of my chariots. In fact, hindsight being 20-20 and all, I possibly had both my nobles too far over on the right hand side of the table given that by the time I was placing them my the Empire forces were all in place.
Having said that though I think I had the run of the dice in this game and that saved me from what I think was my major tactical blunder. In hindsight I probably shouldn’t have moved the Silver Helms and Tiranoc Chariot 1 up in my first turn. If I hadn’t managed to wipe out the Volley Gun crew with my Archers either the Silver Helms or the Chariot could have been wiped out. As his Knights hadn’t moved forward enough to be able to charge any of my units in his second turn of movement I could have afforded to wait until my turn 2 when I’d usually expect to be finishing off the war machine crew.
I was also lucky that after a stellar range guess for the mortar he failed to cause any wounds to Tiranoc Chariot 2 during his first turn of shooting. Had he taken wounds off the chariot then he might also have been able to finish it off in his next shooting phase (assuming he didn’t misfire of course). Even if he didn’t, it would have probably been destroyed by the Greatswords in combat.
Once deployment was underway my plan was that the Lion Chariot and Tiranoc Chariot 2 would take out the Greatswords (who I must admit I had for some reason got into my head were Swordsmen and didn’t discover to the contrary until they were in combat) with the Noble taking out the Halberdiers to come back into the rear or flank of the Greatswords and the General to mop up whatever was left over.
I’d actually assumed that the Greatswords would win combat if I didn’t wipe them out in the first round of combat which was why I didn’t have the General quite as close as I should have – the idea being that if the chariots broke and the Greatswords pursued the General would be able to get a flank or rear charge in. Either that or he’d join the party if both the chariots and Greatswords stuck around.
As it was the battle didn’t last long enough for that to happen but I think I should probably have moved him a bit closer to the action in turn 2 and positioned him so I’d still have line of sight for a charge if required.
Given how the battle turned out possibly my biggest error deployment-wise was putting the Shadow Warriors over in that far corner of the battlefield. Rather than taking ineffective pot shots at the Halberdiers they would probably have been better placed on the hill in my own deployment zone to try and shoot down the Mortar crew who could possibly have caused some real damage if the Mortar hadn’t misfired or if they’d had the chance to use the Volley Gun once they’d re-manned it.
Other than that however I think I played it pretty well by and large. The closest thing to a real mistake my opponent could have capitalised on was the distance I moved Tiranoc Chariot 1 in my first turn. Just a bit further forward and the Knights’ charge would have succeeded and then he’d have been in behind my lines, unless the Knights somehow completely failed to beat the Tiranoc in combat in that first round.
I’d expected my opponent to charge the Silver Helms who I’m pretty sure were within charge range, although discussing it after the battle he felt both were equally iffy propositions (I should point out that the map for the appropriate turns may make those units seem closer than they were). This was a gamble on my part – get him to charge the Silver Helms and hope they held so the Tiranoc could get a flank charge in the following turn, or the Knights to beat the Silver Helms and overrun off the table giving me time to pivot the chariot in order to charge them when they came back on the table and hopefully take enough out with impact hits to win combat or draw for a turn and hold them up there.
Contrary to how it might look from this battle report and my previous one my opponent for this battle is probably the battle general out of the two of us (either that or I’m an incredibly slow learner game tactics-wise. Possibly a bit of both) so I was stunned to have slaughtered him like this when in the past my best results have been somewhat dubious draws when we’ve forgotten a rule or got one wrong which has affected the result come the end of the battle. I don’t think we’ve actually ever had a game finish so early before..
Trying to look at it from my opponent’s point of view, other than charging the Silver Helms rather than the Tiranoc (which, as I say, he didn’t think would have succeeded either) I’m not sure what else he could have done considering the list he’d taken. He might have taken out a couple of chariots had I not killed the Volley Gun Crew and the Mortar not misfired, I think he would probably have needed a lot of really bad dice rolls on my part to allow him to win the battle (although I do have history of bad dice rolls in the past that have helped me lose from relatively good positions or made the final result look a lot worse).
Not being a regular Empire player (only when my opponent and I swap around), and as until very recently we’d always deployed using hidden set-up rather than the one at a time method from the rule book (plus the fact that detachments aren’t a regular feature of) my opponent’s army lists), I’d never realised before quite what a disadvantage detachments are in terms of them deploying at the same time as their parent unit. Especially considering that for once I was putting down a lot more units than him I had a lot more freedom to deploy than I’m used to.
Anyway, after the success of this list I think I’m pretty much guaranteed to see a cannon in my opponent’s next few lists, or possibly a Stank if he’s particularly feeling the need for revenge.
I’m not sure whether to develop this list further for the 2000 points level or not. At least at that level I could afford to have some magic defence and add some more shooting, probably a Repeater Bolt Thrower and another unit of Archers, and possibly give my General a suit of magic armour to protect him a bit more than he was in this battle.
Next battle I’m playing Orcs and Goblins this Saturday. Doubt I’ll go chariot heavy as my opponent will probably be reading this battle report and come prepared for it.
Last edited by sorberec; July 17th, 2009 at 20:09.
Great report as always, well done!
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Well done! Congratulations for that slaughter, it's always nice reading of triumphing elves
Quite an unusual list you got there...you were lucky the guy had no cannons, as you already stated.
Looking forward to see some more battle reports, as you post very well done ones.
I'll probably try chariot heavy lists in future, although probably not as many or perhaps going for all Lion Chariots (I'm peeved that only Korhil gets to take one as a mount), although that would have to be a 2k list I think.
Well anyways this list proved to be efficient. Let us know any further developments/larger chariot-filled battles
great report rep for you
'Its better to have a swordmaster and not need her help, then to need her help and not have her'
Byjugo's WIP Thread
Great report, just for future reference all warmachines deploy at once and as far as I am aware that includes chariots, so you place one, you place them all.
So both lists should have very fast deployment but yours has better mobility afterwards, you place 4 things, Archers, Silver Helms, warmachines and characters, your opponent has 5 things, Hand Gunners, Knights, Warmachines, Great Swords and Characters.
Congrats on a good win though, you did play pretty well and even the minor mistakes you made had little impact.
Hmm... can't see anything in the rules that says chariots are classed as war machines for deployment, unless anyone can supply a page reference