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Went up to a little tournamet this weekend, nothing big, only 8 players total. Overall good times. I brought my Nurgle Daemon list:
Great Unclean One
-Lvl 2 wizard
-Lvl 1 Wizards
-1x is the BSB
3x Plaguebearer Blocks (20x Each)
-Icon of Eternal Virulence
Simple and straightforward, My opponent only has 4 things to fight and they absorb damage really well.
Primary Objective- Victory Points
Secondary Objective- At least half of your characters left alive
Tertiary Objective- Table Quarters
Special Rule: Each army selects a special or core choice to be frenzied. I give it to a random PB block and he gives it to a Saurus block without the BSB in it.
The opponent is Lizzies:
Saurus Lord on Carnosaur w/ Blade of Realities
2x Skink Priests on Stegadons
Saurus Oldblood BSB
2x Saurus Warrior blocks w/ spears (24x ea I think)
2x Skink units with blowpipes (10x ea I think)
Kroxigor unit (3x man)
Asessment- I'd rather not have the GUO fighting the carnie lord as I could lose alot of points to a single failed leadership check. I'm less concerned about the stegos and saurus warriors, they have a fair number of attacks, but PBs are pretty stout and the stegos are just a waste here.
I saunter forward with the GUO snugly tucked between two PB blocks in case I need to screen him from the carnie lord. The GUO drops rancid visitation on a stegadon which results in a staggering amount of dice to do a mere 2 wounds to the stegadon as he consistantly failed his T2 check.
He moves up and does inconsiquential magic and shooting.
The GUO sees one of the stegos has wandered a little too far forward which gives an opening to get outside of the carnie lords charge arc and kill some of my opponents magic. the PBs saunter forward, daring the enemy to charge. The GUO's cobmat goes as expected with him easily levelling the stegadon and skink priest getting the hell outta dodge outrunning the GUO.
My opponent charges across the line. His frezied Saurus go into my frenzied PBs, the Other Stegadon and Carnie lord barrel into the block with the BSB, and on the right his BSB hits my last block. All charges in the front, not generally the preferred way of fighting this army. My opponent loses all 3 combats badly. The Frezied saurus fail insane courage and get run down, the Stegadon and Lord both fail their -5 checks (thats right, they charged, killed the herald, and STILL lost by 5), but the PBs aren't up to catching either. Fortunately the GUO happened to be standing directly behind the Stego taking him out as the carnie lord flew by. The unit with the BSB manages their insane courage check thanks to being coldblooded. Wow, my opponent has come really close to losing this game in his turn 2.
The GUO charges the recent rallied skink priest who decides he's so close to the board edge he's screwed either way, so he holds. The PB block charges the carnie lord forcing him to keep running, but he falls short of the table edge. The frenzied PBs start maneuvring to help out their buddies, but their pretty badly out of position. The skink priest combat goes as expected, they're still cleaning his remains off the table. The combat with his BSB unit however goes badly as the PBs lose their herald and are staring at some hungry Kroxis about to be in their flank.
The Kroxis charge and the carnie lord naturally rallies. The combat goes quite badly, but the PBs are still there (4 I think)
The GUO charges his carnie lord, as much as I didn't want to, he's only got 2 dispel dice left and the GUO can throw 3 at miasma to neuter his attacks back. The 2x remaining PB squads move to counter charge when the combat ends as neither are going to be able to charge this round. The GUO gets off the miasma so the saurus lords will have 1 WS1 S1 attack. Even with WS1, the GUO manages only 1 hit and rolls a 2 for the baleswords D6 leaving the carnie lord with a single wound. Just enough to throw his 1 attack which promptly hits. He's incapable of wounding me but the blade of realities doesn't care, I still need a leadership test to not dissapear off the table. This coud be a damn problem. The GUO rolls exactly a 9 for his leadership test (I guess he was showing off) and the carnie lord breaks for the final time. The GUO fails to restrain and almost runs off the table after the carnie lord, but falls just short.
And witht that the game is pretty much over, all that left is a suicide run on the PBs with the BSBs unit and Kroxis to try to rack up some more points, but the charges both end in a slaughter.
The rest of the game is skinks chilling in table quarters which draws the tertiary objective.
Final Result has me winning primary and secondary with a draw on tertiary for 18 points
Primary Objective- Victory Points
Secondary Objective- Have more units within 12" of the middle of the table
Tertiary Objective- Have more banners (Yours and your opponents)
Special Rule: You may elect 1 unit (but not attached characters) to arrive from a short board edge on turn 2 or 3 (you choose the turn and edge). Both me and my opponent opt out of this little gem and this would require PBs to go without a herald which aint happening or take a unit away from the fight in the middle for him.
The opponent is Orcs:
Lord on Boar with some killing blow ability and S6
Black Orc hero on foot (died too uneventfully to know what he had)
2x Night Gobbo Shamas (1x has staff of sneaky stealing, 2x Scrolls I beleive, maybe 3)
2x Regular Orc Blocks (24x mans I think, they played such a marginal role I have no clue what they had)
2x Night Gobbo blocks w/ bows and 3 Fanatics each
Black Orcs (I want to say 24 here as well)
Savage or Boar Boyz 5x man
Spider Riders w/ bows
2x spear chukkas
Asessment- My prediction is pretty simple, Orcs will charge and try to kill PBs, with some minor exceptions they will bounce off. The only way I can fail the tertiary with this army is if he damn near tables me, but he might be able to get more units in the middle.
I'm not sure I can do turn-by-turn for this one. Between fanatics and animosity the randomness was too rampant to remeber what happened in a given turn, so I'll see if I can give you the jist. The deployment was triangles (18" from corners) and with the center of the table being worth more than a few points it pretty much gaurauntees some action in the middle.
On the left flank I tried to bait the Savage boyz into a forntal charge on a PB block, but they fail animosity and stand there yelling for a turn. The Black Orcs were still moving towards the middle, so I gambled that my PBs could take a flank charge to set up for a flank on the Black Orcs which didn't pay off. Took him a while, but after some bad rolling on my part the Savage Boar Boys finally chew through the PBs and head to the middle.
On the right flank, the GUO has a truly bizzare round of combat with a giant with both of them failing to hurt each other then the giant botching his ld10 check and running. Unphazed by this atrocity of chance the GUO doesn't pursue the giant and charges one of the Orc Blocks who flees, but he still has enough movement to catch the other block in the flank at the same time a PB block hits it. The GUO drove the Black Orc boss into the ground like a railroad spike and the unit lost combat and got chased down.
In the middle, a PB block held off the Black Orcs until the Savage Boars flank charged them, then went mad scoring 4 poisoned wounds and making both units break. As the Black Orcs were about to find themselves in sight and charge arcs of the GUO and another block, I decided to chase the Boars and caught them (hey shit happens). The black Orcs were forced to recieve the charge as it was the last turn and got crushed
The War machines didn't do a wound all game, the spider riders were the only ones in the army to wound the GUO, but did nothing else of note. The Night Goblins ate their own fanatics and fled off the table (yes both of them, I guess they wanted to save me the trouble, how nice).
I have Primary, Secondary and Tertiary for 20 BPs
Primary Objective- Kill the enemy general
Secondary Objective- Deal the last wound to his general with yours
Tertiary Objective- Kill your opponents least expensive unit (not a war machine or character)
Special Rule: Generals cannot refuse challenges and them and their units are stubborn.
The opponent is a fierce VC list (frankly in any other mission this would be an uphill battle)
Lord on a Dragon with some sort of flaming lance and who does extra wounds for each one inflicted
Lord on a mount
Wight King with regen banner
10x man Black Knights
5x man Blood Knights
2x Skellie units
1x zombie unit
Assessment- It's a hard damn list and a good player, fortunately the mission forces him to fight the GUO with his general to get the real points. His lowest point unit is the wolves, so It'll be hard to pick that one up, but if I kill his lord they should just crumble. My lowest is any of the 3 PB blocks, so I attach the BSB to the one and put it in the middle of the army. The only way he gets points is to do things he doesn't want to have to do. My opponent requests permission to remove the zomibes and skellies from the table as they have no bearing on any of the objectives and will just let me farm easy wounds if they fight alongside his other units and I agree, so they don't even appear on the table.
This game was a whopping 45 minutes and involved 2 combats, so lets run through em.
First off the Blood Knights try to get wounds on the GUO, but the fat man levels 3 before they can attack and the other one whiffs causing the remaining knights to crumble.
Next is the main event, my opponent throws the Black Knights with both characters, the Varghulf and the Lord on Dragon at the lowest point squad killing all but 1 Plaguebearer who succeeds in holding all 3 units up for a flank charge by another PB unit. The GUO and another block weren't able to get in right away. The PBs win combat, but the last man from the unit dies and because of some bizzare positioning this frees the Varghulf and the Dragon Lord. The Lord Charges the fresh unit and the vhargulf charges the GUO to try and hold him back. Both fail miserably as the herald shruggs off the Lords attacks and the varghulf crumbles to death. The last PB unit charges in on the other flank (god this was a bizzare combat) and the GUO charges the Lord accepting that he won't be able to attack because of the challenge and hoping the herald dies. The Herald on cue dies in the challenge that round. The wight king throws up a challenge and has to run across the unit to the other PBs to fight the champ (did I say this was a wierd damn combat) and the GUO splits the dragon's head open. The Lord continues to hit PBs to rack up combat res and makes both ward saves against the GUO's hits, but his side loses combat horribly and he crumbles (damn, there goes the secondary). The game is pretty much over from this point on. There are only 2 BKs and the characters left and the GUO is looking for a few more notches on his Balesword. The Dire Wolves explode to crumble checks.
I got Primary and we drew for Secondary and Tertiary for a total of 15 pts.
Final result, 53 out of 60 BPs and best overall. Good times, papa Nurgle would be proud. The GUO broke up his usual streak of dying to random crap. In fact, in 3 games he took 4 wounds.
Last edited by Mastershake; July 27th, 2009 at 03:30.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Poor Moob, Papa Nurgle has something against him.
I went 2-1 at the Warmachine tournament I missed this for. Good to see that Daemons are still kicking trash and taking names in my absence.
Heh, it was a fun game, even if there were some rules situations where I didn't even know how to start resolving.. Those combats were clusters.
It did prove something to me beyond a shadow of a doubt - my army cannot kill the GUO with combat wounds. The only way I can possibly deal with that thing is to CR it down with zombies or something. Even a multi-combat wouldn't work as it would throw up a challenge and get massive overkill CR with the balesword against whatever took it (or refuse and lose a key figure in the fight).
Same way the PBs did, the scenario required each side give a unit frenzy.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Nice report, but this just highlights some of the things that are driving me from fantasy, plaguebearers with heralds are tough far beyond they're points, and they are just one thing wrong with the broken monstrousity that is demons.
Daemons of Chaos won a tournament, now theres a shock.
Nice writeup though.
I am right 94% of the time, why worry about the other 3%.
Good reports, sounds like a fun tournament (atleast for you). Always good to see more nurgle players however i'm sticking with warriors of nurgle. And yes plaguebearers with heralds are just dirty.
i have been a solid Nurgle player for about 13 years and in every single edition before this codex Nurgle has sucked...big time, form the non killing power to the so so magic. so i am one for this new nurgle, yes it can overpower most armies, but in all actuallity its about damn time they paid Nurgle some attention.
plague and pestilence to all