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G'Day folks, the past weekend I spent my time up in the sunny city of Manchester, UK. I was to meet up with the ginger (*shudder*) DLJ and Owaria, the were coming from Pompey.
First off, the tourny was in fact small in the FB aspect. It was infact held by BHGS (British Historical Gaming Society) and was mainly aimed at the DBM and such as like system players (15mm - 24mm). So the FB section was obviously small.
So this is how I saw the weekend, oh it was from Friday 20th - Monday 23rd.
Basically a train journey lasting a few hours followed by getting my accomadation sorted (student rules). Then into the main hall, taking my army incase I get chance for a practice game. No sign of the thwo palacers yet, so I wander around the hall looking at the ensuing games.
Ok I do't understand them but it looks like everyone is enjoying themselves.
So finally the three of them turn up (one's another player from their local club), we meet, greet and chat. Pints are brought and more more talk. Finally they decide to get their armies and such ready to play, 6pm rolls around and the lists begin to go up. So up for my first game and opponent is....
Owaria..... with dwarves.... :blink: :huh:
So onto the first game.
His list wasn't quite a heavy shooting list but still quite missile heavy. Terrain was set (a hill and a hedge from me, a hedge and building from him). And onto the battle.
Now being as we were two dwarf armies we agreed to setup 20" apart, now unfortanatly this was now almost a week agao and I didn't have the forsight to write down much about the battles (as I was too involved). So I'm afraid you'll all have to put up with bits I remember.
So the main things were his two gyrocopters, these two buzzed behind my army and succeeded in steaming about nine or so dwarves from one of my warrior units. Nothing I could do much about there, my BT was exceptionally useless and the ST fared little better killing about three models the entire game.
The main thing that hangs in the large combat in the centre, by turn two all our combat units were in the melee. My slayers did well and were finally slain by warriors, my BSB unit were engaged from by warriors and flank by slayers. The Longbeards were the ones who drew the short straw of engaging the two units of thunderers while my third unit of warriors fought over a hedge with the Ironbreakers and my second unit of warriors in support.
The miners appeared on my right flank near the hill housing my crossbowmen, who inlater turns were cut down during pursute by said miners. All in all it was a fun game but I made a few errors (a recourring theme throughout).
Score - Owaria 28 KU 4
Then the night came... and the normal *****up time. This involved drinking and a closer meeting of the other players.
Saturday morning... second game.... 8:15am. I woke up at... 7:35am.. not good. So shambling in after the slight effects of the night before and the alarm of uselessness, game two.
This was against Rob Downey (Terra Nova Gryphons) and his Chaos undivided army.This consided roughly of...
A chaos lord on steed in knights with berzerker sword, two units of 6 knights (one chosen), a beatmen herd with shaman and wargor. A unit of mauraders, a small unit of mounted horsemen. Two units of six warhounds, some furies and then onto the big stuff. He had four minotaurs, four dragon ogres and a shaggoth.....
Now this was a good game, one unit of warriors held up a unit of knights and the lord for the entire game. Both just bounced off their armour. My large block of slayers stood and took a charge from the chosen knights then proceeded to grind them into the ground, and then in the following turns they held off against three dragon ogres. The orges actually ended the game in the flank of the knight holding unit.
But unit of the game had to be the longbeards. These plucky bearded vets and their lord held off the entire game against a shaggoth and minotaurs, both chaos units fleeing before the shaggoth returned for vengace.
But once again, a loss...
Rob - 30 KU - 2
Later in the day.... game three against another chaos army
Iain Miller with his Undivided list + a Khorne twist.
His army was fast, very fast... it consided of two mauder horsemen units, three hound units, two Khorne knight units, two flesh hounds, a furies, two warriors, one marauder and a Khorne lord with berzerker sword atop of a dragon... :huh: :blink: :eek:
Yes, my thoughts were oh crap too....
Ok the slayers were in a bad position but headed for the dragon, they ended up in combat with three warhound units before raping these and in latter turns were rear charged by some horsemen.
Again my war machines proved quite useless and were quickly taken out by furies who finally go "pop" after a flank charge into the Longbeards. The Longbeards held against a charge from a chaos warrior unit and marauders, as well as the furies in the flank. The lord easily dispatches the furies, the LBs then proceed to win the combat and run down a unit of Cwarriors and maruaders.
The x-bows were quite impressive, making a unit of six flesh hounds go pop in combat. But the most impressive act of the game was involving the dragon. It makes a unit of warriors flee due to terror and then later tries to force them off the board, but instead the dragon AND lord bounce. Causing a meisly two wounds!! And then are broken due to CR!! But unfortanatly my short warriors shoot no chance of catching him.
But as the other games.... in all a loss.
Iain 31 KU 1
Afterwards onto game four.
Sean Clark - Vampire counts. Blood Dragons.
Now he had a lord in a unit of twelve Black Knights, a Grave Guard unit, three spirit hosts, a dire wolves unit. Two zombie units, three skeleton units two ghouls and three fell bats.
Ok, first turn my slayers set off to attempt to intercept his BKs and Lord (which they fail to do so, M7 owns march 6") but not to be. A bad bit of luck for my opponent, his Lord miscats and rolls double one on the chart. He takes a S10 wound and then proceeds to kills the five surrounding knights in the blast.
The slayers then settle for a unit of ghouls and three spirit hosts, after the CR of three turns the hosts crumble and the slayers spend the rest of the time attempting to get into combat with some lovely looking skeleton unit.
Again the LBs proved their worth, crushing a unit of skelles and zombies to the front and fellbats to the rear before overrunning into a second skelle unit. But unfortunatly the damage he cause me was greater, a my units of warriors run down after the autobreak with fear-causing enemies rules entered... I hate that rule.... The final turn ended with my remaining unit of warriors surrounded by GG and BKs to the flank and skellies to the front.
Sean 30 KU 2
Game 5 - Dave Marriot with a Clan Eshin list
This list consisted of about five or six units of gutter/night runners, two tunneller teams, two blocks of clanrats (one warpfire thrower and one rattling run) with one unit of slaves. To finish off it had a master assassin with Bands of power and warpstone stars, two sorcerers, a single triad and another assassin or so hiding about.
Once more out classed, but this time due to poor unit placement and the eshin speed. The LBs got the worse position and spent the game walking upto some trees and back again....
First turn my gyro prepared to nip around the rear of the clanrats and steam them, instead the sneaky master assassin was skitterleaped into combat with it and wounded it. Thus it crashed doing nothing.
After this the M/Assassin did very little, and my one chance to take it out comes... he sits 6" away from my BT, hits on a 6.. good start... wounds on a 1!!! NO!!!!!!!! I felt like crying.
His tunnellers took out the war machines and then proceeded to annoy my warriors and miners with their fast moving and throwing stars, thus no charges were preformed.
My slayers, were a big target. Everything he had was aimed at them before a gutter runner/triad combo took them down, after their attacks very few were left to retaliate.
One unit of warriors took a beating, their unit was hit by vey good shots twice from the WFT & rattling. Eight were taken down by the WT alone!!! The x-bows managed to reduce one Gutter runner unit to two and making it flee, but was then later flanked and run down by another.
One unit of warriors actually made combat, the slaves and clanrats in the front. The skaven broke from combat but the unit was held in the flank, the runesmith managed to survive a skittered assassin and actually wounded it after the rat bounced.
Dave 24 KU 8
Last game, Sunday evening.... Dwarves led by Simon Bromley.
Consiting of four large blocks of warriors, one of Ironbreakers, one slayers, one gyro, one crossbowmen, one ST and two BT.
Again a 20" apart game, turn two saw combat. My longbeards and slayers stood against his IBs, a unit of warriors and a turn later his slayers into mines flank. Other combats were a straight one warrior vs warriors battle.
His gyro was taken down early by the BT, the crash causing no damage. Mine then went on to roast some slayers, a ST crew before loosing combat to a single crewman and the MRoStromni Redbeard on the BSB (that just happen to be in range....).
My miners manage to deal with the other two WMs, before helping one unit of warriors with a rear charge. Throughout the game the centre battle of our one-on-one warrior units was a constant draw, mainly to his BSB's rune.
But the main combat was LB, Slayers vs Warriors, IBs and slayers. His slayer dealt hefty damage to mine and finally managed to kill them all, the Dragon slayer the last to go. My lord managed to kill his and then the two Giant slayers in the ensuing slayer unit in challenges. By LBs constantly passed their break test even when needing seven or under, but the game turner was them fleeing on the last turn. A large CR on them they finally broke, needing 3 or under they were very unlikely to pass. This then handed him a mightily large amount of 360+ not including the lord...
Simon 16 KU 16
Thus the tourny ended, the awards were handed out and people went home. Here's a list of players and amies, you can see who were were facing.....
Rob Lane - Dragon Slayers -Beastmen
Michael Biggs - Dragon Slayers - Tzeentch Daemonic List
Kieth Wilkingson - MORS - Chaos Undivided
Richard Paget - Dragon Slayers - Khorne Daemonic List
Mathew Otter - Dragon Slayers - Lizardmen
James Balfe - BFP - Brets
James McTurk (DLJ) -BFP - Vampire Counts
Jim Moore - MKWS - Lizardmen
Iain Miller - Ribble Warriors - Chaos Undivided
Bob Aspland- WPS - Slayer List
Rob Downey - Terra Nova Gryphons - Chaos Undivided
Chris Johnson (Owaria) - BFP - Dwarves
Dave Marriort - Umpire - Clan Eshin List
Sean Clark - Stoke - Vampire Counts
Simon Bromley - Sudbury - Dwarves
Adam Doore (King Ulrik - aka me) - Grantham - Dwarves
So as you can see there weren't many but it was a great weekend, I expect the other two will wish to add to this. And my many pics will be up hopefully tomorrow.
DAMN what a bounch of losses. I'm telling you, play something else then dwarves
Nice report though.
Man that is a lot of losses, maybe you should try different army selection for tounaments. Wheres the cannon, wheres the flame cannon? I mean a gyrocopter come on, you could do better than that. Nothing in your army had the capacity ot take out big foes. How were you supposed to deal with the dragons. Man i'd have that dragon shot down before you could say KABOOM! Canons good for knights too. especially if you got a nice juicy unit of dwarfs exposing a flank to some knights, when they manouver to get the charge thats a great flank shot. Warriors are good, but they aren't that good. Furies and stuff shouldn't be able to take out a dwarf crew. Dwarf crew is like the gods of war amchine crew. You needed at least a cannon in there. I think in hindsight an organ gun would have been more beneficial than the gyro.
Either way you do the math, it all adds up to you goin' down
Well first off the list was meant to be a tradional one (tis in the list forum somewhere), so I made sure there were no black powder weapons and only the gyro was the devient. I figured test it at a small tourny, I think I need more practice with it and to fight less dwarf armies...
As for needing a cannon, why? A ST or BT can do the same job but cheaper, a ST can easily desimate a unit with good guessing and luck (unfortunatly I had none) and a BT is a quick way to knock up some kills without the risk of destroying the actual machine. Oh and the ST causes D6 wounds and the BT D3, so they can easily kill a monster.I know the crew are hard but three crew vs eight furies? Or six Warhounds?, or three fell bats? Or Gutter Runners? No.Furies and stuff shouldn't be able to take out a dwarf crew. Dwarf crew is like the gods of war amchine crew.Not really, the organ gun would have a limited range where as if I had used the gyro better I could have done some big damage (march blocking, firing the steam cannon, misdirecting etc)I think in hindsight an organ gun would have been more beneficial than the gyro.
Why didn't you then. Organ gun is insane. A lot of the time jsut the fear of it keeps people away. Its like a smaler hellblaster. And that sucker keeps the boys away. I made a zombie dragon deploy on the other side of the board because of that thing. Which sent him charging into my useless units. But yeah, organ gun, or flame cannon. Sadly the flame cannon only ever worked once in about 8 times for me. I'm still convinced its just bad luck.
Either way you do the math, it all adds up to you goin' down