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Hi! This is my second game in a fortnight... And what a game too! A 1000 pts massacre against a small but semi-elite Chaos army! The enemy general was one Alex Deane, an unfamiliar opponent but a very sporting one...
My army list was as follows.
Player: Robert Tedders
Race: The Empire (Men)
Army: The Waldenhof Garrison
Points: 995 pts
Wizard Bart Von Lenk , with h’ weapon, Lv. 2, and 2 Dispel scrolls. 150 pts
Character(s) total: 150 pts
10 Handgunners, with h’ weapons, handguns and marksman with Hochland rifle. 105 pts
25 Spearmen, with h’ weapons, spears, l’ armour, shields and full command. 170 pts
Detachment: 10 Swordsmen, with h’ weapons, l’ armour and shields. 60 pts
Detachment: 10 Crossbowmen, with h’ weapons and crossbows. 80 pts
25 Swordsmen, with h’ weapons, l’ armour, shields and full command. 175 pts
Detachment: 10 Halberdiers, with h’ weapons, l’ armour and halberds. 50 pts
10 Huntsmen , with h’ weapons, bows and marksman. 105 pts
Core total: 745 pts
1 Gt. Cannon, and 3 crew with h’ weapons. 100 pts
Special total: 100 pts
I forget what exactly Alex had, but a summary would be like this:
* 1 Tzeentch Sorceror
* 1 Nurgle Sorceror
* 1 Khorne Exalted Hero
* 1 Khorne Marauder unit with flails
* 1 Khorne Marauder unit with h' weapons and shields
* 5-7(I forget exactly how many) Marauder Horsemen
Setup and the Battlefield
We took in turns to place each peice of terrain, Two particularly evocative pieces were one that I later found out was actualy for LOTR, and a Chaos tower(this was made by GW at some point a few years back). Other terrain inclulded some hillls, woods and a river running between the two long table edges, staright across the middle of the table.
I placed my handgunners and cannon on a hill to my left flank, with the main regiments lining up to their right... Each regiment had it's detachments forming up with it, as per the army list. The Crossbowmen detachment took advantage of the hill to act independently from their parent unit after Turn 1.
We rolled. I had gone first on deployment and also won 1st turn.
Very little happened on these first couple of turns, the armies merely advancing to meet each other, however, a big event occurred with the wiping out of the Marauder Horsemen by the Handgunners on my Turn 2, and the Cannon blowing up on a misfire! That made me both and all in one turn!
The combats now began in earnest. The Spearmen received the charge of the Marauders with flails, while the Marauder axemen took the charge of the Swordsmen. The Spearmen managed to hold, and with the help of a flank charge by their Swordsmen detachment, the Marauders with flails were held to a draw in teh first round of the combat(his Turn3), then beaten and broken the following round(my Turn 4)
In the other combat, the Swordsmen held out against the Marauders, despite the loss of their detachment after it fled a charge by the Khorne hero.
Turns 5-6 - Endgame
These turns were a sort-of turning point, both my units were eventually destroyed by the Khorne Champion and the Sorceror(who had joined the remains of the Marauder flail unit) but the Sorceror was broken and fled into range of the handgunners - where he was immediately shot dead, despite his ward save - the Champion also intruded too close to the Handgunners in the final turn, and was shot in his turn! The Huntsmen, who had pursued the first Sorceror and then charged the remaining flail Marauders off the table(they failed to rally) shot the second Sorceror over the final few turns and took off his second wound only on my last round of shooting(damn Chaos armour and 5+ Tzeentch ward)! Result - 365 points of Empire left on the table, zero Chaos! A massacre by any sense of the word!
Last edited by sirkently; February 24th, 2010 at 01:11. Reason: Remove individual point costs as it is a copyright infringement
Good report! Seems that the battle came down to the last couple of turns, and I like battles like that. The battle would've been much closer had that sorceror lived, so it's lucky you got him in that last shooting phase.
* 20 Handgunners with marksman and Hochland - 105
* Gt. Cannon - 100
* 10 Halberdiers - 50
* 10 Huntsmen with marksman - 105
The Empire can often be the thorn in the side of a Chaos General. All of that shooting slows down our ranks of blood thirsty warriors . I have a continuing battle going with an Empire general and we play with up to 4000 pts on the table. Needless to say things get a bit confusing when you are using 13 power dice during a magic phase, but all in all it is a blast to see how each armies' elite units stack up with each other.
I will be looking forward to reading future reports.
the woc army was CRAP. your opponent was clearly an amateur.
but good job. massacres are massacres cheers bud
just so you know mark of tzeentch only gives a 6+ ward save unless he had other items.
i dont really wanna bust you bubble but i think u only beat him by 460pts(unless with your 3 units u had 3 table quarters, i accounted for 2)
Fantasy : Empire, Chaos Warriors, Chaos Daemons, Vampire Counts, Beastmen, High Elves, Lizardmen( but i have opinions on every army just not the money)
40k: Black Templars, Imperial Guard, Dark Eldar, Tau (thinking of Eldar)
Oooops, my bad - perhaps I am counting the cannon in error - all I know is taht I definitely had 365 pts of troops left. I forget what exactly they were made of, I only included the cannon in that post 'cause it made the sums add up - suggest alternatives people?!
Don't feel bad about it. I tried out a Bretonnian army the other day and it wasn't until I did the battle report that I realized I had six knights of the Realm, but only fielded five. It was 500 points to boot!