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My List, Dwarves:
Dwarf Lord with a Shield and some Shieldbearers (These guys did nothing. He never had to save, and they never killed anything.)
Thane BSB with Oath Stone and +2 to dispel Standard
Runesmith with MRoBalance and RoSpellbreaking (this was never used, but should have been, once, to save ~5 Hammerers)
14 Warriors (Runesmith went in these guys) /w Veteran and Musician
24 Longbeards (BSB went with these guys) /w Full Command
10 Thunderers /w Shields and Musician
10 Thunderers /w Shields and Musician
10 Thunderers /w Shields and Musician
22 Hammerers /w Shields and Full Command (Thane went here)
Cannon /w Engineer
Bolt Thrower /w Engineer
His list, High Elves (This is from memory, I didn't write it down):
Level 4 Archmage
Level 2 Mage
21? Sword Masters of Hoeth /w Full Command (These guys had the non-general Lord)
Some number, maybe 20? Phoenix Guard /w Full Command (These guys had the Archmage and the General)
5 Dragon Princes (I believe these were Dragon Princes... there were 5, and they were mounted on barded warhorses)
2x Repeater Bolt Thrower
I deployed first, and won the roll but allowed him to take the first turn so I'd get bottom of the sixth. I deployed all my guys on the left side of my DZ, war machines on a hill, a unit of thunderers on my left flank, followed by Warriors, Longbeards slightly ahead (Warriors were kind of a 'detachment' for the Longbeards), Thunderers, and Hammerers with Thunderers in front of them. War machines on the hill were Organ Gun, Bolt Thrower, Cannon.
He deployed the Dragon Princes and Eagle across from my Thunderers on the left, then his Phoenix Guard acros from my Longbeards, then Bolt Thrower + Archers on a hill, his Sword Masters in the middle, and Bolt Thrower + Archers on a second hill.
Top of 1: First turn he brings his Eagle and Dragon Princes around towards my Thunderers. They would charge the following turn. He doesn't move anything else. His Magic phase takes out a Longbeard, and that's about it (I have lots of Dispel dice, and +2 to my Dispel attempts.) He does get off a Comet, but places it right next to my +2 dispel banner, which happens to auto-dispel stuff.
Bottom of 1: During my first turn, my banner dispels his comet, I take out a Dragon Knight or two with my Thunderers on the left, move my Thunderers and Hammerers up so they can get closer to range, and shoot my War Machines. The Cannon hits his Bolt Thrower for a wound, and the Organ Gun takes out a Dragon Knight or two, leaving him with 2 to charge in, if I remember properly.
Top of 2: His turn, he charges with the Phoenix Guard, I think I took out one more, although I may have killed them both. Either way, they were dead by the end of the turn. The eagle took a couple of my dudes and they wounded him once. His Magic and Shooting do just about the same as last turn: a couple Hammerers die to magic, and some Thunderers die to shooting.
Bottom of 2: My turn, I move my Thunderers and Hammerers forward, this time following a bit behind with the Longbeards and Warriors, because he's got not much on my left flank to charge my war machines, and if the Eagle manages to get through the Thunderers, my Warriors aren't going to get there in time anyway. The Organ Gun takes out a couple more Phoenix Guard, the Canon hits them for a couple wounds, and the Bolt Thrower misses (I'm going to stop saying this, as the Bolt Thrower missed every single turn, even with an Engineer's BS of 4.) I can't remember how, but his last Phoenix Guard died. Oh right, I think it broke and couldn't ever rally? The eagle pops off another couple guys, I fail to wound it.
Top of 3: His turn he finally starts moving his Swordmasters, but they'll need one more turn to be in range of my Hammerers, his magic takes a couple more hammerers, gets dispelled a lot, and fails to wound my Organ Gun (This is going to be a theme.) The notable happening here was that I forgot about his bound spell, ran out of dispel dice, and lost 4 or 5 Hammerers to it. He shoots a bunch and kills some more Thunderers, finishing off the Thunderers in front of my Hammerers, but the Hammerers always pass Panic tests (I never failed a single Panic test. I'm Dwarves, and I'm running Longbeards.) In combat, the Eagle breaks and I restrain myself. Not worth taking my Thunderers out of the battle for 50 points.
Bottom of 3: My Thunderers move up a bit more, so do my Hammerers, Longbeards, and Warriors. The ones on the left flank don't move, and they kill the Eagle with some shooty action. The Cannon manages to soar right over his repeater bolt thrower, my bolt thrower misses, and my Organ Gun fires 10 hits at the Archers, which happen to be one inch out of range. Woops.
Top of 4: His Swordmasters elects to Charge, my Hammerers hold. Magic Phase, I dispel most of his stuff, but he gets a couple Thunderers or some such. I remember his bound spell this time, and save my Longbeards. In combat, I challenge his Noble, and proceed to destroy him with my General on Shieldbearers (who is actually on some beer kegs of awesomeness.) No overkill, so he barely wins combat, but I don't break. Like, ever. I'm rolling on a 10.
Bottom of 4: My thunderers on the left flank, having dealt with the Eagle, turn 90 degrees, but never manage to get in range of anything ever again. My Longbeards and Warriors don't move, so they don't block the line of sight of my 5 or 6 Thunderers left over there. In the shooting phase, I manage to take out the Repeater Long Bow with my Cannon, and do something terrible like 5 more wounds to the Phoenix Guard. They're starting to look pretty thin. In combat, I challenge, he refuses, I win by about one, but he holds.
Top of 5: He moves his Phoenix Guard up a bit more, but not within charge range of anyone. His magic phase is pretty weak. Once again, he fails to wound by Organ Gun, and I dispel most of it. In his shooty phase, he takes out my middle unit of Thunderers, who, if I remember correctly, never caused a single wound anywhere. In close combat, he loses by about one or two wounds again, but holds.
Bottom of 5: My Thunderers move forward, so they can't shoot. The Longbeards hang out so they don't block LoS, thinking to just take the charge and countercharge with the Warriors. This charge was never to come. In my shooty phase, the Organ Gun manages to widdle down the unit of Phoenix Guard to nothing but an Archmage and a General. Bolt Thrower and Cannon both miss again.
Top of 6: His Archmage runs into the woods ("You won't get my victory points!" he can be heard yelling,) leaving the General all on his lonesome. The Swordmasters rally, and stand still. I dispel almost everything in his magic phase, but he takes out another Hammerer. In his shooty phase, his Repeater Bolt Thrower misses my Hammerers, even though it's at short range, and I manage to save all of the Archer wounds. No close combat this turn.
Bottom of 6: Now it's just cleanup. Hammerers charge the Swordmasters. On to shooting: My Organ Gun fires 8 shots at the Lone General, wounding on 6 or 7 of them. He dies. Now combat: My hammerers kill a lot. His Swordsmasters kill none. He breaks, I pursue, but can't catch him. Still, he's fleeing as the game ends.
Final Wrap Up: I've got a small unit of Thunderers on the left, all my war machines are completely intact, my Warriors never did or received any damage, my Longbeards lost a couple models. Two units of Thunderers perished, and my Hammerers are just over half-strength with the General alive and kicking (HARD!)
I managed to take out his Eagle, Dragon Princes, entire unit of Phoenix Guard, and took care of the Sword Masters. I also got one of his Repeater Bolt Throwers. So at the end of the game, he had a lone Archmage, two units of Archers, one with a Mage, and one Repeater Bolt Thrower. Oh, plus some Sword Masters that were fleeing again.
Thoughts? A little more on wrap-up: I'm really happy with my list, overall. Two units of my Thunderers did absolutely nothing, while the Longbeards and Warriors never did anything, but I think he should probably have moved in quicker with the Phoenix Guard so it didn't die so much to my Organ Gun. My MVPs were the Organ Gun and the Hammerers. The Bolt Thrower did nothing, but the Cannon was pretty effective, taking out a fair number of his Phoenix Guard, and his Repeater Bolt Thrower. With some better estimation/rolling in the late game, I could have taken out some Archers. Oh yeah, and my unit of Thunderers on the left took out his Dragon Princes, Great Eagle, and survived
Last edited by etomeny; March 5th, 2010 at 03:43. Reason: A bit more wrap up notes
I love when the forces of "good" battle each other. It seemed like a pretty well matched game for the most part with shooting and close combat every turn. HE magic usually gets absorbed by all the dispell dice that dwarves roll with.
Yeah, it was pretty evenly matched at first, and everything was progressing fairly statistically, no huge outlying dice, but for some reason his forces kept dwindling, and mine really didn't. I think he should have split up his Swordmasters into smaller units to harry my flanks, and he also should have started marching on Turn 1. I think fear of my Thunderers did him in pretty quickly this game.
How could it happen that your "hammerers kill a lot. His Swordsmasters kill none"? His Swordmasters have 2 WS6 S5 ASF attacks?
My hammerers killed a lot because my general is nasty. End of story.
Armor saves? If I remember correctly hammerers have an armour save of 5+ which is penetrated by S5 attacks ... Anyway, die rolls can of course always push the fortune of battle in one direction or the other. You must at least admit that you were quite lucky at this point.
In the end, I won because of tactical mistakes on his part, not luck on mine. Why nitpick individual close combat rounds like this?
I didn't wan't to "nitpick" anything. And I actually considered this discussion finished after my last reply. Initially I was just curious about the phrase "My hammerers kill a lot. His Swordsmasters kill none." because I think Hammerers hardly stand a chance against Swordmasters when on even terms. The presence of a Dwarf Lord clearly changes that.