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Every couple of weekends my friends and I get together and play a few games of Warhammer. Usually we do one or two 2,000-point games apiece and call it a day, but this weekend we decided to just play a lot of small-scale 500 point matches. We all experimented with using our models as stand-ins for other armies, and had a lot of fun. My highlight of the day was using my good old lizards to score a massacre on my usual, as in usually beats me, opponent after suffering a crippling blow early on. (His highlight was probably when after annihilating twenty zombies my cold ones charged his vampire general’s unit, and did three kills, but in return lost one cold one to a skeleton and three more to his general resulting in my massacre turning into him massacring me.) I managed the best record of the day coming out at 3-1. We weren’t in the mindset to do reports for the first battles, but decided to for the last. We ended on a tag team of 500 Bretonnia (Me) and 500 Empire (My “Usual” opponent) VS 500 Tomb Kings (Usually O&G) and 500 Daemons of Chaos (The new guy). We all were a bit out of our element, but that was the fun of it all.
Paladin BSB with shield lance and warhorse
Damsel of the Lady on warhorse with chalice of malfleur
5x Knights of the Realm
5x Knights Errant
5x Mounted Yeomen
I can’t quite remember what everyone had but this is the gist of it.
Level 2 Battle Wizard
Prince with some magic stuff
Flying Liche Priest (This paid off…)
Skeletons with bows
Swarm something or another
Screaming Skull Catapult
Daemons of Chaos-
Herald of Tzeentch
My teams strategy was simple I would be the vanguard using my yeomen to march block and harass the daemons which would buy time for the cannon to go to work. The rest of my force would try to break the back of the Tomb Kings at the same time. After I was thoroughly bloodied the Empire could be the heroic cavalry charging in to save the day and finish the job. Ironic no?
All of this will be told from my viewing perspective for the purpose of directions.
A simple square table around 48 inches all around with both sides having a hill on the back left corner. We also both had a small forest; ours was placed so as to protect the right flank of the cannon and hill while theirs was placed, just right of the board center.
The Empire formed up around our hill with his cannon on the hill. His handgunners sat directly in front with the halberdiers on the left flank on the swordsmen on the right. His greatswords were behind his swordsmen acting as the reserves. Opposite of him the Tomb Kings player placed his catapult on their hill. To the right of his hill sat his skeletons with prince in tow and liche standing by while his swarm is set to burrow out just right of the great cannon. My BSB sat in a unit of Knights of the Realm while my Damsel was in a unit of Knights errant both of which were staring down the ghoulie archers. The daemons sat their blood letter in the center not far of from the skeletons. To the right of them his pink horrors and herald of Tzeentch bunkered down in the forest, opposite my yeomen, and his blood crushers formed their right most flank. I can’t quite remember each spell, but I got number one in the lore of beast while everyone else just slung magic missiles around.
Turn 1: My team concedes first turn so I can pray, but as I’ve never played Bretonnia before by the time I got into combat I forgot to roll for my ward save!
TK: His skeletons move a little forward to insure range. In the magic phase he uses his invocation to move his prince out of the unit in order to put it with the catapult because he forgot (This seems to be a reoccurring theme doesn’t it) about the ability that allows his princes unit to fire during the magic phase. In the shooting phase he hits a knight errant, but doesn’t wound, and he guesses his catapult distance correctly, rolls the scatter die on target, and then rolls a misfire meaning he can’t fire this turn or the next.
DoC: His bloodcrushers and bloodletters both march forward.
Empire: He holds his units back in anticipation of the swarms burrow. We’re both a little nervous about the daemons at this point, and with the catapult decommissioned the cannon turns on the bloodcrushers. As would become the theme of the match a supreme break of luck results in my teammate, who has never been able to make use of artillery, guesses the perfect range resulting in a cannon to the center of the bloodcrushers crushing both. If you didn’t laugh at that I salute you.
Bretonnia: I march all units with my knights now in charge range of the skeletons, and my yeomen sitting cool just off the right flank of the bloodletters.
TK: The moment my partner has been dreading has arrived and the TK player rolls for his swarm. The dice leave his hand and he holds his breath the result: misfires and dies! Because of the misfire on his catapult his prince changes plans and instead gets in a position to work his magic, figuratively and literal of course. He casts some magic on my knights errant, which is dispelled and his one arrow hit doesn’t wound.
DoC: His bloodletters turn to face my knights. His pink horrors cast flickering fire, but I dispel. The daemon guy hasn’t played much, and similar to me when I first started he bunkers down a unit and doesn’t move them hoping you come to him. He’ll get over it soon enough though, and that was really what this battle was about was getting some more expierence under our collective belts.
Empire: With the immediate threat gone he starts advancing his battle line, and his swordsmen and greatswords are on an intercept course with the bloodletters, while the rest moves in to help me clear out the tomb kings. His cannon wallops the catapult for two wounds, but it has three… My heroes don’t even have that many wounds!
Bretonnia: Finally my time to shine as I charge the skeletons killing them all in the first combat, and leaving his undead, soon to just be regularly dead, prince right in my BSB units line of sight. Afterwards my knights errant turn to face the bloodletters, as they WILL hit me on the next turn. The yeomen on the other hand kill one pink horror.
Turn 3: I was quite pleased so far, though I dreaded the bloodletter charge, but luck was on my side as it would be my knights errant and general, the Damsel, and not my knights of the realm and BSB who got charged. Oh, wait that is worse…
TK: His prince can’t get out of my units line of sight, and so resorts to casting. He is dispelled when he magic missiles my knights of the realm, but the liche manages to kill one knight errant. He finally fires his catapult to no avail as the poor handgunner is shaken, but not stirred, or not dead as the situation may be.
DoC: No help from the empire as the bloodletters slam into my knights errant, but hope is not completely lost if the Empire is quick. Flickering fire kills two yeomen in magic, and I loose three knights in close combat but they hold.
Empire: He continues his advance, but won’t make it in time to help my knights. His wizard is dispelled and his cannon takes out two pink horrors.
Bretonnia: I get my charge off on the lone prince, and in the process move out of the line of sight of the bloodletters incase they break my knights errant. For epicnes I challenge him to a duel against my BSB, and my knight easily trounces the poor prince. We then go back to my other close combat where my knights errant are all defeated and luck was once again on my side as my damsel flees six inches with the bloodletters chasing for five.
Turn 4: My damsel is escaping fortunately and the enemy is loosing heart!
TK: To my utter surprise his liche can fly and swoops down on my fleeing damsel. I was sad though the hilarity of it consoled me, as I pictured a flying mummy swooping down on my poor damsel and taking her off to who knows where. His magic phase again accomplishes nothing, and he misses his catapult shot.
DoC: His blood letter turn to face my knights, and herald manages to finish my yeomen. With the full force of the literally untouched empire coming down to bare, swordsmen and greatsword in charge range of his bloodletters and he now knows the cannon distance to the pink horrors, our foe concedes defeat lest they be subject to more bad luck and agony.
Aftermath and summary: Not really the most competitive game as me and my partner were the better two players, but we had thought that the lists were a little in their favor. It was mostly just a friendly competition and a chance to really drill the rules into our less experienced counterparts. My only regret is the horrid dice rolling that the other side of the table had to go through, rolling four dice separately and getting a one each time is painful to watch even if it’s happening to your opponent. I realize now just how important planning and list building is too, as even armies generally considered on the middle to lower tiers can take on and defeat the big guys, daemons and the like. Also artillery is great, without that cannon things would have went different. I always liked the look and fluff of the Bretonnian knights, and now I also like the feel and play of it. They’re definitely getting the most consideration when I decided to collect a second army. I hope anyone who has read this enjoyed it cause I worked pretty hard, and if you’re still reading at this point I’m amazed by your dedication and/or lengthy attention span. If you find it in your heart to leave a comment then I would like to ask you a small favor. Who do you think deserves team MVP in this one, my friends brilliant cannon work, or my stalling and vanguard actions?
As a Bret lover, I have to say MVP goes to the chivalric knights who charged headforth into battle without hesitation. I am all for brilliant cannon work, but those that lead the charge do so by actively deciding to do so - not fire a machine simply because you can.
Actually, dice luck has a lot to do with the results of any game and you are right - some poor guess work could have made the cannon ineffective and turned the course of the battle for your your foes. It is always hopeful anyone playing enjoys the game and learns a few things, whether they won the game or not.
As for the second army choice for you - I have always found the Brets to be my favorite army to paint and play, simply because I love the fluff.
Thanks for the input, and I, who am surely not biased in any way, have to agree that my knight and yeomen work gets MVP. Glad to see you liked the battle report, I hope to post more reports now that I'm getting the hang of it, and I'm confident that Bret. will be my second army.