Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey all, another battlereport. I will post the other half tomorrow.
I don't have my ogre opponent's list ( again ). It's a regular battleline fight.
A tyrant ( great weapon, heavy armour and something that gave him 2 impact hits, ironcurse icon )
A slaughtermaster ( 4+ ward? )
A butcher ( at the start of the game, he has a 5+ ward on a 2+ )
A bruiser ( BSB, additional handweapon, frenzy item )
5 bulls, full command
5 bulls full command
6 ironguts, full command
And here is my list. It's my standard all-comers list:
King Ferrun Ironhand
• Great weapon
• Master rune of spite
• Rune of Stone
• Master rune of steel
• Rune of resistance
• Battle standard
• Master rune of gromril
• Rune of cleaving
• Rune of might
• Rune of fury
• Rune of snorri spangelhelm
• Rune of cleaving
• Rune of Stone
• Rune of spellbreaking
• Master rune of balance
24 Dwarf warriors
• Full command 241 pts
• Full command
• Rune of determination
• Rune of battle 310 pts
• Shields 150 pts
• Shields 120 pts
• Brace of pistols 65 pts
• Rune of forging
• Rune of burning
• Engineer 145 pts
• Full command
• Master rune of grungni 379 pts
• Full command
• Steam drill 215 pts
Overview. I'm sorry if I am a bit short here and there, but it's late
Dwarfs turn 1 Don't worry, they're far away.
I win first round, and start peppering them with missilefire. It's not all that succesfull though, but I manage to do 3 wounds on the left giant, and 2 on an irongut.
Ogres turn 1 They move HOW much?
He moves forward as though the great maw is chasing him, and his ironguts move 14 inch because of their special banner from the BRB, through the stupidity forest.
All ogres and giants advance to the midline, and suddenly the threat is far more real than a turn before. You don't want to have a gunline against ogres, they're upon you in turn 2.
The gnoblars aren't in the mood so decide to check how the ogres fare before moving in and start to bicker.
The magic phase starts with the winds of magic waxing strong, rolling 11, but with my powerfull magic defende only 1 spell comes through ( +1 toughness ). I'm not worried however, as I will have another chance to dispell.
The scraplauncher hits a fair number of warriors after scattering off the hammerers, but kills only 3 because of great high resilience, namely high toughness, armoursave and the master rune of grungni.
Dwarfs turn 2 Fire everything!
The miners arrive. I am in doubt wether to place them on the left boardedge to flank charge the leadbelchers that are moving up over there, or to come up on my own boardedge to support my longbeards. It will turn out I made the right decision.
The thunderers, organ gun and cannon together manage to take down 3 ironguts
Ogres turn 2 We is bigger than da stunties! Smash em!
I shuffled the longbeards back a little ( I am brave, not stupid ), but the ironguts roll a staggering 12 and charge the longbeards, bellowing enthousiasm.
This charge is really the highpoint of the ogre movement phase, as all other ogres are less keen to follow the ironguts' example and make a series of miserable charges. The bull units and left giant fail to make it to the thunderers in the building, and the other giant fails to charge the quarrelers, tripping over an obstacle. In doing so, he may have managed to evade all the crossbowbolts headed towards his face! Win some, lose some.
Magic is uneventfull, with my 5 dispelldice against his 4 powerdice.
The gnoblars on the scraplauncher make some fatal errors, and fire their ammunition straight up into the air, only for it to land right on the scraplauncher. The scraplauncher misfires but does not wound itself.
The ironguts kill a devastating 11 longbeards and my longbeards kill one in return, my thane also kills an irongut. As I hoped, the ironguts do not go over my "threshhold" and I remain steadfast. My survival hinged on that, but I could lose a fair number of models before I'd lose steadfast. My longbeards manage to hold.
What's the rest of my line doing? Well, nothing:
Dwarf turn 3 Drive this iron into their guts!
The miners get off a flank charge, huzzah.
My hammerers charge the ogre bulls with BSB but, unsuprisingly, they flee. I know I would!
The giant, being a big foul mouthed target, eats a volley of thunderer bullets and has 1 wound remaining. Then the quarrelers, mimicking their succes of last battle, manage to do a single hit, which wounds, and the giant goes down.
My cannon and bolt thrower pick off 2 ogres from the BSB's unit
And my organ gun? Well, let's just say you shouldn't use too much gunpowder..
in combat my decision to deploy the miners on my board edge pays off, and they kill an irongut. My thane does an unexpected 3 wounds on the tyrant! Confronted with so many little 'uns the ogres flee, but are overrun by a dual pursuit.
An overview from my opponents side.
Ogre turn 3 Get them stunties!
My remaining longbeards are charged by ogre bulls with a butcher. Deciding they've had enough I let them flee through the miners, who don't panic. The miners are then hit by the ogres.
Now if I recall correctly you can only rally on double 1 if you are below 25%, even with a character in the unit. So my thane was stuck to fleeing. Luckily the ogre player took care of that little snag for me, by blowing them to kingdom come, and so my thane could rally on his own ld
Those bulls actually hit rather hard, and 10 miners lose their lives ( the stomp casualties aren't on the picture ). I do manage to kill 2 ogres, so with my lord in range, and losing by 4, I have a decent chance of holding. If the miners do not hold, then apart from possibly being overrun themselves, the thane, who is fleeing already, could be caught and killed as well.
Do I hold?
Find out tomorrow, when I post the rest
Great report with great pictures and well painted armies.
keep em comin
Great thread, and I appreciate the pictures. They give the battle reports more of a feeling like the reader was actually there. And it gives me the opportunity to check out that very well done ogre army!
Curious to see the results though, I guess we'll all finally know if size really does matter???
Edit* I know, bad joke lol*
the only people who say size doesnt matter are Gnomes
Dwavres have Bigegr bellies and gunes
Elves have Bigger ears
Humans have well Bigger Toys (maybe)
Skaven have Bigger Armies of slaves
Vampires have Bigger life spans as long as theyd otn go to sleep on a bed of wooden nails
Ogres have much Bigger bellies
Lizards have the Biggest toads
need i go on
What a good battle report.
The thing that strikes me the most is the two great armies on display here.