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I was writing the second half of the report yesterday and the accidentaly when pressing backspace went back to the previous page, so lost it all ><
I wrote it again today, so enjoy the second half!
Still Ogre turn 3, cliffhanger!
Now, with your bets placed.. it's time to resolve my cliffhanger! The ogres killed 10, charged and have a banner, while the miners did 6 wounds and have a banner. Losing by 5 and with the lord narrowly in range, but the BSB not, I have one shot at making a ld 5 breaktest. Grungni smiles upon the dice and I roll 4, holding the ogres at bay for a turn. Blessed be these miners by Valaya, they bought the thane precious moments, and by killing 2 ogres maybe even a chance to survive the coming attack.
The other notable events this turn are that a direct hit from the scraplauncher managed to kill 6 hammerers, and the ogre bulls and BSB rally.
Dwarf turn 4, shooting stuff, and buying time
My hammerers charge the ogre BSB's unit, but fail to make it.
In my turn, my bolt thrower nearly earns back it's cost in a single shot ( yeah, I'm finding bolt throwers to still be worth it, and especially when everyone keeps sending stuff after it that's twice as expensive, so I keep deploying it in the far corner and laugh ) , and it chucks a leadbelcher. It fails to instill panic however.
On the right side of the board, the giant who just got back on his feet takes a cannonball to the face and expires. His body crashes into the building.
The last miners are killed, but the thane has rallied, so he still has a shot!
Ogre turn 4, not going down without a fight!
Having gathered their nerve, the ogre bulls and bruiser BSB decide their luck and charge into da little stunties with bigga hammers. They make a succesfull charge, so let the battle commence!
On the left flank the ogre bulls charge the thane, but the leadbelchers also charge into the fray!
The gnoblars also decide to show up after bickering the first turns and they are getting close to the building filled with quarrelers.
3 ogres and bruiser against 17 hammerers, my lord and BSB, On the left flank 6 ogres against my lone thane, Odds? 3:1, place your bets!
The hammerers appear to find combat rather refreshing after standing around and letting others have the fun. My lord does 2 wounds to the BSB, and my own BSB ( who issued a challenge ) hacks 2 wounds off the ogre champion and gets no in return. The hammerers fell an ogre bull, and wound the last one twice. In return 5 hammerers are killed. The ogres lose, but they hold their ground.
The notable thing is that in his magic phase the ogre player actually got a spell through, and buffed the ogre bulls accompanying his butcher and fighting my thane, giving them toughness 5.
The heavily overwhelmed thane issues a challenge, which is of course declined. He strikes first though ( who would've thought ) and manages to fell the ogre champion. He suffers 3 wounds in return, and due to their armourpiercing nature only manages to save 1. The noble thane is felled, but dies a heroes death at the hands of the vile ogres! So far the left flank has seen most death in the entire game.
Dwarf turn 5, moving forward, and making them flee
On the far right, my warriors make a succesfull charge on the gnoblars, who are suddenly less happy to have come closer.
My bolt thrower stares at the flank of the leadbelchers, the perfect oppertunity.
Well duh, of course I failed to hit them..
My thunderers, quarrelers and cannon did better however, and the 2 remaining bulls accompanying the butcher are slain for full victory points, and the butcher suffers a wound.
The sudden disappearence of his unit makes him feel uneasy, so he wisely flees away from the sound of the roaring cannon, and passing through the leadbelchers they decide to follow suit.
In the battle in the middle, the BSB and ogre champion are killed. The remaining ogre with a single wound takes 3 hits to the head and the entire unit appears to be destroyed, but fast as lightning the banner bearer passes 3 parry saves! 4 hammerers are killed this round. The ogre banner bearer's luck is shortlived as he is overwhelmed and trampled by the hammerers.
The gnoblars suffer 5 or 6 casualties and break, but the warriors fail to overrun.
Ogre turn 5, a bit of rallying, and a lot of not-rallying
The final turns are relatively uneventfull, and it's time to clean up a bit. The leadbelchers rally, the butcher decides to run a little bit more, as do the gnoblars.
Dwarf turn 6, cleaning up
The warriors charge the gnoblars again and only manage to get far enough to touch to gnoblars, who run further from there on, resulting in a failed charge.
The bolt thrower and thunderers take down a leadbelcher, and the other one has a single wound remaining.
Ogre turn 6, last chance, final charges
The final half of the final turn. The butcher rallies on the edge of the forest, the gnoblars might've rallied but who remembers such an insignificant detail . The remaining leadbelcher tries his luck and charges the bolt thrower, unperturbed by the pistols fired at him. The scraplauncher races forward, thundering through the woods, into the hammerers.
A low roll on impact hits, and unlucky with 'to hit' rolls, the only hammerer slain is the one killed by impact hits. In return, remembering they hate this vaguely green thing, the BSB brandishes his rune of might and smothers the rhinox while the hatefull hammerers bash the construction on it's back apart, destroying it in a single round
The leadbelcher manages to do kill a crewmember, and they fail to wound him in return. The crew, refusing to abandon their warmachine, hold their ground however.
An ending overview. Spot the ogres & dwarfs! We've drifted apart.
Quite a fun battle. When the ogres reach the middleline it was terrifying, especially when the tyrant and ironguts charged in and killed nearly a dozen longbeards. But then the battle seemed decided after I managed to break the ironguts and the BSB was fleeing. My opponent made a nice comback on the left flank and earned himself a fair amount of victory points with that bull unit. The miners, longbeards and thane, that's 672 pts, and 50 points for the banners. My shooting took quite a toll on those poor ogre bulls on that flank though. My opponent is finding his leadbelchers to not be worth it because they can only move, and then fire 12". It's still a decent range though so they can fire in turn 2 if deployed as far forward as possible, 12" from the boardedge, but I can see what he means, they're quite expensive and his units could use some more bulls.
With only a butcher, leadbelcher and gnoblars remaining versus my lord, bsb, runesmith, hammerers, warriors, thunderers, quarrelers and cannon and having killed his lord and BSB, I think it is fair to assume I have managed to gain a victory, if not a crushing victory.
awesome report sir, since no one else responded, I think you should know that I appreciate it (rep awarded (since you obviously need it)). I'm disappointed to see that his giants didn't fair very well, tripping over there own 2, though very overgrown, feet. Do you think they, or anything else he could have done would have changed the end result?
(trying to spur some conversation here people)
It is a very well written report. Really nice work on the pics. But really, its dwarves vs. ogres. I basically new the outcome before you started telling the tale. Barring some really bad rolling on your part, the ogres really don't stand much of a chance.
I am right 94% of the time, why worry about the other 3%.
great report,dwarfs rule ok! looking at the report though i'm surprised the ogre player ran everything headlong at the dwarfs,I would have employed more trickery by sending a giant donwn the right flank (from dwarfs side) and using buildings for cover,i just thought he was a little too agresive. hehe