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Hello kiddies, it's been a while since my last report, so time for a new one for which I had the pictures ready for ages. My opponents' lists are from memory and the pictures.
Slann with lore of shadow ( pit of damnable shades ), arabian carpet ( although we found out a few weeks after that that's illegal due to a FAQ ), focussed rumination ( +1 casting dice ) and higher state of consciousness ( ethereal'esque power )
Old blood with... stuff ( the battle was a long time ago )
Scar veteran with... stuff
Scar veteran on cold one with erhm... stuff, pretty sure one of those cold one riders was a scar veteran anyway
18 saurus, full command
18 saurus, full command, spears
12 saurus, full command
12 skink skirmishers
5 cold one riders with full command
Bruiser ( BSB )
7 bulls, full command
10 ironguts, full command
3 maneaters, catachan longswords if memory serves
And my dwarfs ( it looks a bit odd with my list so complete and theirs so carlessly from memory xD I might be able to procure their lists eventually, I don't have the ogre armybook so can't look up which items he had )
King Ferrun Ironhand
• Great weapon
• Master rune of spite
• Rune of Stone
• Master rune of steel
• Rune of resistance
• Battle standard
• Master rune of gromril
• Rune of cleaving
• Rune of might
• Rune of fury
• Rune of snorri spangelhelm
• Rune of cleaving
• Rune of Stone
• Rune of spellbreaking
• Master rune of balance
21 Dwarf warriors
• Great weapons
• Full command 235 pts
• Full command
• Rune of determination
• Rune of battle 310 pts
• Shields 150 pts
• Shields 120 pts
Bolt thrower• Engineer
• Brace of pistols 65 pts
• Rune of accuracy
• Rune of penetrating
• Engineer 145 pts
• Full command
• Master rune of grungni 379 pts
• Full command
• Steam drill 215 pts
Before reading this battlereport I suggest you quikly check the rules for a battle royale. A battle royale is a scenario in the back of the book that allows you to fight games with uneven numbers of players and the turnsequence is changed to accomodate that. All movementphases are done 1 after the other, then all magicphases ( first played rolls winds of magic that all players then use ) , then all shooting, and finally 1 joined combatphase. Before the battle the players roll off to see who is forced to deploy first ( and move, magic, shoot first in every round ) in the center of the board. The other 2 deploy 6" from the boardedge.
The moment that might decide the battle comes, rolling off. The lizardmen player scores a 4, but the ogre and I both score a 2. The lizzies are safe, what about the 2 of us? The ogres and I roll again. He rolls a 6. Crap! Time to panic!
My dice flies through the air, crashing on the battlefield..
it bounces along the table, and comes up...
on a 6! Valaya be praised!
Our second reroll sees me win with 6 against a 2, so the poor ogres are forced to defend the middle.
There is a small upside. The scenario is objective based. There are 3 objectives and at the end of the game the player who is closest to one controls it and it is worth a point. Every general you killed and if your own is still alive is also worth a point. Most points win. The 3 objectives are all close to the ogres.
The ogres deploy in a sort of circle. That huge irongutunit is scary as hell so its a good thing we can see where it deploys. The gnoblars deploy to claim an objective and end up in a stupidity forest. No big deal.
Next up my deployment, I opt the safe spot on the opposite side of the ironguts Ranged units on the hill, blocks in front ( note that the shield warriors were used as GW warriors ) and the bolt thrower is placed waaaay out there to deny that entire area to the lizardmen > I put down my gw troops to take the ogre bulls head on.
The lizardmen spread out. Part of their force deploys behind the large building after which the ogres are deployed. This force includes the slann and stegadon.
In the far far east of the table another force of lizardmen is deployed, with salamanders, a sizeable saurus force and some cold one riders. Noone dares to stand in front of the ironguthorde of doom however, and it is easy to understand why.
An overview of deployment.
The ogres start first every turn, the slann has all spells of the lore of shadow ( yep, pit of shades on a battlefield where 2 armies have an average initiative of 2, and one is heavy on initiative 1 saurus. Should be interesting.. The ogres control 2 objectives at the start.
The ogres, having deployed first, will move first
The ironguts move to the lizardmen, the bulls towards me ( going behind the building to avoid the cannon ) and the giant and scraplauncher hug the building, avoiding the cannon and facing the lizardmen. The gnoblars head through the stupidity forest to the thunderers while the maneaters run towards the lizardmen on the right
With full confidence the entire dwarf army marches forth..
..A whole 6 inches
I also swap the thane and lords' position as to make neither of the units a more favourable target. Before the swap the warriors seemed the logical choice to charge as hammerers with a lord are far tougher then GW warriors with thane.
A saurus unit with oldblood makes the charge on my bolt thrower, rolling double 6, damnation! Stand and shoot makes no difference but I can comfort myself with the thought that he won't be running into my army, but into the wilderness.
The ironguts on the other side of the table still look very scary..
But.. is that a slann with pit of shades landing right behind them? Why yes it is!
The rest of the lizardmen moves up. Skinks, saurus, kroxigors and the stegadon move in the direction of an objective and the giant
While on the other side the lizardmen put the salamanders into the arc of the maneaters and the saurus behind the building facing the maneaters. They hope to bait the maneaters into charging the salamanders and then slam into the maneaters' flank
The ogre magicphase is pretty uneventful. 1 thunderer is slain by the toothcracker magic missile. Then comes the anticipated lizardmen magic phase! The slann rolls 7 dice to cast the large template version of the pit of shades. Irresistible force is not rolled, but the total roll is 24. If this spell gets through, the ogres' slight hopes of victory are annihilated. Now comes the tricky situation.. Because the ogres are the victims of this spell, they get the first chance to try and dispell it. The ogre dispellpool is rather small, 4 or 5 dice if I recall correctly, but it is possible. On the other hand.. as I sneakily let my opponents know... I, with my better magic defence could try to dispell the pit of shades in his stead. However it requires a leap of faith for the ogre player because he will have to pass on dispelling in order to let me declare wether I do or don't try to dispell. If he passes up on the dispelling I could simply say "nope. Rot in the pit, b*tches! Mwuahaha!" and let it go through.
A moment of intensity.. the ogre player looks at the odds and wether to trust me....
Eventually he decides to pass on dispelling and it is my turn wether I want to or don't want to dispell.
And thus it was that I burn up my rune of spellbreaking to save the ironguts from annihilation. This is not done from the kindness of my heart ( though it is rather kind ) but from from cold calculation. If the ironguts live, then the lizardmen are in big trouble. The ironguts are moving away from me anyway, so there is no danger for me With a sigh of relief and a sigh of disappointment from the ogre- and lizardmenplayer respectively pit of shades is dispelled.
It is time for shooting stuff!
9 skinks are squashed by the pointy stuff launched from the scraplauncher!
The organ gun isn´t too shabby either as it rolls 8 hits and does 7 wounds to the bulls.
The salamanders on the far right do suprisingly well. They fire their flametemplates for a total of 4 hits on the maneaters and wound a total of 3, burning one of the maneaters alive!
No combat takes place this round.
Turn 2, movement. Things get serious
Charges are declared. First the ironguts bellow with enthousiasm to charge and clip the flank of the stegadon!
Then the maneaters charge the salamanders. This is in fact a cunning ploy set up by the lizardmen player by leaving the salamanders within the 90 degree arc. The salamanders flee and the maneaters fail to catch them.. thus exposing their flank to the large unit of saurus behind the building! When the lizardmen declare charges these attempt a charge in the maneater flank, but the maneaters flee.
The giant charges skinks, who flee
The gnoblars attempt a charge on the thunderers and I declare a stand&shoot.. untill we remember that the gnoblars are stupid from the forest and we need to take that test first. So far removed from the threat of being eaten ( the Tyrant ) the gnoblars lack the discipline required and they drool a bit on the edge of the forest
The ogre bulls charge my hammerers. Due to the nature of the order of phases in a battle royale I immediately get the chance to charge, so these fellows with great weapons see a nice exposed flank!
The lizardmen left flank moves forward a bit and kroxigors charge into the lumbering giant. Can they take it down, or will they be wiped out by the larger monster?
The state of the field after movement:
The slann is back with his old tricks and attempts a swirling pit of shades smack in the middle of the huge fight of low initiative units. This is of course my great weapon dwarfs against the ogre bulls! Valaya smiles upon me this phase as the slann doesn't roll irresistibly and the spell is dispelled. It could have spelled the end for us. That slann has gotta go!
As inevitable as always in games with the ogre player, the scraplauncher misfires. A result is rolled on the scraplauncher misfire chart which makes the scraplauncher go 3D6" in a random direction and if it hits anything inflict impact hits upon it. The poor cold ones moved too close and the sluggish creatures do not realise their peril untill it thunders through them, killing half the unit.
In combat the Tyrant, being the only ogre in basecontact with the stegadon, takes a wound from the stegadon ( I am unsure but it could've been from a skink.. ) but does a whopping 4 in return. The stegadon, in the face of all this violance behind it, remains stubborn and stays standing. It however does not reform.
After taking 2 wounds from the giant, the kroxigors manage to beat the giant by a point because they do two wounds as well and charged. The giant breaks but outruns them.
The courage of the dwarfs fails miserably as the dwarf warriors fail a ld10 rerollable feartest ( Wtf? ) And the hammerers fail their first as well but luckily manage to make the second.. 6 hammerers fall to the ogres and their reprisal takes down 2 ogre bulls. Faced with so many little 'uns the Ogre bulls flee but are overrun by the hammerers.
More will follow
Wow, that is a scary as hell Ogre unit.
Though I must admit, I actually hope that slann goes crazy with pit of shades, chaos is always more interesting than order.
* cuts out this post *
* puts it in his file called "people seeing the light" *
On of the most fun things about this particular battle royale were the little politics and schemes involved. For instance in this battle a very unique situation will come up that will require some blind faith. I can only imagine how awesome a 4 or 5 player battle royale would be. I don't have the time right now to finish and post an entire turn, so I will do that tomorrow and post some stegadon pictures in my blog instead
well....personally as an elf here, my best hopes are that you all kill each other simultaneously, but sadly, I don't think I'm going to be so lucky.....
Looking forward to seeing how this ends. After looking at your other battles, I have to say it's some of the best reports I've seen. Pictures of the actual armies are SO, SO, SO much better than the battle reports that have colored blocks representing units. I mean, Warhammer's all about the models.
Also, all three of your armies are very well painted. Be sure to compliment your opponents next time you see them on their painting.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
Hmm, with those Saurus in your flank, I'll be waiting for the next set of phases- it will be interesting to see how that works out for you in the end.
More entertaining, is that Slann hunkered down behind the "Scary-as-hell" Ogre unit. I sense a terrific Purple Bowling Ball spell. He's sticking his neck out moving into the center like that...
As for cheering for the Dwarfs? That's purely from a 'You're from LO' standpoint. If I had to stick with fluff, I cheer for the Lizardmen, as they're willing to live harmoniously with the High Elves.
Man TBO this report is great. Finish it! Finish it NOW!
My project log: High Elves (and other stuff actually, but mainly High Elves).
Last update 1 Sept 2011
GO OGRES GO! you can do it, kill the stuntys, kill the frogs, KILL KILL!
on another note entirly dwarfs with rock beer sauch is meant to be good for a growing ogre!