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Lizardmen v Lizardmen 2500pts Blood & Glory Fortitude 3 for both sides
Opponent 3 Standards, BSB, General (note BSB on General light Slann) = 6
Me 4 Standards, BSB, General (Slann life not BS =7
Fortunately this was a friendly!
I go first move a few units then throw a 6 & 3 for winds of magic. Cast TOV with 3 die, which my opponent lets go.
Then use 6 die for SOT and cast with irresistible force. Roll 4 for miscast Dim cascade! Have LOS to Slann so cupped hands to opponents Slann.
He loses 14 Temple guard, and the wizard role is a 3. Remove wizard!!
He is down to fortitude 3 game over.
That is what happens when people play lists that don't take into account anything but the battleline scenario. Good win for you and hopefully your opponent will learn something about the "eggs in one basket" list design.
Second quick thought: Since you had Throne of Vines wouldn't you have to roll the 2+ to cancel the miscast before being able to bounce it to your opponent?
Last edited by NecroNid; March 21st, 2012 at 03:15.
Reading the Lizardman FAQ it mentions multiple anti miscast items can be used in any order the player wishes. Not 100% if this would apply to RIP spell.Second quick thought: Since you had Throne of Vines wouldn't you have to roll the 2+ to cancel the miscast before being able to bounce it to your opponent?
More of a debate was over my opponent also having cupped hands, could he bounce the misscast back. reading carefully it mentions using only after creating a misscast. Since his Slann did not start the misscast we felt it would not apply.
i had a similar win not long ago. same scenario, WoC v Dwarves. he had, general, bsb and standard in one unit, and only 1 other standard in his list. i had first turn so i infernal gatewayed his unit, 12 for the strength. whole unit sucked into the warp. win within 5 mins.