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Well, I've recently relocated to the South DC area of Virginia and have been looking for a place to play that has adult players. The local store in Aquia has a great setup with a lot of tables, terrain, etc... but only one night is dedicated to GW games, and usually only young kids show up. So, I've been looking for a game for a week. Well, I finally got into a four way battle with some grownups, but halfway through the game I find out my opponents (husband and wife team of Scaven and Tomb Kings) have only just begun to play the game. My partner, who works in the store, was playing a decent HE army and seemed to know the rules a bit. So, the next time I asked him if he wanted to pit his HE's against my Errantry war army. He was keen to try.
The next afternoon we squared off with 2000 points a side. I went with a knightly army, which befits the brash and not-so-well planned errantry war that I've got in my head. The fluff behind my army is that a distinguished old knight has taken a young royal under his tutelage and is preening him to take his Duke's place. What better final test than to command a war of errantry. So, with that in mind, I made up a Paladin leader, with the vow of Questing, Sword of the Quest, and Gauntlet of the duel. His mentor, the sagely Paladin Standard Bearer holds the War banner and Vow of Duty. The rest of the army is mostly made up of knights errant, two damsels, a unit of questing knights, and two 15 man men-at-arms squads to take care of the horses and carry the luggage.
My opponent took one of the most impressive HQ's I've seen. A special character HE on a special character dragon. Wow, as if a dragon wasn't impressive enough, this one's the prince or something and has amazing stats. Well, not so amazing when you see the price tag. I've never understood why people think a 600 pt model is so much better than 6 100 pt regiments. Anyway, he also took some standard HE stuff: a medium sized heavy calvary unit, a greatsword unit, two spearmen regiments, three wizards, and a repeater bolt thrower. I personally love the HE spearmen, and would have went with about 4 units, but everyone has their own thing. The wizards where daunting, knowing that I didn't have much protection in my army with two dispell scrolls and a mirror of the lake (snicker snicker). It turned out that he only took one Lore of Fire wizard, so it wasn't too bad.
We started to deploy and I started my Bretonnian errantry pregame mantra of "Here the hooves thunder. 6 full regiments of heavy cavalry sure can make the earth shake." and so on. He setup his army sortof spread out, with the three wizards in the center with a small unit in front of each, the spearmen on my right flank, and the dragon on my left.
I'm not sure what his game plan was, if he had one, because his units weren't mutually supportive at all. The bolt thrower was on the far right side and I promised to keep it out of the game with blocked line of sight as much as possible.
I setup my forces on the left side of the board, trying to keep the spearmen and bolt thrower out the game as much as possible. The best thing about Bretonnian cavalry is that you can really pack a lot of punch into a small frontage. I lined all my Errantry knights on the center left, the men-at-arms on the right flank to protect against the spearmen and bolt thrower, my two paladins were dispersed between the knights and men-at-arms to boost their morale. The two damsels I placed in units of errants to ensure they went crazy to impress them. On the far left flank, I placed my heavy hitters at a slant to be my finishing blow for any dragons that didn't want to play nice.
Turn one: I graciously tipped my hat and let the High Elf come to me first. To my great surprise, he moved everything backwards! OMG, what kind of trickery was this? I expected the spearmen and greatswords to step up to the plate and take the charge. That's what spearmen are best at. But, alas, the High elven lord was made of lesser stuff and the hotblooded young humans with their bright armor and stamping steeds must've made the flower munchers pee in their pants. His wizards stepped up to the plate. The first was a bit strange. Waving grandly in the air and calling mystical lights from the heavens, he went poof and disappeared. My knights gave him a round of applause, very impressive. Number two wizard stepped up and drew arcane symbols in the sand, calling many fae lights to dance from his fingers towards my knights. My damsel in that unit smiled brightly at the serious elf and beconed the lights to her staff. They made pretty ornament. Wizard number three must've got up on the wrong side of the bed, because he was quite miffed at the Tom Foolery of his apprentices. With shouted words, He called down fire from the heavens. My other damsel held aloft her mirror of the lake, sucking in the deadly flame and reflecting it at the elf. It failed to harm anyone. The bolt thrower spat out its deadly arrows at my right most unit of knights, but failed to do any harm.
My turn came and I moved all my units forward, preparring to be charged next turn by some trick the sorceress elf lord was cooking up. My damsels called upon the magic of the forest and sky, slowing the movement of the dragon and wounding two of the spearmen.
Turn two for the high elf was basically more of round 1. The fire wizard did however destroy my damsel with a cowardly fire spell I couldn't dispell.
The cowardly sniping of the damsel roused the anger in my knights and all the knights errant stormed forwards on the next turn into a unit of shadow archers, the elven knights and a unit of light cavalry. The archers were destroyed, allowing that unit of errants over-run right into the fire mage. The two elven cavalry units both broke and ran for the table edge.
From there, it was your basic Bretonnian fight. His knights rallied only to be charged the next turn and destroyed. The knights on my right destroyed the fire wizard and charged into the bolt thrower. His super-elf and prince dragon countercharged my left most errants, only to find himself flanked the next round by my heavies and two paladins.
Two turns later saw his army reduced to a fleeing regiment of spearmen and a riderless dragon with 2 wounds left, while my bretonnians hadn't lost any units, taking severe casualties to only one errants unit that happened to run into the greatswordsman.
What did I learn from the fight? Beware a high elf army that takes four wizards all with lore of fire or heaven. My opponent didn't, but I can only imagine. Never Never Never line up a single mage or any single character behind a weak unit like archers. They're just begging to get over-ran into. The mirror of the lake is kinda cool, but two dispell scrolls are better.
The look on your opponents face when a 200 pt core choice unit takes out his 600 point dragon prince.... PRICELESS.
Dragons take special planning. If he would've used his more effectlively, I would've been sorely pressed in this battle. Namely, he should've kept it away from my questing knights, charged my weak flank, and avoid being charged with lance totting madmen. All he had to do was march the dragon up between to strong units of spearmen, with his horsemen in the flanks to stop my heavies and it would've been curtains for the Chevaliers of Bastonel.
Jack of all trades, master of none.
A HE army of 2000 point can only take 1 lord and 4 hero's.
A special character HE on a special character dragon.... this is imrik and he counts as 1 lord AND 2 hero's in 1 figure. the wizards are all hero's too so this means he had too much characters in his army.
He should have surrendered, or at least gotten a better army list. With a list that unbalanced (and incorrect) he didn't have a prayer in heaven. Nice battle on your part though. (Y)
<span style='font-size:14pt;line-height:100%'><span style='font-family:Impact'><span style='color:orange'>Ancient Proverb: There is No Arguing With the Barrel of a Gun.</span></span></span>