1500 Points Wood Elves vs. Lizardmen - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    Senior Member
    Join Date
    Nov 2005
    0 Post(s)
    0 Thread(s)

    45 (x2)

    1500 Points Wood Elves vs. Lizardmen

    Saturday I played a good friend who had a very good Lizardmen army (which was one of the best fantasy armies in my store). Previously I slaughtered his Ogres, so he wanted a rematch. So here it goes

    My list
    lvl 2
    2 dispell scrolls

    lvl 1
    pageant of shrikes

    Wild Rider
    helm of the hunt

    x2 11 glade guard
    banner of spring tide

    11 dryads

    6 wild riders
    msuician, champ
    banner of dwindling


    His List
    Saurus hero
    jaguar of the old blood
    5+ ward save

    2 skink priests
    diadem of power
    1 dispell scroll
    bound spell
    lvl 2

    16 saurus

    2x 16 or so skinks

    6 chameleon skinks

    3 kroxigors

    3 terradons

    3 salamanders

    Deployment- WE- I had a glade guard unit on a left hill and one on the right. Wild Riders on the left flank, Treeman and spellsinger in the middle behind some trees. In front of the right glade guard unit was the dryads and the wraith was on the left flank in some trees'

    Lizards- skinks in front of kroxigors behind a hill across from wr, saurus with the hero in the middle, open. chameleons in the trees right in front of the treeman (trying to poison him). skinks deep in woods on right, salamanders and terradons behind the trees. Skink priests were in trees on opposite sides.

    Spells- Branchwraith gets tree singing, spellsinger got the hidden path and call of rthe hunt, his priests got 2 second signs, comet of cassandra, and an annoying 12 inch thing.

    WE turn 1- move- Wild riders moved up (not as far as i should have) as did the dryads and and treeman (who turned to face the skinks

    magic- i casted the hiden path on treeman and the fury of the forest was dispelled

    shoot- the 2 glade guard units brought down 2 saurus warriors. Treeman killed all 6 chameleons with strangle roots.

    assault- none

    Lizardmen turn 1
    move- terradons move into assault position as do the saurus, slamanders, kroxigors and skinks in front.

    magic- priest casts second sign, I scroll the comet, everything else was dispelled.

    shooting- none
    assault- none

    WE turn 2
    move- wild riders charge the skinks, who flee and are cut down. WR are left to dry in front of kroxigors. Treeman turns to face saurus, spe dryads adcvance as well.

    magic- everything is dispeeled, call of the hunt is scrolled

    shooting- branchwraith and left glade guard take out 2 terradons forcing them to run off the board. Treeman strangles 4 saurus, glade guard take 2.

    assault- skinks ran down, riders an inch away from kroxigors

    Turn 2 lizardmen
    move- saurus hero charges glade guard unharmed, saurus take on the tree and kroxigors charge wild riders, salamanders and skinks move to attack dryads.

    magic- everything is dispelled except a second sign

    shoot- salamanders kill a whopping 4 dryads and 3 salamander handlers

    assault- kroxigors kill 2 wild riders and the riders in return put 3 woounds on them, the hero kills 3 archers and hunts them down. Saurus dont put any wounds on the tree and lose 2 in return, howevere the saurus won combat, treeman fails ld but gets away.

    Turn 3 WE-
    move- Dryads charge skinks, spellsinger and branchwraithmove too close to the border (stupid).

    magic- treeman gets the hidden path, everythinng else dispelled.

    shoot- treeman and glade guard kill 2 saurus.

    assault- dryads kill 7 skinks and ruint them down with no deaths in return. Wild riders kill another kroxigor and puts another wound on the last one. Kroxigors, unable to wound the riders, get run down.

    Lizardmen turn 3 \
    move- priest gets out of wild rid3er charge range, saurus charge my spell singer and hero move up trying to sandhich me.

    magic- cassandra scrolled, second sign cast, everything else dispelled.

    shooting- none

    assault- spellsinger dies

    We Turn 4-
    move- dryads move into range of slamanders wild riders move into range of priest, treeman turns to face saurus as do the glade guuard.

    magic- nothing special

    shoot- tree and glade guard wipe out saurus

    assault- none

    Lizardmen turn four-
    move- salamanders ready to shoot branch wraith, hero charges other glade guard unharmed. Skink priest moves right next to my wild rideras looking inthe same direction (damn formation).

    magic- second sign cast again, the afforemetionee=d 12 inch spell cast on my wild riders killikng all but noble

    shooting- salamanders kill branchwraith

    assault- hero kills glade guard and runs them down.

    WE turn 5
    move- dryads move into position to die Treeman moves toward the hero

    magic- none

    shoot- I really needed the treeman to get a high roll for strangle roots to kill the darn hero, ofcourse I roll a 2 anmd dont harm him.

    assault- none

    Lizardmen turn 5-
    move- salamanders and hero charge the dryads, skink catchesup with noble

    magic- second sign is cast and he roills a 6 for how many s4 magic missile hits on my noble and kills him.

    shoot- none-

    assault- the charge leaves 5 dryads left who kill a salamander and put a wound on another, they hold on.

    WE turn 6
    move- none

    shoot- none

    magic - none
    assault- 3 dryads are left after they kill another salamander and wound the other.

    Lizardmen turn 6-
    move- none
    magic- second sign

    shoot- none

    assault- dryads are good and they wound another lizardmen

    Wood ELves- all I had left was a treeman (unwounded) and 3 dryads

    Lizardmen- he had his heroes and 1 salamander and 3 handlers

    Lizardmen win by about 185 VP achieving a minor victory, my opponent suggested putting the branchwraith with the dryads so I will make sure to do so next time, so what do you think

  2. Remove Advertisements

  3. #2
    Senior Member Teron's Avatar
    Join Date
    Jan 2005
    0 Post(s)
    0 Thread(s)

    26 (x2)

    Some comments:

    Wild Rider characters cannot take a Shield, nor can they, under the current rules (and as ridiculous as it seems) take the Helm of the Hunt.

    If he put his Skink Priests in forests, be sure to punish him of that. Take a mage with Calaingor's Stave and Tree Singing. His magic defense cannot possibly contain ALL the Treesinging the Branchwraith and the mage throw forth, and so that's goodbye to at least one of his Priests. The Stave is a nice tool to cause your opponent to avoid forests like the plague
    Use Light, Beasts, Metal instead of Heavens
    NecroLords: Use at least one Death Mage
    Brets: Use Peasants&Damsels
    Skaven: Don't use Skryre SAD

  4. #3
    Senior Member
    Join Date
    Nov 2005
    0 Post(s)
    0 Thread(s)

    45 (x2)

    thanks for the comment, I actually meant to say his priests were behind trees. I had no idea wr characters cant have the helm of the hiunt, thanks.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts