Bloodlands Campaign - Warhammer 40K Fantasy
 

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  1. #1
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    Bloodlands Campaign

    Just thought that I'd put up the past history, and future battle reports of the Bloodlands Campaign that we're running at the school Warhammer Club. I'll use abbreviations of the other people's names...

    Players
    Wood Elves (myself)
    Skaven (TC)
    High Elves (LP)
    Empire (AH)
    Lizardmen (SW)

    Map
    A rough island, with mountains dominating the centre. I started on the west coast, TC in the central mountains, LP in the south-east, AH in the north-east. Not sure where SW is - he only joined last week, and I haven't seen the campaign map yet...
    Minor realms are Orcs, Tomb Kings, Empire, Lizardmen and High Elves.

    Week one
    Battles
    Wood Elves (me) vs Tomb Kings - result: massacre for Wood Elves, with a single model lost.
    Empire (AH) vs Lizardmen - result: solid victory for Empire
    Skaven (TC) vs Orcs - result: massacre for Skaven

    This was a little while ago, so no battle reports or anything... the highlights were:
    Skinks flank-charging handgunners, defeating and overrunning them to steal away the massacre result from AH.

    Dryads wiping out the Tomb Kings heavy cavalry without a loss in one turn.

    Week two
    Battles
    Wood Elves (me) vs Empire - result: massacre for Empire. Don't remind me of that battle. I had a points advantage, I had a nasty force... all down the drain.
    Skaven (TC) vs Orcs - result: massacre
    High Elves (LP) vs Tomb Kings - result: massacre for High Elves.

    Highlights:
    The massed charge of Orc Arrer boyz on two units of Skaven clanrats. They got wiped out, but it was pretty spectacular.

    Week three
    Battles
    Empire (AH) vs Lizardmen - result: solid victory for Empire
    Skaven (TC) vs Orcs (notice a pattern here? The Orc territories were running low by this time) - result: massacre for Skaven
    High Elves (LP) vs Empire - result: solid victory

    Week four
    Battles
    Wood Elves (me) vs Skaven (TC) - result (battle report below)
    Lizardmen (SW) vs Empire (AH) - result: massacre for Lizardmen. A surprise result; SW had a smaller force, and was only on his 2nd fantasy battle, against an experienced player with a nasty army. Never underestimate Lizardmen...

    Battle Report - Wood Elves vs Skaven - 500 pts
    Army lists:
    Wood Elves
    Wood Elf Noble (+ Starfire Arrows)
    10 x Glade Guard (+ Lord's Bowman)
    10 x Dryads
    5 x Glade Riders (+ musician)

    Skaven
    Warlord (Heavy armour + shield)
    20 x Clanrats (+ shields + standard bearer)
    20 x Skaven Slaves
    Warp Lightning Cannon
    2 x Rat Ogres

    Terrain
    None - swampland battle. We're notoriously short on terrain at the club, but for a swamp battle it seemed ok.

    Deployment
    TC chose a standard line setup - Warlord skulking at the back, Clanrats and Slaves in the centre, WLC on the right flank and Rat Ogres on the left.
    I placed the Glade Guard on my left flank, facing the WLC, with the Noble in the unit. The Dryads took the centre, and the Glade Riders the right flank looking at the Rat Ogres' toothy maws.

    Turn 1
    I won the roll for first turn, and made a cautious advance. The Glade Riders shot the Rat Ogres, but failed to do anything. The Glade Guard were much more effective; two of the WLC's crew were turned into pincushions, and the third promptly fled.
    TC transferred three Slaves to recrew the machine, advanced the Rat Ogres, and left the rest in place. At this point, a nasty sticking point occurred. He wanted to fire the cannon, and I disputed this saying that it would take too long for the Slaves to get there. This was when it came out that this 'slave transfer' wasn't in the Skaven army book... it was something he'd been told by another Skaven player. We decided to say no more about it, and the Slaves were returned to their unit...

    Turn 2
    With the WLC out of action, the as-yet unbeaten Skaven army was looking a lot less intimidating. It looked even more so when shooting came after a general advance of my troops (ignoring a retreat from the Glade Riders to escape the charge range of the Rat Ogres) - the Starfire Arrows did their job, and the Slaves fled in terror from the shrieking darts. Once again, the Glade Riders failed to do anything to the Rat Ogres, but that didn't feel too important...
    TC failed to rally the Slaves, and they ran off the board. Advancing both Clanrats and Rat Ogres, the Ogres made it uncomfortably close to the Glade Guard. Without any magic or missile weapons, though, that was it.

    Turn 3
    Time to pull the master plan into action. The Glade Riders went at full pelt around the back of the Skaven lines, drawing a bead on the Warlord. The Dryads moved back to give the Glade Guard a clear shot at the Rat Ogres, and then it was shooting.
    The Glade Riders arrows either missed or failed to penetrate the Warlord's armour, so no action there. The Glade Guard peppered the approaching Rat Ogres with S4 arrows (lovely rule, Glade Guard Longbows), killing one and sending the other fleeing towards the board edge.
    With not much of the Skaven army left, and no casualties inflicted on the Wood Elves yet, TC failed to rally the Rat Ogre, and it vanished into the distance. The Clanrats marched towards the Wood Elf lines, ready for a charge next turn. Meanwhile, the Warlord quietly moved away from the Glade Riders shooting at him.

    Turn 4
    Offense is the best defence, and with that in mind, I charged the bloodthirsty Dryads into the Clanrats, hoping their Fear would cause them to flee. Sadly I had forgotten that they only flee from a Fear-charge if outnumbered, so the overgrown rodents would only be hitting on 6s. The Glade Riders lined up on the Clanrat's rear, and shot ineffectively at the Warlord.
    Combat was highly nasty - the Dryads ripped four Clanrats apart in return for one casualty. Sadly, outnumbered, out-bannered and out-ranked, they lost and fled, with the Skaven hot on their heels.
    *looks puzzled* I've got something wrong here, because then it was my turn. Maybe that combat stretched over two rounds...

    Turn 5
    The Dryads rallied easily, and turned to face the Clanrats. At this point I pulled off a three-way charge, the sort Wood Elves love. The Dryads went into the front, the Glade Riders charged the rear and the Glade Guard went for the flank. I inflicted eight casualties, he killed one Dryad. With just about every advantage in the book, the Wood Elves won the combat easily, the Skaven tried to flee... and were surrounded. The unit died very messily, leaving only the Skaven Warlord on the field. At this point, the bell went and the battle was over.
    Result: Wood Elf massacre

    Week five - upcoming
    Battles
    Skaven (TC) vs Wood Elves (me) - a grudge match, really. Plus TC was running out of opponents, and he knew that he'd be fighting me next week anyway... and now we'll be in MY terrain. He he... he's rolled a 5 for attacking woodland terrain, so one of his units will be put into reserves due to getting lost. Knowing him, his army will be the same. My list is similar to the previous one, but the Glade Riders have been replaced with Waywatchers, and I've given my Noble the Waywatcher kindred. This should be good...
    Other battles are yet to be confirmed.

    Expect the results at the weekend.


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  3. #2
    Senior Member Cairocopter's Avatar
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    Nice one. Empire did pretty well.
    Do you play chess? Join the chess clan! Also part of The Musician Clan

  4. #3
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    Week 5
    Battles
    Wood Elves (me) vs Skaven (TC) - result: see below
    Empire (AH) vs Lizardmen (SW) - result unknown (forgot to ask)
    High Elves (LP) vs Empire - result unknown

    Battle Report - Wood Elves vs Skaven - 500 pts
    Army lists
    Wood Elves
    Waywatcher Noble (Waywatcher kindred, Starfire arrows)
    10 x Glade Guard (+ Lord's Bowman)
    10 x Dryads
    5 x Waywatchers

    Skaven
    Warlock Engineer (Storm Daemon, Tenebrous cloak, heavy armour)
    20 x Clanrats
    1 x Rat Ogre
    1 x Rat Ogre
    3 x Warplock Jezzails
    1 x Ratling Gun
    2 x Globadiers

    Terrain
    TC had attacked me this turn, so we were in the thick of a forest. The table was split down the middle by a massive wood that almost reached his lines at one point. And he deployed half of it! *sigh*

    Deployment
    My Glade Guard were placed on my left flank, with the table edge on one side and the woods right in front of them. The Dryads were immediately on the right.
    TC made the most of his specialist army; Clanrats in the centre, Ratling gun and Jezzails to their right, a Rat Ogre on either side, and the Engineer just beyond the Jezzails. The Globadiers had got lost in the woods and went into reserve.
    My Waywatchers, accompanied by the Noble, were placed in the thick of the woods, ready to draw a bead on most of the Skaven line.

    Wood Elf Turn 1
    I won the roll for first turn, and advanced the Dryads and Glade Guard. I was worried about taking a charge from the right Rat Ogre on my Waywatchers, and they stayed where they were.
    Shooting took off nicely - the Waywatchers all hit, and got three lethal shots. A fourth failed his armour save. Then my Noble got in on the action, and scored the casualty necessary for the Starfire arrows to do their work - like, well, Skaven, the Clanrats pegged it. Unfortunately, this had an effect I hadn't anticipated... the Ratling gun and Jezzails now had clear LOS. This would be painful...
    Skaven Turn 1
    The entire Skaven line stayed solidly in place, the only action being the Clanrats miraculously rallying with a 3.
    Storm Daemon was dispelled easily, much to TC's irritation.
    The Jezzails aimed at the Dryads... and discovered they needed 7s to hit. TC didn't even get the 6s needed to start off with...
    The Ratling gun was decidedly more lethal. A total of 8 hits were followed by four wounds - only one of the woody monsters passed its ward save. Three casualities from one machine... they should ban those monstrosities!(

    Wood Elf Turn 2
    The Dryads moved forward cautiously, not wanting to go into the open or get too close to the Rat Ogres. The Glade Guard advanced into the woods on their side, and the Waywatchers moved down the forest line to come out opposite the Jezzail/Ratling combo.
    I kicked off shooting by peppering the Ratling gun with my Waywatchers. No lethal shots, but the thing died anyway. The Noble fired at the Jezzails, but although the shot was true, the big shield held and the Skaven were safe...
    Deciding that I didn't like the Rat Ogre on the right flank, the Glade Guard turned it into a pincushion by inflicting 5 wounds.
    The Skaven line was looking much less lethal now...
    Skaven Turn 2
    The Globadiers failed to arrive, and the Skaven line decided to stay where they were.
    The Engineer's Storm Daemon must have been feeling a bit flat, as I dispelled it with double 6s.
    The Jezzails again shot at the Dryads, and managed two 6s... before getting snakes eyes for the 7+ required. I think that TC may have got a bit irritated at this point...

    Wood Elf Turn 3
    The Glade Guard advanced again, and the Dryads moved forward again.
    Onto shooting, the favourite phase of any Wood Elf general... the Glade Guard forced the Clanrats to flee again with 4 wounds inflicted, and this time they went right off the table.
    The Waywatchers fired at the Jezzails, but that 4+ save stopped any wounds from getting through. The Noble fired at the Engineer, but the wound was saved by the Tenebrous Cloak.
    Skaven Turn 3
    The Globadiers again failed to arrive, and three units of the Skaven line were either running back for the swamps they came from or had been turned into hedgehog lookalikes. A little action arrived now: the surviving Rat Ogre charged the Waywatchers. The Elves shot away one wound, and passed their fear test... this should be interesting...
    Again Storm Daemon was dispelled, and the Jezzails failed to hit the Dryads.
    Onto combat. The Rat Ogre's claws ripped a Waywatcher apart, and the furious silvans inflicted 3 wounds in return, cutting the monster to shreds.

    Wood Elf Turn 4
    With only the Jezzails and Engineer remaining (and the errant Globadiers), my targets were running short. The Glade Guard advanced through the wood, and fired at the Jezzails. Glade Guard quantity prevailed over Waywatcher quality, and two Jezzails were blown away. The Waywatchers fired at the Engineer, but the Tenebrous Cloak saved the lethal shot that got through.
    Skaven Turn 5
    The last Jezzail tried to shoot the Waywatchers, failed the 8+ required, and gulped at the sight of the Dryads sharpening their claws in the distance. Storm Daemon was dispelled again (4+ on two dice, honestly...), and the Globadiers still failed to arrive.

    Wood Elf Turn 6
    The Dryads charged the Engineer, eager to taste rodent blood. The Waywatchers shot the Jezzail, and got a lethal shot through, neatly coring the shield and Skaven carrying the weapon.
    In a display of crap dice-rolling, I got five hits with the Dryads, then only got one wound. The Engineer failed to inflict anything in return, and just escaped their woody clutches.
    Skaven Turn 6
    The Globadiers finally arrived, and moved at all speed towards the Glade Guard. The Engineer rallied, to no avail; Storm Daemon was dispelled again.
    The Globadiers were just out of range with their globes, and were looking down the shafts of a lot of arrows.

    Wood Elf Turn 7
    This was sharp and not quite painless. The Globadiers were shot down in a hail of arrows, and the Dryads ripped the Engineer limb from limb. With no more Skaven units left, the game was over.

    Result: Wood Elf Massacre

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