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Roquet and I played a fun game the other day (in real life) using two armies that were relatively balanced to each other. Instead of posting the whole thing in one go, Im going to lay it down one turn at a time for comments on each turn. But theres no story or any of the other goodies so its kind of a semi interactive battle rep.
Roquet (winner of conflict Toronto) 's Wood Elves:
Highborn, Wild Rider Kindred, Steed, Spear of Killing Blow, Annoyance of Netlings, Armor
Noble, Alter Kindred, Helm of the Hunt, Hail of Doom Arrow
Lvl 2 Spellsinger, Scroll x2
Lvl 2 Spellsinger, Calaingor's Staff, Scroll
7 Wild Riders Full Command
Anathir's High Elves:
Lvl 4 Archmage, Ring of Fury, Silverwand, 3 Scrolls
Lvl 2 Mage, Seer, Jewel of Dusk
Commander, Steed, Barding, Heavy Armor, Enchanted Shield, Helm of Fortune, Sword of Might
Commander, Heavy Armor, Shield, Lance, Reaver Bow, Great Eagle
20 Spears, Standard Bearer, Champ, Warbanner
5 Silverhelms, champ, musicien
5 Silverhelms, champ, musicien
5 Dragon Princes wStandard Bearer, Banner of Sorcery
1 Great Eagle
Deployment: (4x4 Table)
enjoy... the next turn will come in 1-2 days, depending on the activity.
Awesome, this should be fun to read through. A wood elf army with little shooting and mostly skirmishers is probably easier to deal with for high elves.
I guess if I were in this situation, I'd take lore of fire with my archmage, and lore of life with the lvl 2. (unless of course WEs are protected against this.)
It looks as though you have the advantage, though I can't quite agree with your deployment. You have him heavily outclassed in magic, and his only shooting is his noble, and I think that it's a one use only item?
I would have probably deployed in a more defensive position, focusing all fire magic on the dryads, and ripping the treemen apart with the bolt throwers. Force him to come to you, whittle down the hard melee units, and then use your superior movement range to end it in a decisive charge.
Your eagle commander also looks as though he will last a while.
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first off, i didnt know he had hail of doom arrow on the noble. it cost me. big time.
as for the defensive game, i really couldnt do that either because i hardly had line of sight for anything. not cool at all. but i dont want to spoil it, im going to put turn 1 up tomorow.
Hey Anathir, this is the 3 sight that I have seen you post this battle, its all good though, did you finish the game?
High Elves got first turn. (for the record, for magic, the archmage took fire, and got all except wall of fire. the seer lvl 2 took both heavens thunderbolts. I cant remember what the wood elves got, but the only thing he ever cast was treesinging anyways.) The whole high elf army moved up, the mages ran through the woods, very far away from the alter kindred noble, but close enough to cast magic. I figured his alter kindred would have a ward save instead of the hail of doom arrow. Although ive read the wood elf book and memorized almost all the magic items i really screwed up my first turn good. In the magic phase, both thunderbolts were dispelled, but a fireball got through on the treeman which caused one wound (which doubled due to flammable)(also note that although the mages cant see the treeman in the diagram, they could in real life...its rather difficult to perfectly draw the battle field out.) The rbt took 2 dryads out from the third dryad group. Reaver Bow did ziltch.
The Wood elves also reshuffled their line. His first group of dryads advanced over the wood toward my helms. His eagle was placed to redirect my left helms as i had guessed, to stop them from charging the drayds. The treeman, first wardancer group and alter kindred jumped into the woods infront of them. The treekin, other dryads, mages and wardancers jumped into the other. The wild riders moved towards the centre of the line. In the magic phase, carlo proceeded to cast treesinging multiple times, too many for me to dispel. In the shooting phase, the hail of doom arrow was unveiled, and no surprise it evaporated my archmage. I deserved it. It was a foolish thing to put the mages there for the sake of an extra magic phase.
there it is ....enjoy
btw...i posted this on five sites. its alot of work, so i may as well put it on all the forums i go on too. asur. org asrai.org. warseer, librarium, warhammer.org
****I forgot one thing in turn one. The treemen used his strangleroot attack to kill the eagle from the commander and put a wound on the rider****
The High Elf egle charged the woodie one. And the dragon princes charged the third group of dryads. I was expecting the dp to break the dryads and overrun nto the treekin or wardancers behind. Anyways, the silverhelms on the right side advanced, while the unit on the left shuffled backwards. The spears alligned towards the centre. My uber magic phase
did nothing. the rbt layed it into the wildriders of course...at close range. they dropped 3. (but if they were magical rbt i would have killed 5 ). The reaver bow nailed a wardancer. In combat, eagle on eagle violence saw the high elf one break and run down the woodie one. And the dp and commander, in their grand charge killed a grand total of 2 drayads. They held.
Wood Elf Turn 2: The 1st dryad charged the eagle, which held. The alter kindred noble charged my silverhelm unit. Treekin charged the helms, which fled. For some reason, last turn i thought the treekin were completely in the forest, there was a part behind the terrain which i didnt see was outside of the forest. my fault. The treemen and wildriders moved into a new forest near the bolt throwers. The first group of wardancers moved towards my reaver bow. In shooting, the treeman tried the strangleroot thingy on my bolt thrower but only killed one crew. In combat, the dryads ate my eagle. The alter kindred killed two knights and broke em, but didnt run them down. My dragon princes and commander both whiffed, but my horsies came through and took out two dryads. They broke the drayds, but didnt run em down. Finally some good news.
High Elf Turn 3: The dragon princes charged the dryads, ran them down, and redirected into the first dryad group. The spears charged the drayds in the forest. both Silver helm units rallied. In magic, the lvl 2 lit up the alter kindred noble like a christmas tree, nailing him with a thunderbolt. I moved the chariots back to counter the threat from the wildriders. I emptied the bolt throwers into the treeman but failed to wound on the first and failing to hit with the second one. The reaver bow commander shot two wardancers. In combat, the dragon princes smoked on the charge, breaking the drayds, which ran off the board. The spears broke the dryads as well, but failed to catch them.
Wood Elf Turn 3: The treekin charged the silverhelms, failed charge. The wild riders charged the RBT, i fled, he redirected into the second one, i fled as well, he moved his full 18 inches, landing right in front of my chariots. The wardancers charged my reaverbow commander. The treeman moved towards my mage. His dryads rallied. Treeman misfired on his strangleroot attack. His other unit of wardancers moved towards my chariots. In combat, his wardancers failed to wound my commander, and i failed to wound in return. And of course, he broke and ran off the board due to being outnumbered.
High Elf Turn 4: CHARGE!!! The spears slammed into the dryads and the chariots charged the wild riders. The helms also charged the treekin but failed their fear check. My left silverhelms couldnt move out of the forest, so instead of getting rear charged by the treeman, they moved into the forest out of LOS. The dragon princes turned around to look for new foe! Nothing of worth happened in the magic phase. But in combat....the spears beat the dryads again, broke them, and this time ran them down. The chariots did a bunch of impact hits and completely wiped out all the wild riders, i won combat by 5 or 6 I believe and the Lord fled and was run down.
Wood Elf Turn 4: The treekin slammed into the silverhelms and the wardancers hit the first chariot. The other group of wardancers made sure to stay out of LOS of my spears and DP. His mages moved towards the forest with my helms so they can treesing it to death. The treeman moved around a little. In magic, all the silverhelms died from treesinging, and in the shooting phase my mage was stranglerooted good. My helms on the other side got punked in combat. The wardancers managed 3 wounds on the chariot, and somehow, the two crew,hit twice, wounded twice, and killed two. It held.
****We kind of screwed up on the turn sequence, so we ended up playing only 5 turns instead of 6****. the concluding turn and final result will be up soon!
merci de votre part
c'est une bonne idée
il semble intéressant
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Great battle report. I recently had a battle and have drafted up a battle report to post, but i would like to include maps as you did. How did you do your maps?