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Here's the report then, using my DoW list vs my friends "Bit of everything" Orc and
Goblin list. I've told it as a story with footnotes marked in square brackets 
to explain more esoteric thing in WFB terms.
My DoW list
Hastruble Parking: General barded warhorse, lance, heavy armour shield
Hisgo Parking: Paymaster heavy armour, shield, great weapon, cursed amulet
Kettle L2 wizard (light) dispel scroll
Zippo L2 wizard (fire) dispel scroll
20 Pikemen, full command (pk)
20 Norse berserkers, full command (nrs)
10 duellists + pistol (d1)
9 duellists + pistol (d2)
5 lt cav + bow (lc)
7 heavy cav barding sb (hc)
10 xbow (xb1)
10 xbow (xb2)
15 long drongs slayers (lds)
4 ogres, great weapon + champion (og)
My wizards rolled for spells
Zippo Fireball (of course) and the 2D6 S4 hits spell (can't remember the
Kettle Ptah's illumination (not very useful), and the one that gives the
enemy unit WS1 for half a turn (even worse!)
Black orc big boss
Orc boss on a big bird*
night goblin shaman
20 Orc boyz + shield (orc1)
20 Orc savage boyz + shield + tattoos (orc2)
20 Black Orcs + extra hw (borc)
20 golblin archers (gob1)
40 goblins + lt armour spears & shields (gob2)
40 night goblins + spears with 3 fanatics (ng)
5 savage orc boarboyz (bb)
rock lobber (rl)
3 trolls (tr)
small unit of squigs + herders (sq)
orc chariot (ch)
Most of his units had full command, but I'm not sure what magic items
* The big bird was just a great model he'd put his orc hero on. We gave it
M7, WS4 S4 T4 A3 I4 Ld5 and gave it +1 str on the charge. We costed it at 50pts
(a little too much probably) - should have given it a scaly save really.
Terrain ( as I looked at it) was a few hills on the rhs of the table, a wood and a village
in the middle and a hill on his basline towards the left. (H put his rock lobber there)
We were deployed (looking from my side of the table) as follows:
His heroes were with units in the centre
gob2 .. ch .. buff .. bb .. rl .. sq .. tr .. borc .. orc1 .. orc2 .. ng .. gob1
lc ... lds ... og ... hc ... dl1 ... pk ... dl2 ... nrs ...xb1 ... xb2 ... can
The duellists were deployed forward of the infantry blocks in a vain
attempt to screen the infantry from missile fire. His rock lobber being on a hill
put paid to that idea. Ah well.
My heroes were deployed in the centre, apart from zippo on the left
Surveying the field ahead of him, General Hastruble Parking smiled to himself.
Victory was assured, his cousin Hisgo had hired the best troops available - ogres
from the gladiatorial pits of Cathay; cavalry from the plains of c'wards; xbowmen
from tilea, who seemed to have some sort of experimental metal bows stamped
with the runes "AK 47" ; berserkers from the norse lands and even some
pistol-packing pirates (dwarven and human).
Hastruble saw the orc horde was still sorting itself out. Seizing the initiative he
ordered his troops forward.
While the crossbowmen unsuccessfully tried to work out how to use their unfamiliar
weapons, the duellists swarmed forward. On the left flank, the light cavalry swept
forward to begin an ineffectual harassing fire on the giant. The infantry advanced
steadily to the beat of their drums while the cannon thundered out its challenge.
Unfortunately the newly hired crew had omitted to load a ball. 
The wizards continued the run of excellent luck that Hastruble had been having,
Zippo had rushed forward and lay down a blistering barrage of fireballs ... which were
duly dispelled. Kettle looked desperately thorugh his spellbook for some spell that
might be of some slight use. 
The orcs moved forward into the trap that Hastruble had laid, forcing his
elite light cavalry into a panicked flight, while the orcish infantry moved forward
behindthe unit of trolls. The squigs faffed around at the back while the rock lobber
proved utterly useless, killing a mere quarter of the pikemen, who remembered they
had left the gas on at home and began to stream to the rear.
As his "elite" light cavalry fled off the field in disarray, Hastruble ordered a unit of
duellists to shore up his left flank, while the ogres and dwarves set themselves up
for a charge on (or to be charged by) the giant. The pikemen remembered that
Aunty Hilda had switched the gas off and returned to the fray. The other duellists
charged towards the night goblins, whose fanatics sped towards them, killing 3
and leaving themselvs well placed to charge into the norsemen and/or cavalry
should their frantic whirling take them in that direction.
The crew managed to load the cannon and got off a decent shot, injuring a troll
and killing a couple of black orcs. While one unit of xbowmen shot a fanatic into
tiny green pieces, the other unit unleashed a hail of lead at the savage killing
a quarter of them! More fireballs streaked across the battlefield, this time singeing
the chariot slightly.
The orcs came forward again, the chariot and giant crashing into the dwarven pirates,
who hurled abuse rather than shooting at the incoming greenskins  As tiny pirates
flew into the air and were crushed beneath the giant's club, Long Drong managed to
hurt the chariot. The remaining 2 fanatics charged into each other's arms like long-lost
brothers, removing themselves from the battlefield.
In the centre, the rock lobber managed another fine shot, but was deflected off course
by Gisgo's cursed amulet . In the centre, despite some squabbling, the orcs set up
for some funky charges and countercharges over the next few turns.
Despite the Giant's towering presence, both the ogres and duellists charged front
and flank, killing the giant while the dwarves finished off the chariot.
In the centre, the norse charged the trolls to their front, while the bold cavalry
were held up by a hidden ditch . On the right flank the cannon hang-fired and the
crew spent several minutes trying to coax the unfired ball out of the barrel so
they could reload. The xbow units shot again, this time killing 8 of the remaining
savage orcs. The trolls died valiantly, overrun by the berserkers who then crashed into
the Black Orcs. A barrage of fire spells killed a bunch of squigs, while the pikemen
struggled to return to the action.
On response, the savage orc boarboyz charged the ogres while the orcs and black orcs
charged the norse. The savage orcs hustled forward into charge range of the xbowmen
and then charged. The xbowmen decided to stand and shoot, but missed cleanly (for once).
The rock lobber missed (thank god!) The boarboyz were routed after their rubber spears
failed to injure the ogres and their boars only managed a flesh wound. In response
the ogres cut 3 of the boyz down then chased down the fleeing boars. In an orgy of violence,
6 norse and 4 black orcs died, as did the norsemens' lust for battle, although they
did keep fighting.
With the battle hanging in the balance, Hastruble urged his knights forward into combat
with the orc boyz, but only a few knights could attack, and they failed to kill
enough orcs, despite the orcs being blinded by Kettle's one and only spell .
The xbowmen (who had managed to hold off the savage orcs for a turn, fought valiantly but
had to flee, whereupon the savage orcs ran them down, following up into the still-reloading
More squigs died to fire spells and pistol fire, along with the common goblins, who were
killed by the combined efforts of the ogres and dwarves. Hastruble was unable to
restrain the knights, who fled from the central battle while the norse died under the
iron-shod boots of the black orcs. The pikemen just had time to jeer at the knights
streaming back towards their camp when they were attacked in the flank by the orc-on-a-bird.
The paymaster almost died after his cursed amulet attracted the final shot from the
T5 and T6
While the horsemen almost ran off the field, only rallying when Hastruble threatened
to withold their pay, Kettle was chased off into the Orc camp(!) by the orc general.
The rock lobber self-destructed while the pikemen were crushed by the remaining orcs.
The remaining xbowmen succumbed to the night goblins. As night fell, each army counted
the cost of the hard-fought draw. If Kettle had cast his spell on the black orcs ...
if the knights had caused more wounds, if the cannon had managed as many shots as
the rock-lobber ... if, if, if.
Next time, swore Hastruble, he'd defeat the greenskins. He'd just need to hire some new
Hope you enjoyed the write-up. Any comments gratefully received.
 This isn't a real item at all, it's just that twice in the game the rock lobber
deviated in the exact direction necessary to aim at the paymaster - hitting him the
second time (although the blow failed to wound).
 The cannon's first misfire
 I am never, ever taking a level2 wizard with the lore of light. The spells
I rolled were ... non-optimal, shall we say.
 Immune to psychology troops (like undead and LDS) may only respond to charges
by standing. Grrr.
 See footnote 
 My general failed his leadership check to charge fear-causing enemies. He
failed 4 tests (panic, rally, break, etc) during the game. On ld9!
 I cast the spell on the wrong unit. I should have cast it on the black
orcs. They would have caused fewer wounds and I could have won the melee.
Great battle report, enough to rival eagletsi (though it wasn't narrative)! Interesting seeing DOW fighting a battle report. Shame it was a draw though
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.