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Yesterday I had a couple of great battles against various opponents. The games were small, but I really enjoyed them.
1x Wargor: HA, GW
1x Bray Shaman
2x Battle Herds
1x Ambushing Herd
2x Warhounds (1 in Ambush)
2x Beast Chariots
Tomb Prince: GW
14x Tomb Guard
10x Skeleton Archers
Terrain: On my side of the table there was a forrest nearing the middle and another on the right. On his side (from my perspective) there was a hill on the right and a forest a bit off to the left of the middle.
Him: He had his ushabti on the hill, as were the skeleton archers and the heirophant. At the bottom of the hill to the left were the skeletons, then the tomb guard and then the chariots.
Me: I had my Chariots, hounds and furies on the right, one beast herd and the minotaurs in the middle, and another battle herd off in the left forest.
Turn 1 (Beasts):
Movement: I ran the left herd through the forest, everything moved up slightly, and I ran my furies off to the far right.
Turn 1 (Tomb Kings):
Movement: He moved his chariots off around the left forest on his side. Everything crept forward slightly.
Shooting: His archers fired and killed one fury.
Turn 2 (Beasts):
Movement: I charged his archers with my furies, hoping to overrun into his heirophant just behind. I blew the Bray Horn and the two squads came on, both behind the hill. I moved the left battle herd around into the forest on his side. Everything else stayed just out of his charge range.
Combat: My furies only did two wounds, and received one in return. They lost, and failed instability, wiping them all out. A poor effort!
Turn 2 (Tomb Kings):
Movement: Realising the chariots were in a bad place, he turned them around. He moved his Tomb Guard towards my left Beast Herd. He moved his skeletons up to face my ambushing Beast Herd. The Heirophant edged away from the ambushers. The Ushbati moved further up.
Magic: He moved his Tomb Prince into combat with my left Beast Herd.
Shooting: He shot at my hounds, and they fled.
Combat: His Tomb Guard ran into my Beasts, doing very few wounds. I did one or two in reply. He lost, and one Tomb Guard crumpled.
Turn 3 (Beasts):
Movement: I tried to charge the skeleton archers with my ambushing herd, but they failed. The Hounds also failed charging this unit. The two chariots tried to charge the Ushbati, but only one passed. The middle Battle Herd charged his Tomb Guard.
Combat: With the dismal amounts of chargers getting in, I wasn't happy. The Chariot killed one Ushabti, but taking two wounds back it lost combat and fled, with the Ushabti in hot pursuit. The other combat went exceedingly well. I got the Tomb Prince down to one wound, and the squads was nearly wiped out. I won by a lot, but he made a great test and lost no Tomb Guard.
Turn 3 (Tomb Kings):
Movement: He charged my ambushing herd with his skeletons, and they fled off the table. The Ushabti charged my other chariot, and it fled, failing its leadership test. The Chariots charged into the left combat.
Combat: His Tomb Guard and Prince and chariots held their own, but still lost combat. Nothing crumbled, but I was worried. And the right flank wasn't looking great, and they were a way away.
Turn 4 (Beasts):
Movement: I charged my Hounds into his Heirophant, and they passed their test!
Combat: They ripped him to shreds. The Tomb Guard and Prince were wiped out.
Turn 4 (Tomb Kings):
Crumblng: The Chariots crubmbled, one ushabti crumbles, the Archers vanish, 9 skeletons die.
At this point he called the game.
Result: Massacre for the Beasts!
A really fun game. Playing Undivided mortals up to this point I really see how Fear is just so good against low Ld armies. With Ld 7 half of my charges will fail, so half of my combat power is diminished. I was just lucky Undead aren't great at winning combat, particularly against Chaos. And if they do, they rarely outnumber, so auto-breaking wasn't a big issue in this game.
What was interesting is that charges and magic did very little in this game. All my magic was dispelled, as was almost all of his. And on the charge every army went badly. The only exception were my hounds (God love them).
Beasts of Chaos (4000)
Chaos Marines (3000)
oh dude his list was crap totally and utterly there is no way you would've steamrolled any tomb king player who knows what he's doing if you want a challenge i suggest you sit down and help him right a proper list or send lo's way and the tk forums to help him out cuz he made some huge gaming errors as well
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
What was so bad about his list Plague? Perhaps instead of tearing it down you could offer him some advice to give to his friend. I looks like around a 1000 points or so, it looks like he decided to go with an extra unit rather than another magic character, which may or may not have helped, But to me his list looks alright
Im not 100% sure, but I think the TK list is illegal. I thought you had to have atleast 1 preist & 1 prince? (which is why TK suck in small battles because they spend so much on characters).
Correct me if im wrong.
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
He lists a Tomb Prince with a great weapon and I assume his Hierophant is a priest though I could be wrong.
As far as the list goes it's really not that bad. He should consider giving his hierophant a cloak of dunes though as it's amazing for it's poitn value and makes the priest very hard to kill and allows it to maneuver out of LoS. Also I think Tomb Guard are nasty but moreso at high poitn values. At low points I'd get rid of them for more regular skelies or maybe even a scorpion.
Advice to the tomb king player: put your priest with a casket of souls on a hill surrounded by the ushabi, the arhcers and the tomb guard in a defensive formation. forget charriots. make sure the casket of souls is higher than the rest so can see the board.
If he had done this, you would have been massacred.
Casket of souls has the same effect of a banshees scream on all enemy units IN LINE OF SIGHT per turn, automatically.
With ld7 that would mean a lot of beastmen dying each turn before you even got to his defensive lines.
You played well except when you charged a unit of furies into his archers - what were you thinking man?! I play mortal chaos (Nurgle) most of the time and i'd never ever charge furies into a full unit - they are doomed if you do that as they have very low leadership so are likely to vannish in a cloud of smoke if they lose combat (which vs a unit they probably will). Never go below 7/8 furies in a unit either.
Next time your playing with furies, stick to attacking smaller sized units like artillery crew or small skimishers. In this battle I would have sent them in against the flank of his charriots as its his smallest unit. The furies would have probably won combat.
Also the essence of any chaos army, especially beastmen, are spawn. Get some converted and have them in your army. 2 count as one rare choice so thats cushty, i normally take my 2 headed chaos giant and 2 converted spawn in a 2k army when playing with my chaos.
How much does the casket of souls cost? Isnt it a bit much for 1000pts and can it only be used by lord liches?
Also if the TK player had given his hierophant a cloak of darkness he would have given you the run around. I think you played well (unlucky with Ld rolls) but he made some vital mistakes that cost him the game.
sounds like a fun battle, i think the TKs list looks fine, but the way it was used doesnt seem to have played to their strengths- although im no expert on TKs tactics.
i like the Beasts list although i agree with the poster who said about using spawn- i just feel it gives chaos armies flavour. For my beasts army ive recently bought the thing in the woods from the mordheim range which im converting/painting to be a suitably bestial spawn- its a great model for anyone considering a similar use- it would also make a great chaotic mount)
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
I'm not entirely sure if I picked this up from your Bat Rep correctly, but it seems that your oppoent was making LD tests after losing in combat to see how many models crumble. Undead don't work the same way as deamons, and you should have him read the laws of undeath again. The only time undead normaly take a LD test is when the model animating them dies and they start crumbling across the field, otherwise they never really check it aside from special situations and items.