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Hello, I played a battle last month against an elven force to test out my newly completed dwarf army. I have played dwarfs in 4th and 5th edition but this was only the third or 4th time I had played with them by this current edition, and it was a veteran player I was to face. The battle was very interesting so I have decided to type it up for you guys here.
It was a pitched battle 2000 points high elves vs 2000 points Dwarfs with a mission twist.
By the way, I write mainly in 'battle report style' but i like writing story style intros and conclusions, so I hope you like it.
Foamy green waves dashed against the wooden sides of the sleek elven ship as it smoothly cut its way through the deep waters of the central ocean towards the craggy western coast of the old world. On board the vessel, the glimmering armoured form of Commander Elthurian paced back and forth in frustration, his slim tall fom easilly kept its balance as the deck swayed to and fro with the motion of the sea.
Turning back to the starboard, his glimmering sapphire eyes fixed upon the still form of Eldraith, eyes closed in deep meditation as his mystical mind swam the currents of magic to focus on the troubles that awaited them in the old world.
"What is it you see? Have the short ugly ones reached the ruins yet?" the commander demanded in haste. For a long time the archmage sat motionless, seemingly ignoring the imputant commanders impatience. within the chasms and delves of his ancient mind, his soul flew free far away from his immortal formand the ship, high over the waves and passing over the black cliffs of the old world shores. Below him shambling forrests and rumpled green hills passed by, as did a smokey scattering of human villages of the realm known as Bretonnia, until his soul sight came to rest on a knotted hill of tumbled white ruins, overgrown by ancient gnarled trees. Long millenia had buried the Elven ruins since the sorrowful war of the beard long ago, which were now hidden under a living capet of greenery. It seemed that the magic infused within the ancient stones had protected its secrets all these years from the eyes of the short lived humanfolk who inhabited these lands that once blonged to the first spoken. The crystalline soul stone set into the carved stone of the vault which lay deeply buried under the ruins, had maintained a glimmering spell of disguise and warding these long millenia, until the spirit which had kept the seal unbroken had been ripped fromthis world for the next.
Now the magic was wearing away, and even as he watched, more and more of the ruins surface became apparant as the magical illusion melted away with the soul stones power dead. It would only be a matter of time before the humans, even with their simple and brutish minds, would discover what lay beneath, and already he and his fellow mages in the blessed isle of Ulthuan had sensed the greedy attention of the Dawi runsemiths dwelling in their mountain holds when the magic first began to fade.
Silently he cursed the day his ancient bretherin Tolthan had been slain. As long as the mage had lived, his soul stone had kept the buried treasures hidden and safe even though the old world had been abandoned after their defeat to the stunted folk long ago. The Druchii raiding party sent by the foul witch Morathi had claimed his life two moon past, doubtless according to the twisted plan of their dark kins cunning. Since the moment the poisoned blade of their accursed dark assassin had claimed the old mages life, the treasures of the old world were no longer safe.
As his spirit sight passed over the tumbled ruins wherein the powerful treasures lay, his sight flew eastward toward the distant blue mountains of the Dawi kin. Far below him a Dwarf army was approaching the ruins, its block formations of warriors and the mule trains of is artillery crushing the healthy grass of the land to mud as they marched resolutely forward...
Suddenly the mages eyes sprang wide open with alarm as he realised what had been kept hidden for these long millenia and now had been left without guard. Drawing a deep shuddering breath, the mage Eldraith found himself back onboard his elven ship speeding toward the old world and he sprang to his feet.
"We must make haste! Already the Dawi approach the ruins. Prepair you fastest riders for battle commander!" he panted, as he summoned the salty winds of the seas to fill the sails of the ship and speed it eastward.
"At all cost we must reach those ruins first!" he muttered in alarm. "If those Dawi get to the treasures before we do..."
"What?" asked the commander. "What lies beneath the ancient ruins of our forefathers that the Dawi must not have?"
The mage remained silent and did not answer, instead saving all his energy in blowing the ship faster over the crashing waves. Only his bright emerald eyes glowing with magical power betrayed an intense look of alarm and worry. The Dwarfs were coming...
1. Elven ruins: which ever army has a unit closest to the central ruins at the end of turn 5 gains +400 points victory points. The unit must be atleast unit strength 5.
If there are no units within 12" of the ruins, neither side gets the victory points and it is assumed that the treasures are discovered instead by the local Bretonnians in terms of the story.
2. Speed of the Elves: The High Elves automatically get the fist turn as they have hurried as fast as they could across the seas to reach the ruins fist.
2000 points High Elves:
arch mage on foot (lev 4)
mage on foot (lev 2) - placed in archer unit.
Elven commander on elven steed with lance an shield - in large unit of silverhelms.
6 Dragon Princes
15 elven archers
8 elven scouts
2 Repeater bolt throwers.
2000 points Dwarfs
Dwarf lord - axe has master rune of swiftness, 2 x rune of cleaving.
talisman has master rune of challenge. gromril armour and shield. - in warrior unit
Dwarf thane - rune of the brotherhood. great axe and gromril armour. - In miner unit.
Dwarf runesmith - master rune of balance rune of spellbreaking. gromril armour an great weapon.
- In smaller thunderer unit.
19 warriors - full command. all hav heavy armour hand weapons and shields.
15 Thunderers - shields and light armour. full command
16 Thunderers - Light armour
14 Miners - champion has rock drill. standard. unit has blasting charges. (begin off the board with underground advance rule)
bolt thrower 1- engineer. flakkson's rune of seeking, rune of penetrating.
bolt thrower 3 - engineer. rune of penetrating + master rune of immolation
bolt thrower 2 - engineer. rune of penetrating
grudge thrower - engineer. rune of penetrating + rune of accuracy.
Elven set up: the large unit of silver helms was positioned inth center led b their commander. to his left and right were smaller units of 5 silverhelms and on the ar left lank were the dragon princes. onthe right flank were the charrios and the archers led by their mage. The elven archmage positioned himself nearby behind a wood to avoid the shooting power of the dwarfs. the scouts positioned themselves in a wood on the center left of the battlefield near the dwarf lines.
Dwarven set up:
The large unit of Thunderers positioned themselves on a hill with a bolt thrower to their left and right. the third bolt thrower was set up to the right of the hill accompanied by the gyrocoper on the ground while the gudge thrower was to the left of the hill on the ground. At the base of the hill was the runesmith and his unit of thunderers, and to the right of them were the warriors led by their lord This hill was to the left of the center of my desployment zone, meaning that there were no dwarf units on the right flank except for the thid bolt thower and the gyocoper.
High elves turn 1.
The archmage moved into the safety of the wood while next to him the archers lead by the level 2 mage and the crew of the repeater bolt thowers remained still preparing to fire at the distant dwarf lines.
In the center the commanders large unit of silverhelms galloped forward accompanied on the left and high by smaller units of 5 silverhelm knights, their brilliant asur blue pennants fluttering from their silver lances in the coastal breeze. The elven scouts moved sleekly through the wood to its edge and climbed up into the high branches to get good longbow shots at the dwarfs close by.
(The small unit of 5 knighs on the right were now close to the central objective ruin.)
The dwarven magical defence poved too difficult for the elven magic to penetrate and no spells were successfully cast except the ring of corrin bound spell which killed a single warrior in the dwarf lords unit.
In the shooting phase both repeater bolt throwers aimed a the gudge thrower, but despite scoring a good many hits, most struck the machine, failing to damage the construct, and only one dwarf crewman was killed. The elven achers targetted the crew of the bolt thrower on the far right, but their sleek arrows failed to cause an damage or kill any crew. The arrow fire from the scouts managed to slay a crewman on the left bolt thower stationed on the hill next to the thunderers, but all the other arrows either failed to wound the tough crew or scattered hamlessly on the steel war machine.
Turn kills: 1 dwarf warrior to magic.
1 grudge thrower crew, 1 bolt thrower crew to firepower.
Dwarfs Turn 1. The dwarf lord and his unit of warriors marched forward toward the central unit of silverhelms led by their commander while the gyrocopters pilot flew his loud chugging machine to the right flank toward the wood in which the elven achmage was hiding. All other dwarf units held firm like mountain boulders.
In the shooting phase, the engineer of the grudge thower calculated correctly but the granite slab veered off course slightly despite the runic inscriptions of accuracy on the machine, and so the gigantic missile only just clipped the elven commanders large silver helm unit, crushing one elven knight and his steed to pulp. Bolt thrower 1 targetted the elven charriot furthest to the left, shooting a glowing runic steel bolt straight and true to smash the charriot to pieces, destroying it utterly and sending bloodied elves and horses tumbling through the air in cloud of wooden splinters. The second bolt thower aimed at the other chariot but missed, the engineer cursing into his beard and tearing at his hair as he rearranged his calculating instruments. Making a prayor to Grungi, the third bolt thower targetted the remaining charriot and smashed it to splinters in an explosion of wooden fagments, the incredible runic strength of the bolt proving too much for the shoddy elven construction to bear. Turning their attention away from the dusty debris of what remained of the elven charriots, the thunderers followed the runesmiths orders and unleashed a hail of lead shot at the small silver helm unit on the left, killing two of the riders. Unsatisfied, the runesmith grumbled and ordererd the back unit to target the surviving three knights, and in a smokey explosion of noise and wizzing bullets, all three knights and their steeds fell, riddled with bullet holes as their armour was easilly penetrated by the power of the dwarf-designed black powder weapons.
Turn kills: 2 elven charriots and 6 silverhelms to shooting.
Elves turn 2. At the start of their turn, the dwarf lord summoned the power of his master rune of challenge against the commander and his knights. Locking his gaze on the dwarf lord, the elven commander suddenly knew dout and fear, but his relative youth overcame his fears and he charged his cavalry into the dwarf warriors with lances lowered. Following swiftly behind the smaller unit of silverhelms wheeled to position themselves ready to charge the warrior unit flank next turn to aid their commander and his knights. The dragon princes galloped toward the lone bolt thower on the dwarfs right flank ready to make an easy kill of the crew and get behind the dwarf missile and artillery lines. The archers and the repeater bolt throwers both stayed fim once more, content to lend misile support to the knight units from afar while the scouts remained on the edge of the wood where they could slay more artillery crew.
The magic phase this time was better, as a successful cast of flames of the phoenix slew 4 dwarf thunderers from the unit at the base of the hill and a bolt thower crewman was burned to death by nother of the high elves potent spells. No other spell broke through the dwarfs magical defences however.
Both repeater bolt throwers targetted the gyrocopter with multiple bolts, causing two wounds collectively on the odd Dwarven flying machine, hot alcoholic fuel and hissing steam pouring from its damaged engine. The archers attempted to kill the pilot, but their arrows simply pattered harmlessly from its sides and tghe pilot leered down drunkardly at them shouting uncouth abuse, leaving the gyrocopter dangerously close to the elven archmage. Once again the scouts targetted the grudge thrower crew and this time their accuracy proved deadly two of the crew were killed, leaving only the engineer left to work The huge machine surrounded by the bodies of his fellow crew workers.
As the silverhlms crashed into the shield wall of the dwarf warriors, the commanders look of victory changed quickly to shock and fear as the dwarf lord leaped from the front rank in blur of whirling axes before even the lances of the charging knights could strike. Before the commander could even raise his shild, the lords axe was buried deeply in his chest in spray of watery elf blood. Before their commanders body could fall to the ground another knight fell headless to the furious axe strokes of the dwarf lord while the silverhelm captains lance glanced harmlessly off the dwarf lords gromil mail amour. The crashing hooves of the elven steeds and the lowered lances of the knights slew two of the dwarf warriors, and one more elven knight fell to the ground and was beheaded as his steeds legs were chopped away from bneath it. In the face of such deadly martial power, most enemies would flee in panic but the bravery of the silverhelm knighs shone through and they drew out their glaming swords, ready to sell their eternal lives early to stop the dwarfs reaching the elven ruins.
Turn kills: 4 thunderers 1 bolt thrower crew from magic.
2 wounds off the gyrocopter, and two grudge thower crew from shooting
1 dwarf warrior in combat
The Elven commander and 2 silverhelms.
Dwarfs Turn 2:
From below the ground burst the miners covered in clods of earth an faces darkened by soot gripping their pick axes with determination next to the surprised unit of dragon princes. At the front of the unit their leader held a great steam alcohol powered diamond studded heavy rock drill which he held spinning murderously pointed toward the knights.
With their lord and his warriors in combat with the now dead commanders surviving silverhelm knights, the only other movement was the gyrocopter which flew over the forrest next to the side of the repeater bolt throwers to blast both machines crew with shrapnel gun.
All 3 bolt throwers targetted the left repeater bolt thrower. One struck crew elf, killing him instantly and pinning his skewered body against the ground while the other bolt struck the machine with runic power, destroying the elven construction in an explosion of sharp wooden fragments which diced the remaining crew elf. The gyrocopters shrapnel gun slew both of the crew of the other repeater bolt thrower and 3 archers from the nearby unit who were caught in the blast. On his own the engineer was too busy loading the grudge thower to fire this turn and so to save him from the arrows of the elven scouts, those thunderers in both units who had the wood in their arc of fire blasted the trees in a hail of bullets, and three scouts fell lifeless from the branches they were perched in.
In combat the dwarf lord cut down three elf knights before they could strike and in return one dwarf warrior was crushed under the hooves of an elven steed. The sheer killing power of the dwarf lord broke the surviving knights resolve and they fled galloping away, with the dwarf lord and his warriors slowly pursuing after them.
Both repeater bolt throwers and their crews, 3 archers, 3 scouts from shooting
3 silverhelms in combat 1 dwarf warrior killed in return
Elves turn 3:
The small unit of 5 silverhelms charged into the flank of the dwarf lords unit while the surviving 4 silverhelms from the dead commanders unit rallied and turned once more to face the dwarf lord and his warriors. The dragon princes chose to ignore the miners who had just dug their way onto the battlefield nearby and lowerred their lances at the crew of the bolt thrower on the dwarfs right flank and charged.
In the magic phase the march mage destroyed the gyrocopter with flames of the phoenix but no other spell got through the dwarfs magical defence.
In the shooting phase the archers slew two dwarf thunderers while the surviving scouts finally killed the engineer of the grudge thrower in a hail of arrows from the tree line of the left wood.
In the combat phase the charge of the elf silverhelms killed two warriors and their armour proved too difficult for the remaining warrior to pierce with his axe, but the presence of the dwarf lord made them hold firm. the dragon princes lowered lances skewered two of the dwarf crew while the third was tampled under the hooves of the horses. Only the engineer was left alive, but strangly he was grinning at his victorious enemy. Before the dragon prince champion could hout a warning, the engineer tune around and struck the bolt thower from the underside three tims at an acute angle, and the war machine exploded in a roaring cloud of wooden splinters and steel bolts, taking three of the knights with it.
NOTE:don't you just love master rune of immolation - he fell for the trap!:w00t:
Turn Kills: Gyrocopter destroyed by magical fire.
Grudge thrower engineer, 2 thunderers, 3 bolt thower crew, 3 dwarf warriors
3 Dragon princes to master rune of immolation
Dwarfs Turn 4:
After witnessing the cataclismic explosion of the bolt thower nearby the miners charged the surviving thee dragon princes in the flank. With th dwarf lords unit incombat with silverhelms lodged in its side there was no further movement.
In the shooting phse the combined fire of both thunderer units slew all but one of the remaining scouts hiding in the trees while the two surviving bolt thowers targetted the distant elven achers. One missed but the other struck, killing two archers, their bodies skewered together on a bloody steel bolt.
In combat the elf silverhelm knights killed another dwarf warrior and in return one knight was slain by a clanman warriors axe blade, but they held firm. The miner champion drilled a fist-size hole into one of the barded elven steeds, causing is rider to tumble to the ground to be slain by the picks of the miners and another knight had a steel pick lodged in his chest. Even this was too much for the lone survivor who, being covered in the blood of his fellow proud knights lost his courage and fled.
4 elven scouts, 2 archers from shooting
1 dwarf warrior, 1 silverhelm knight, 2 dragon prince knights in combat
Elves Turn 5: The surviving 4 silverhelms from the dead commanders unit charged suicidally into the front of the dwarf lords unit to buy the elf army time and prevent the dwarfs getting nearer the ruins. The lone surviving dragon prince having fled away from the miners rallied and could only watch the silverhelms hopeless but brave battle against the dwarf warriors and their lord.
The elven archers led by the level 2 mage marched forward so that they were within 12" of the ruins and could claim those victory points of the objective.
In the magic phase a massive concusion tore through the body of the archmage and he fell to the floor bleeding but still alive as he tragically miscast, but flames of the phoenix was cast by the level 2 mage on the thunderers unit at the base of the hill, burning another 5 alive in magial flames.
In the shooting phase, the archers fired at the thunderers who had just felt the wrath of the elven magic ability, and killed another with an arrow through the eye.
In combat two of the elven silverhelms were cut down by the dwarf lords axe, but their charging lances of the remaining two killed two warriors while the hooves of the knights steeds buried in their flank killed another with no kills in return. Led by their lord the dwarfs held firm and passed the brak test much to the dissapointment of the elven player! Note: at this time there were 9 warriors and their lord left, so only on needed to be killed for it to be below half strength!
Turn kills: 5 thunderers from magical fire
1 thunderer from shooting
2 silverhelms, 3 dwarf warriors
Dwarfs Turn 5: The miners marched towards the central ruins.
In the shooting phase both thunderers targetted the elven archers, killing 5 of them under a hail of hot lead bullets. (NOTE: There were now only 5 archers and a level 2 mage left in the unit)
The only bolt thrower of the two that didn't have its line of sight to the archers blocked fired but missed!
The engineer would be dying his beard orange tonight...
In combat the lord slkew the last two knights of the commanders unit inthe front, while one warrior and on silverhelm was slain in the flank battle. With that the last of the silverhelms fled and the game came to an end.
Turn kills: 5 elf archers, 2 silverhelm knights, 1 dwarf warrior.
Game result: draw!
Argh! That was a lot closer than it looked like despite the fact most of his army had been blasted into streaks of gore, and because of that the elves managed to scrape a draw. The high elf player had successfully managed to stop me advancing within 12" of the ruins in the center by sacrificing his silverhelm units against my lord unit and typiong him up as he chopped them to pieces. My miners were marching toward it but were just too far away to be within 12"at the end of turn 5. Also in my last turn I targetted the archers with all my shooting to take them below unit strength 5 needed to claim the 400 victory points of posessing the ruins according to the scenarios specialrules, but I killed only 5 archers from the combined fire of both thunderer units and missed with the bolt thrower, leaving the unit on unit strength 6! Because of that the elf player claimed possession of the ruins and the 400 victory points.
The combat against the silverhelm and the warriors not only stopped my lord unit getting ithin 12" of the ruins, it also ended with my lords unit of unit strength 9 - yup you gussed it, 1 point below half strength!
Because of this and the points of his surviving archmage, the elves scraped a draw despite being minced by my firepower. I didn't mind though as it was a really great game, I hope you enjoyed reading the report.
"Stand your ground, do not let them pass this archway!" commanded Eldraith in a weak voice as the wounded mage hurried down a half tumbled own stone passageway into the darkness of the elven tombs beneath. The miscating of his spell in the battle had sourly wounded him and now he hobbled down the steps clutching his side where the magical force had broken some ribs.
His bother Angolin, a lesser mage, and the suriving six archers in his command positioned themselves amongst the tumbled stones of the ruins near the entrance way, drawing their long bows back with notched arrows ready to shoot at the first dwarf who tried to enter. The mage Angolin busied himself forming a magical barrier around the ruins which should slow down the dwarfs if only for a little while to buy Eldraith time. The elven army had been utterly decimated, but thanks to the brave sacrifices of Commander Elthuian and his silverhelm knights, they had reached the ruins first. In the distance the approaching dwarf lord and his warriors were stomping angrilly toward them, yelling blood oaths and harsh insults in their fury while only one of the noble dragon princes who survived, along with a meager few silverhelm knights, galloped to intercept the dwarfs before and sell their lives dearly to protect the archmage.
Holding forth his slim bloodied hand glowing with magical light, Eldraith lit his way and moved swiftly through the dark corridors which hadn't echoed with footfalls for many long centuries. Above his head, through the layers of rock and earth, he could hear the angry shouts and war cries of the dwarfs as they advanced under fire from the archers, getting closer with each heartbeat. Turning a corner, Eldraith entered a stone chamber that shimmered with magical blue light. All around the chamber were piles of ancient elven silver frombefore the time of the War of the beard, and heaps of golden and crystal jewels of the most exquisite beauty. On the walls were racked gleaming elven swords and glimmering elven mail shirts of gromril made by dwarf smiths in a time when Elf and Dwarf named each other friend. They glowed and sparkled brightly, undulled by the passage of countless years by the magical power within them. Trembling with relief, the archmage ignored all the treasures and wonders about him for they were little but distractions to the true treasure in the vault. Stepping over piles of priceless shimmering jewels without a second glance, the mage walked straight to a plain undecoated silver box atop a dusty plinthe, and opened the casket. From inside he lifted out three paper scrolls preserved by the magic of the box, two of which were ancient poems written by the hand of the earliest elf to awaken in this world speaking of the glory of speech and describing the first ever sunrise of the wold. The third scroll, written in the elven runic script, was the unimaginably powerful command of unravelling... with this the seas could be parted and the mists that hid the blessed isle could be raised a a single command. It was the key to Ulthuans' gates.
From above, there came the sounds of crashing metal and the metalic clashing sounds of blade on blade. One by one th death ail of an elf sounded until after the sixth had passed a concussive trembling shook the vault as Angolin fell to the axe of the dwarf lord.
Sighing with relief, and with a sad smile on his ancient face, the archmage Eldraith read the last verse of the first poem to ever be written on this world, and with glistening tears in his eyes he spoke the words of destruction. In that moment the vault was filled with roaring flame, and in the split second before he and the scrolls were burned to cinders, Eldraith thought of the beautiful words of the first poem than no other eyes would ever read, and how, in the midst of the destruction, the blazing fire around him might have looked like the first ever sunrise written by the first speakers in days of old.
He died with a smile.
Thanks for the report slythra
Good to see the game result was a draw. Hopefully this will shush those pesky "dwarfs are overpowered, HE are underpowered" type
Aren't silver helm units supposed to be at least 8-warriors strong?
Apart from that, brillint, I really liked the editorials.
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3
Your welcome guys , i enjoy writing fantasy - part of the reason i got into this hobby.
Well as far as i know silverhelm units can be 5 but i am usually too trusting in games, and I don't own the high elf book, so maybe he was fielding less than minimum. I don't really mind to be honoust. Besides GW are far, FAR from perfect when writing rules (in fact i think a lot of the team at HQ needs to be changed as some of the current rules are ludicrously imbalanced - the Orion teleportation trick and the mark of Tzeench as prime examples) so they should be treated as guidelines IMO.
I currently have 2 complete armies: dwarfs, which i find are a bit too easy to win with, and chaos (Nurgle) which I find are really difficult to win with.
So I am in the middle of collecting my third army - vampire counts (Lahmian bloodline) which i hope will give me half wins and half losses as thats the kind of gaming i like best.
So i'll write up the reports of my first couple of games with them at my local GW store.
p.s. i forgot to reply to this point:
"Good to see the game result was a draw. Hopefully this will shush those pesky "dwarfs are overpowered, HE are underpowered" type "
Well... I actually agree with that. Read through that report, he was EXTRMELLY lucky to scrape a draw, and if it hadn't been a special scenario he would have been obliterated.
In my experience as a gamer collecting since end of 3rd edition and playing both elven and dwarf armies since then, dwarfs are now more powerful than they have ever been - thanks largely to engineer choices not counting as characters, as well as their rune selection.
I think dwarfs are the most powerful army in the whole game by a wide margin. No longer does slow movement and slow initiative matter, because the firepower of dwarf weapons (+1 to hit on dwarf handguns - ouch!) and their runic artillery allows you to always utterly dominate the shooting phase, there is no oher army which even comes close.
Enemy take a dragon? no problem - 3 runic bolt throwers with flakksons rune of seeking , engineers and runes of penetration will probably kill it in the first turn assuming he dosen't set it up behind a wood at the start of the game. And those 3 bolt throwers count as 1 and a half special choices at a points cost much lower than a dragon.
(eye of Tzeentch is a problem - grumble - but i usually still manage to reduce a tzeentch dragon lords chaos dragon to half wounds in turn 1 even with the accursed 3+ ward.)
Also you now have the option of rangers and miners to attack the enemy head on and in my games they usually get charge moves in. I read a list over on bugmans which had 2 units of 25 miners and a unit of 30 rangers with throwing axs - so that the rangers appear from behind and use s4 thowing axes,and then the miners with seam drills attack both rmis lanks while the rest of the dwarf units pour firepower into the center. Thats a swift attacking force which is very difficul to survive against using the new list, just one example of why slowness no longer bothers a dwarf player.
so sorry, but i do think dwarf are overpowered - and im a dwarf player saying that!
I can rally comment on if high elves are underpowered, as i havent collected them ince 5theidtion. But I have played with dark elves in this version (DE AND HE ARMIES ARE SUPPOSED TO BE BALANCED SO THEY ARE EQUALLY POWERFUL) and they have some very powerful abilities, especially magic and their monsters. So if high elves are similar id say they aren't underpowered, but they simply need a slightly more skillful general to use them.
Some amies are like that, for example tomb kings needs a very skillful general to use effectively, a beginner would probably complain they are underpowered because he would lose all the time with them. Perhaps this is why elf players complain so much
Infact the only problem with a dwarf army is that the lords are too good - the enemy never gets into combat with them because they are too afraid! A wise dwarf player can of course use this to his advanage by placing a dwaf lord with few or no runes on a far flank, and the enemy will be 'herded' to the opposite side where they find themselves in a killing zone of your artillery and missile units. Seriously, most players ive faced would prefer those chances than sufffering the fate of a dwarf lords rune axe. Its a good bluff as you save the 125 points by not givin the lord runes, and that has worked for me, because everyone who has ever played dwarfs in battle knows its suicide to go head to head vs a dwarf lord.
Apart from one or two special characters available, the only character id ever try attacking a dwarf lord head on with is a chaos lord with hellfire sword and helm of many eyes who would mince a greater daemon in a single turn quite easilly, and even then i'd still be worried!:rolleyes:
But frankly in that battle, if i hadn't given the high elf player a chance by using the special scenario rule which allowed him to narrowly scrap a draw, i'd have utterly crushed him by turn 4 simply with dwarf firepower and have probably got a massacre result. i noiced that if his knights didnt kill my artillery crew on the charge turn, they actually found it hard to kill normal unarmoured t4 dwarf crew without their lances and often end up stuck in combat with one or two artillery crew for a few turns because they're so weedy.
LOL, pathetic elves!
Last edited by slythra; November 12th, 2006 at 12:10.
Even though I was rooting for the dwarfs (stunties FTW!), I'm kinda glad it was a tie, both parties were happy (I hope :tongue
-The God of all Machines
I like reading battle reports that were draws. It means both players played well and did the best they can. Also the final turn is very interesting as players are working out how to get as many VPs as possible.
I dont like reading battle reports where you can tell its gonna be a massacre from turn 2. I remember reading a battle report that was bretonnians versus all goblins. Knights charged in turn 2, goblins lost, fleed and never rallied, all of the goblins ran off the table due to panic. What a boring game!!