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Azamai, the one eyed Eternal, gazed out to the battlefield, her black locks fluttering in the wind. The Empire forces built themselves up, the Hellcannon and Mortar wheeling into position. The troops mustered in their war call, in their greater numbers.
“Azamai, we are ready.” Reported the three nobles, a Wardancer, Waywatcher and an Eternal Guard. The General Eternal Guard, bowed his head in reverence to the older veteran elf. It was true, he outranked her, but she was far the greater master at the double-ended spear.
“I do not think we can win this fight.” Muttered Azamai. “Our troops are far inexperienced for this battle. We also have a disadvantageous terrain to face.”
“But we need to fight.” Insisted the young Wardancer Noble. “If we do not, we will lose the sword of Korari.”
“We need this battle to give our forces enough time to retrieve it from the greater Empire force in the valley.” Continued the Waywatcher in the shadows. “If this force reaches its allies, our fight over the sword will be lost.”
It was true, not so far away, the sounds of cannons and eagles could be heard as the larger Wood elf and Empire armies battled for the mystical sword. The sword of Korari was of like no other, always sharp and unmatched in beauty. The sword was passed down from each chief Wardancer, a priceless heirloom. Without it, there would be no chief wardancer for the house of flames. It was lost during an ambush after the last chief wardancer fell.
The House of Flames was a clan of wood elves who were regarded as outcasts to the Nobility, but nonetheless allowed to reside in the forest. They were elves who had lost home, family and pride in fire and sword of the Skaven and they blamed Orion and Ariel for their misfortune, denouncing their names as the King and Queen as they denied them reinforcements in their time of need.
Despite the fact there were many spare forces around the Oak of Ages, the King was reluctant to ease any defense over the sacred tree as rumors of Beastmen were on heightened alert, but was later grieved at the decision as he saw the great green flames over the borders of his realm. He offered to build new houses and halls for the survivors, but they declined, vowing return only to the land they were robbed of, even if they had to wait centuries before the land healed from its sickly wounds by the plague rats…
Azamai sighed, placing her hand on the young wardancer’s head. “You are young and reckless Maira. A sword is not worth a life.”
“But this battle is worth many.” Retorted the younger elf. “Our kin are already in battle. We must protect them from this attack from the rear.”
Azamai conceded. “Then it is decided, with much regret, that we will meet this enemy head on. Prepare the attack!”
“With pleasure…” smiled the Waywatcher, and she slinked off into the darkness.
…Heh-heh-heh! I really looked forward to this match so I could test a new tactic. Despite the fact I lost, the tactic worked like a charm. Everyone in the store was quite impressed too. I don't know if anyone else knows this tactic, but I felt really proud about using it. If used right, I'm sure I could have won alot sooner.D = Halberdier Detachment = 5 in each unitWP = Warrior Priest = 2
Halberd = Halberdiers = about 4 ranks
Swords = Empire Swordsmen = about 4 ranks
SH = State Handgunners = 10
HC = Hell Cannon
M = Mortar
OR = Out Riders = 5
GG = Glade Guard = 16, no banner or musician
EG = Eternal Guard = 20, with musician, standard, champion and +1 Noble Eternal Guard with Starfire arrows
WD = War Dancer
WW = Way Watcher with Blight of terrors (Heh-heh!)
My third battle EVER! I really made some terrible mistakes after my initial success, but I learnt well.
As you can see, I purposely put a forest on the other side of the table. My opponent immediately thought scouts, so parked his generals nearby. BIG mistake! I was really afraid of the Mortar and Hellcannon, so I hid my Glade Guard behind a hedge in the corner. BIG mistake! I didn’t know how mortars worked at the time.
Dryads moved forward towards the hell cannon with the Wardancer using them as a shield. The Eternal Guard positioned them selves to counter any charge by the outriders. That was another mistake I made, but I was still very afraid of the Empire wmds.
My Glade Guard remained motionless, still afraid of the cannon and mortar, waiting for something to get in range.
This was when the fun began…
They fled… The Empire general fled off the table in fear of my terror causing Way watcher (Thanks to blight of terror spites combined with forest stalker ability), with the two Battle Priests just out of range. The Hellcannon crew fled towards the centre of the table, followed by the swordsmen, Halberdiers and one detachment. My Waywatcher then gave a lethal shot, bringing down one of his Battle priest just to add insult to injury. Much of the store was in shock.
His turn consisted of much rallying, all with success, and a shot with his mortar which (thanks to his last battle an hour ago against skaven) was spot on the mark, killing four, causing panic and sending them off the table. His outriders failed to wound the dryads thanks to very sad dice rolls.
So he lost his general, a battle priest and the formation of his army, and I lost my entire unit of archers. The store clerk agreed; it was a see-saw match.
My Eternal Guard swiveled to face the outriders, my Noble Eternal Guard shot with his starfire arrow, but failed to wound, rolling a measly two. I hoped to frighten the Outriders towards the EG with my WW for an easy kill, but things weren’t going to be that simple.
It was a long march to the other side of the forest for my WW, so it would take another turn before I could go ‘boo’ behind their backs.
My Dryads immediately charged the recently rallied swordsmen, but thanks to their fear causing ability, meant that the men fled before I could reach them. Now I was in a pickle…
The Halberdiers and their detachment flanked my dryads and stomped them down. My dryads never seem to get far in my battles (Numbering 3 now). The outriders also killed two Eternal Guard. His last battle priest failed his courage test when trying to charge my WW, who shot and failed to wound an outrider. His swordsmen failed to rally and continued into the forest.
This was when my strategy fell apart.
My WD charged the Halberdiers, in an attempt to buy my EG time to prepare for a charge. But I was just really reckless, and I soon realized I would be open to a major pounding if I attempted to swivel my EG, from the outriders and the hell-cannon, whose crew had returned. My Noble Eternal Guard failed to wound again. My Waywatcher, feeling quite proud in frightening the outriders into a quick trot, foolishly charged the Mortar crew, who was beaten to a pulp by their powder sticks and ‘how to use a mortar’ manuals.
My Wardancer didn’t stand a chance, despite one kill. She was cut down and the Halberdiers went straight on to flank my Eternal Guard! With only one unit plus general left, I knew I couldn’t win the match, even as he did lose another unit as the swordsmen fled off the board.
Even flanked, the Eternal Guard showed their mettle, destroying the Halberdiers with only three loses. His battle priest made his slow way to join the battle. Another smack-on-target mortar shot and the first pellets from the Handgunners put an end to all hope, killing six more of my Eternals, including a wound to my general, but they stood their ground. His outriders rallied, to my horror, behind my unit but out of charge range.
While my Eternal guard charged towards the isolated detachment of Halberdiers, my
General left the unit to try and cause panic on the hand-gunners with a starfire shot in a ditch effort for victory. However, I forgot the shooting rules and marched my turn towards them. He was gunned down and I really felt stupid.
My Eternal guard, after running down the detachment (Which bought me time against his missile units) suffered another mortar hit, with five casualties. This left me with five models against his outriders and Battle priest who hemmed me behind the hedge.
In the end, I managed to kill two outriders (Who passed leadership) before the end of the match, where I was left with my champion and standard (This particular champion model has never been killed in battle before).
We agreed it was a minor victory for the empire, as I had also captured a standard from his halberdiers. We both lost two units, but he still had one hero left.
His Hellcannon only had one shot, I forgot to mention. It was a dud. He only assembled it yesterday and it had proven just about as useful as diarrhea in his two battles that day.
Azamai opened her eye. The Eagle checked on her and continued to look forward towards the mountains as it carried her from the battlefield. Groaning, she clutched her side, which had been badly kicked by a horse. Her double edged spear was broken by a hammer stroke.
“You did well Azamai.” Said a voice from below. She looked down and saw a member of her house holding the sword of Korari. “The battle was lost, but the victory was ours.”
“How many survivors?” asked Azamai.
“Only you and your standard bearer survived. We rescued you in the midst of the humans. It was very close.”
“And how many from your force?” but she had already flown ahead.
Azamai looked beside her and saw the banner carrier being cradled by another eagle, unconscious but still carrying the standard of the House of Flames in her tight grasp, the red and white cloth rattling in the wind.
It was the last thing she saw before she drifted into a long needed sleep.
Last edited by DavidWC09; January 20th, 2007 at 02:52. Reason: added paragraph breaks
Sorry about calling the Battle Priests 'Warrior Priests'.
DAMMIT! Sorry for saying 100pt instead of 1000pt too!
Last edited by Sammy the Squib; January 18th, 2007 at 15:45.
i always think that its best to lose your first half dozen games of warhammer- you will learn far far more that way!
very enjoyable battle report- and dont worry about the battle priests thing, i knew what you meant.
Very nice prologue, epilogue too- good luck in your next battle!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
Argh! So I have to loose another five battles? Noooo! lol
Yeah, losing is the best way to learn. I really should have advanced my army together side by side instead of mingling behind. I'm pretty sure my GG would have been able to cope with the Hand gunners and my EG the other units with aid from my wardancer. The hellcannon and Mortar I would be able to stall or render useless with my waywatcher.
The waywatcher tactic is just too good to drop and I'll probably use it whenever I get the chance from now on. If I had been lucky, the first turn could have ended with his swordsmen and hellcannon crew fleeing into my dryads. That would have been a great first turn.
Thanks for commenting on the army fluff as well.
PS Thanks Stonehembley for editing my posts
Movement is everything in WHFB, and a quick but fairly fragile army like WE's arent best being static, also, as Mortars have a minimum range you want to get in close with them, artillery crews dont put up much of a fight!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
Welcome to LO, AsraiFlame and brilliant battle report!
It had some of the best-written fluff I've read in a while, though I now have an ill feeling towards my Wood Elves. They'd rather have their precious sword back than keep the kin alive!
So why aren't you posting over in the WE forum?
As you play more, you'll improve your tactics, list, and gameplay. Don't worry. Nobody comes out and wins right off the bat. I was terrible with my Vampire Counts when I started, and I didn't know how to read the rules properly. I was giving magic banners to units that couldn't have them and forgetting important things like wights having killing blow.
Consider a battle standard bearer for your EG (with AoN, a mundane banner, and something like the sword of might). Then pop a war banner on the unit champion. That'll make them much more effective in combat. Use your free terrain piece to set up a woodland "nest" for them, where they can sit and wait for the enemy. The woods will protect your flanks, and most shooting will have to deal with soft cover.
I really enjoyed your report, and I'm rooting for your wood elves. I hope you post more.
So, your tricky tactic was sticking that Waywatcher back there with a Sprite on him. Not a bad idea in it's infancy, but I wouldn't suggest doing that again. It's sort of a waste of points- especially in such a tiny game.
See, you need to be within 6in. of somebody to scare the bejezus out of them with your Terror. So you're probably going to get charged and die within a turn or two. It's much better to get a character on a hawk or an eagle and give THEM the sprite. They'll get across the field in two turns, and be able to shock people from there, then fly far away, and shock people over there and then more over in that spot etc.
Everything else worked fine though, but Dryads are expensive bullet shields. WE do best (and this is just my opinion) by not using 'bullet screens' but 'diversionary units'. Keep them so bent on killing a unit like that eagle, or a couple of very lethal Waywatcher's, that they don't properly assess the threat of your EG advance. Remember, to win a battle, each model you put on that field has to earn back more points than you spent on it, so sacrificing a bunch of Dryads will only serve to increase the numbers the EG have to make up for.
But hey, good story, good ideas, just need more experience
you'll get the hang of it.
Yeah, I've been thinking about terror for my eagle rider, but I didn't want to miss the opportunity to get real close to that Hellcannon and behind his units with terror. I'll use Waywatchers to back up the hero next time, or even moon-stone-of-hidden-ways on a Glamourweave hero to get a unit of dryads there too!
Thanks for editing my report. I've never really considered using banners for my EG, but after my third battle I'm begginning to understand how useful 'unbreakable' can be in a tight spot.
By the way, the sword of Korari is the key to the sacred armory of my 'clan', so it was quite worth the risk. Otherwise they would have to hack open the ancient tree in the centre of the forest to get their stuff back. Bad idea.
I'm going to try and use a spellcaster next game, which could be against the same Empire force, or a Skaven or Chaos army. The Skaven have a unit of gutter runners, a warp cannon, 3 rat ogres, rattling gun and three core units. The Chaos have eight chaos warriors, five chaos knights, champion of Slaneesh and Dragon Ogre Shaggoth. One has the numbers and cannon, while the other has the really scary winged monster and saves that make my strength 3 elves shiver!
Any tips would be great. I've never faced Skaven or Chaos before, but from what I've seen of them, I fear I may need to resort to a Treeman.
Thank's for your comments on the fluff too.
if you wanted to try a different tactic you could give the moonstone of hidden ways to a wardancer with a unit of wardancers. that way the opponent can suddenly find wardancers coming at him from behinfd this will usaualy be able to tack out any shooting he had.
Yeah, I've been assembling various tactics around the moonstone, but I've only used one, which was my Glamourweave on unicorn combined with a Treeman. This was against another Wood Elf player.
Sending a Treeman and caster right in front of him in the first turn really had him on edge, especially with my strangle root shooting attack on the first turn which has no need for line of sight and which I can use it even when I've marched! Terror is also helpful .
Unfortunately, I underestimated my Treeman's strength (Who obliterated his general, spellsinger and wild riders), so I had accidentally diverted forces in a less than helpful way which led to a veryveryvery minor victory for me.
I'm getting ready for the conquer event in Sydney, so the moonstone is definetey in!But I probably won't waste so many points on a treeman and just send my drayds behind their formations instead.
I'm thinking of getting some actual wardancer units, but right now I'm in love with the Eternal Gaurd.