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Went down to GW today to give my mate a game, he had to leave, and so i moaned for a while at the staff complaining how depressing it is that nobody plays fantasy, and so i had an hour with which to do nothing.
To my suprise the manager came to my rescue, and pitted my 750 pts against what he claimed to be "the worlds filthiest 700pts army". Little did i know how true this would be:
16 saurus (command, tepoc<+1 dispel dice>)
12 blowpipe skinks
12 javelin skinks
skink priest (power stone, dispel scroll)
skink priest (cloak of feathers)
skink priest (nothing)
16 Empire swordsmen
10 handgunners (hockland rifle)
Captain (he never did anything so i dunno whether he had anything)
Terrain: two hills one either side of the map
first of all magic, couldn't really ask for anything better here, 3 comets forked lightning portent of far and celestial ward.
i deployed a priest next to my saurus but out of sight and they were in the middle of the board. skinks went one squad behind each hill with a priest in each.
He put his gunners facing off my saurus, his swordsmen on the other side of the javelin skinks hill, and his steam tank and outriders on the other flank.
He won first turn and predictably moved everything but the handgunners forward. In shooting he was sadly (for him) a gnoblars toe out of range with his handgunners. His hockland missed. the steam tank killed a skink and the repeater pistol another (what a waste).
Just before the turn ended we rememered the terror that a steam tank causes. Predictably, the skinks ran from the armoured behemoth.
My turn, i'd been looking forward to this (for good reason). My skinks rallied and everything else rushed forwards. Magic phase...this really did suck. because of line of sight issues i ended up with one comet being cast. A comet screaming out of the sky really would make my day. i rolled a triple 2. i killed nothing with shooting, as little was in range (i think it was one javelin, that missed)
I felt the pain here. The steam tank turned to face my saurus that were meandering like sheep in the middle of the board. cannon killed four, handgunnersd killed 3, out riders killed 5. Ouch. But they held.
My turn again "Huzzah!", i wasn't dead....yet. I managed to forget to move the saurus *slap own face* but everyone else moved up. Again magic phase, this time all my comet casters could do stuff. Lo and behold, my skink misfired and ended the phase. Ouch again. shooting proved ineffective unsuprisingly as even 24 blowpipes could barely even rip the parchment of the steam tank.
His turn again. Swordsmen charge skinks. I flee. steam tank charges my skink priest on his own, he flees and the steam tank smashes into my saurus instead. Unable to flee, they instead hold. Saurus were predictably turned into mushy peas. The outriders moved over the hill to shoot at the skinks next turn.
Yay i might be able to do something now. skink priest that was charged by steam tank runs off the board :cry: . Still, all was not lost...yet. skinks move onto hills to shoot and gain line of sight. Magic phase at last! I cast the comet using a power stone, and it finally is cast right next to both swordsmen and handgunners! Yay! Looking for some extreme overkill i cast the same thing on the same spot with the other priest. I miscast, lose a wound, and remove all remains in play spells. Drat. Comet regains usual orbit in outer space and im doooooomed.
Massed shooting on my javelins leaves nothing but a cold blooded smear on the hill. Right...that went well. The steam tank, however went to my other skinks. Unbelievable it fails to kill anything. im happy at this point. Then my remaining skinks fail their terror testy from the tank and flee off the board. "So how many did i kill?" I ask. Nothing.
"If a jobs worth doing, its worth dieing for"
I've faced that "thing" with my Tomb King army. If only I had gotten the jump on it with my Ushabti and King instead of the other way around...
but we were playing 2500 points! In a 750 point game, rules wise, I am assuming it was legite, but it just seems a nasty thing to take.
I had a similar result against the empire when they had the tank. I killed only a handful of troops and got my army wiped out. nothing left but tumbleweeds.(I have to admit though, my army was not very well structured. I cheaped out on the core units.)
i noticed that you tested for your skinks fleeing from the steam tank. it was within 6"? Even so, you test on your turn, not his. (unless being charged of course.)
better luck next time.
I have to say, that empire player didn't seem to be looking for a fair fight.(but i might not realize the potential that a load of naked skinks and slow saurus posses against bullets and steel monsters.)
a steam tank! i know the rules are complex did it take you long to figure them out?
steam tanks in fantasy! sometime i wonder for the Empire is more advanced than that of the Imperium of man lol!
rotten luck mate it could happen to anyone!
MORAL LEARNED: Take Kroxigors
You loaded up on alot of heroes for 700 points. It sounds like you had poor placement of your troops and didn't move things well in the movement phase. The steam tank is really jacked, just try and ignore it he best you can a kill off all of his other troops. That is, untill you get big, mean, high strength things. You could have gotten a draw...maybe.
I have to agree with frozen core. 3 skink priests in 750 points is alot. He didn't beat you, your list did. I mean you are depending on comets. Magic is a aide to an army not what a army should be build on. It's too unpredictable for that.
I stink you miss read my post. I said that all the magic is too unpredictable. The steamtank is about as predictable as it gets. So it's not offsetting. I love magic but I hate it when it is abused. However I have found that a ballanced list is allways more effective and thus I am refraining from making the cheese call. Do I think 3 mages in a 750 point game is over the top? Yes. Would I play against this list? Sure. Would I play with this list? No, I would feel that if I won it was because I rolled well in the magic phase and not because I played a good game.
Yah, steamtanks are a bit too unfair in smaller games. I would say the only real way of hurting a steamtank is to cast spells from the lore of metal. Unfortunaly, you dont have that luxury in being skinks, right?
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
The Steam Tank is actually viewed by many players to be not worth the points- it got less powerful since last edition but kept the same points. The reason for it being weak are twofold:
1. Taking damage greatly makes it worse- it becomes less able to act with each wound... or it blows up because you force it when it's damaged. Basically, because it has 10 wounds, you pick a number of steam points (necessary to act) to generate and add d6. If that is higher then the # of wounds... boom.
2. Anything with high S will kill it quickly. Ogres, Kroxigors, stuff like that. They deny the armor, and wound it quite easily. Plus there isn't much it can do against them.
If you think Mathammer doesn't work and dice cannot be predicted, there's a whole field of mathematics called probability that would like to disagree.