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I was just curious if anyone had come across a set of campaign rules that included a character rising in power and prestige. For example you start off with a lvl 1 sorcerer as your general commanding like 500 points, and end up a lord level character with an army of like 300pts. Is there anything like that out there?
GW redesigned their site at some point in the last year, took down a bunch of content that used to be there, made the rest more difficult to find and/or surf to, made it impossible to deep-link directly to anything useful on their site (everything redirects to the main page), and basically made the whole site more like an online catalog than an interactive repository of information about their games.
Also, the only place to get the warbands rules anymore is somewhere other than games-workshop.com. That's one of the things that just totally vanished (The General's Compendium is another, guess they didn't want it competing with Mighty Empires).
Here's a clickey for the Warbands rules, they weren't hard to find: http://www.warfan.net/Warbands.pdf
I'm too lazy to come up with a witty sig.
Be very careful with the warbands rules for characters as not all paths are created equal. This will be even more obvious in a large-points game. Most abilities only work on the character himself or the unit he is leading, but large army-wide special rules will be much more potent than they were originally intended to be in a 2000 point game rather than a 500 point warband (Trickster comes to mind).
I would recommend using them as a rough guideline and make your own rules. Perhaps you could have a map and the more territories you conquer the more points you are allowed to field. That would account for a rise in prestige. Of course the balancing factor might then be that the more territories you have the harder it might be to defend your lands from invaders. Maybe that means your opponent has had time to survey the battleground and steal supplies and lay scouts in waiting, as it took your army much longer to move and assemble at the field. So you have more points then they do, but they get first turn automatically, and maybe not all your units start on the board, or some other bonuses to balance it a little, but still make your army feel like it is the superior force. Or maybe your resources are spread thin, so once you hit a large enough empire you must split your force into multiple armies, otherwise too much of your land will be undefended. Your opponent could then use cunning and guile to attack towns that are closest to your weaker force, but you still have your stronger one to fall back on should they be destroyed. Another option might be an upkeep sort of feature where you need "supplies" that are generated somehow, and for each X amount of points your army has you need 1 "supply", otherwise the extra points desert over time.
The options are endless, and with a good brainstorming session with some of the others on the forum you might devise some rules that we all might want to use.
Last edited by frozencore; November 16th, 2008 at 10:21.
Tbh, id just go with the ''make it up yourself'' option! Bit of playtesting / character modelling to fine tune and it shouldn't be too hard
hey if you play the warbands can you create your own army like maybe a bunch of outlaws, cults, etc. If GW has any lists of how strong each person is in a outlaw band let me see them. I think that will be so awsome.
haha, sorry i know thos is like a year old post but you've gone from 500pts to 300pts, that 300pts would just be an illegal lord
Never argue with an idiot, they drag you down to their level, then beat you with experience.