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Me and a couple of friends are planning to have make a narrative campaign, but we have one problem; none of us have any experience in designing a Campaign! So we thought you guys would be the first people to ask for advice since you have helped us all in the past with army lists or tacticas. Well, here's the armies we will use and some other information:
I will use a High Elf Army based around the valiant Elves of Saphery, so it has lots of Sword masters and Mages but not Dragon Mages (those pesky runts on dragons), white lions, white lion chariots or lothern sea guard (might have some Dragon Princes of Caledor but under the new name of The Shining Spears of Hoeth)
One of my friends is using a Orcs & Goblins Army that is heavy on night goblins and lead by Grimgor Ironhide and his Immortulz.
My other friend is using a Vampire Counts Horde. He won't let on much about it but we do know it is lead by Konrad Von Carstein.
Other than that we to contain all the armies listed above in our games we have no criteria to fill. So really its up to you; anything will help, be it a couple of words of advice or the whole campaign written out for us! Thank you ever so much.
For a campaign, answer the "W" questions: Where, why and who. And answering each of these will lead to further ideas
Where is the campaign taking place? If it takes place in Lustria youwould need different scenery then if it takes place in the World Edge Mountains. This also leads to the possibilty of some cool special rules: Lustrian swamps, or hidden underground caves in the World edge mountains or perhaps a Brettonian village in a Brettonnia themed campaign.
Secondly, Why? Why are they fighting? A Waagh? A chaos incursion? Has some spectacular treasure been found? Perhaps a Golden City in the Chaos wastes?
Last, who, which forces are fighting in the campaign? The choice of races will also affect the 2 previous questions.
My only recommendation would be to drop the special characters.
Special characters are legendary figures who already have an established lore and path that they're set to walk. Not to mention that it seems silly that two of the more recognizable individuals in the warhammer world would just happen to constantly bump into each other.
Instead, create your own characters. Not characters with special rules per se, but establish a reason why your guy carries the Bow of Loren, or is protected by the the Gromril Great Helm. This will help build the character of your army, and you'll feel much more attached when your 'Prince Kakalookiyam, Lion of the Royal Army of Nedjem' goes to war than 'Konrad' gets in a fight again.
Think of it as akin to playing a Star Wars RPG, and instead of rolling up a character and playing your own smuggling/bounty hunter, you decide that you're gonna be Han Solo. Lame.
When playing a Narrative, we usually keep special characters around as "cameo" appearances. If someone wants to use teclis, maybe he is operating in the area and they have to rescue him- the mission starts with just "rescue the mage and his SMs" but then it turns out that it's Tec.
Also- you need to figure out how you will determine the story. We've played with 3 players, where 2 fight a battle and the 3rd acts as a referee and storyteller, and the job rotates through. It was really more of a round-robin gaming style, but it kept everyone playing and it gave a narrative between battles. The other thing you can do is prewrite a story, and leave the ending open. Think of it like flashbacks. The 'story teller' is recounting the battles that led up to this final clash. Depending how the armies fair in the 'story' part, they'll get bonuses to the last battle. Finally, if you have 3 agreeable players, you can play a series of battles, then sit down and determine where the story should go next.
Heck- it would almost be fun to let us here on LO give you story suggestions, and you guys pick one for the week, play it out, and then give us results and we'll feed you another one. I'd do it for you atleast. But it's a lot of fun to think up your own stories and reasons to fight. Just let us know what you need help with, specifically. Which of the W's?