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I often see threads asking for help on a making your own narratively driven Campaigns, so i thought i might write down my own thoughts on the matter.
I won't give cookiecutter campaigns you can use, i just aim to give some guidelines, so you can do it yourselves.
How Do I Make A Narrative Campaign?
1. The 3 W's
For a campaign, answer the "W" questions: where, why and who. And answering each of these will lead to further ideas and concepts.
Where is the campaign taking place? If it takes place in Lustria you would need different scenery then if it takes place in the World Edge Mountains. This also leads to the possibility of some cool special rules: Lustrian swamps, or hidden underground caves in the World edge mountains or perhaps a Brettonian village in a knights quest themed campaign.
Secondly, Why? Why are the forces fighting? A Waagh? A Chaos incursion? Has some spectacular treasure been found? Perhaps a Golden City in the Chaos wastes drawing Conquistador's from all over the world. So the why now also ties into the where.
Last, who, which forces are fighting in the campaign? The choice of races will also affect the 2 previous questions. Some combinations of races lead to weird results: The pretty home bound Lizardmen fighting Bretonnians, how did they come together.
2. Supporting graphics, special rules and scenery
Once you decided the 3W's, you will have some idea on fluff and background for your campaign. A great way to enhance this experience of background is to make special scenery and supporting graphics.
Let's say your campaign takes place in the jungles of Lustria, why not make some scenery to support this idea? You can easily play the campaign using imperial ruins and pine trees, but using the appropriate type of terrain will make all the difference.
Now, this does not have to take a lot of time nor money, get some aquarium plants for your Southlands table or flock some snow over your Imperial ruins to play that Ice Age campaign.
Why not make a campaign map? You can use 2 different methods for this: use Mighty Empires tiles to visualize the process of the tournament or design / find a map which you can use.
If you decide to use a map, you can google for old maps, try naval or military maps and you'll probably find some nice stuff.
You can also use the Warhammer world map from GW itself, but you might want some more detail than a planetary map.
2.3 Special rules
Why not think of some special rules, abilities or some other extension to the game? Perhaps every game has a designated defender and an attacker. Or perhaps losing or winning has some further consequence. All this will lead to a story being told with the games played, leading to a narrative.
Perhaps every player has a special Hero that represents themselves?
3. Gaming progress
You should now have a good idea on what you want to do and how you want to do it. But no you have to actually start playing the games, and perhaps, even more important, keep everyone interested.
3.1 Finding participants
It's seems easy, just finds some friends and play a campaign. But this takes a lot of time and dedication. So make sure everyone has enough time and perhaps right a schedule before hand, that way anyone knows when they are going to have to play.
3.2 Keeping participants active
It's important that everyone who starts in your campaign, finishes it. So make sure you keep the vibe going, don't plan the gaming engagements too far apart.
If you design special rules, penalties and bonuses, it will cause people to play more seriously. If they win this time, it'll benefit them on the next game. This will add some coherency to your campaign.
3.3 Rewarding participants
After the campaign has concluded, there might be a winner, but make sure to thank everyone who participated. You might want to host another one with them in the future
I hope this might prove usefull to you!
Last edited by Zema; May 5th, 2009 at 19:21.
Thank you very much, zema. Your tips have help our strange concoction of High Elves, Goblins and Undead come together in a very intriguing campaign. Once again, thanks.
Thanks Zema...A good outline and some good tips!
Nice work mate to bad we failed at number 3.2 since our little 2 man campain kinda died on us
Great tips. Thanks! I'm writing a narrative campaign right now. This really helped to inspire me and get me organized.