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Hi you wise Warhammer fans!
I reasentlly started with this hobby and I am currentlly building myself a Orc and Goblin army.
Now to the point, I read alot about the game on this forum and on other Warhammer websites. Everywere I encounter the word campain, but no site describes the basic foundations (apart from it beeing a way to play the game with several players).
Can some tell me the basic foundations of a campain? I mean, do you play it like a story or whatnot? Please help;D
http://www.librarium-online.com/foru...ml#post1642930 - By me. You'll definitely want to read the first 3 posts of the thread. After that, it focuses more specifically on map based campaigns.
http://www.librarium-online.com/foru...campaigns.html - By Zema. This is another good intro, and focuses more closely on Narrative campaigns.
Basically, a campaign is like a tournament or league, but focuses on telling a story. The two most common types of campaign are a Map-based campaign, and a Narrative campaign. The map-based campaign is like a big game of 'Risk' or 'Axis and Allies', where you move your pieces on the map and fight battles to conquer territory. The Narrative campaign focuses more on a story, and is more akin to a game of 'Dungeons and Dragons', where a Game-Master or the players agree on the next most logical chapter of the story.
There are also Node Campaigns, which are simplified map campaigns (you can find these in my tactica) and also Ladder/Tree campaigns, in which a series of games are laid out in a sort of "yes/no" diagram. Ladder campaigns usually feature something like this: "If the Orks win, they lay siege to the Empire town, play a Siege mission. If the Empire wins, they seek to fight free and warn their town- play a Breakout".
My first campaign was actually played with a 'Risk' board, using the 'Risk' rules. Each guy was worth 250pts (this was back before percentages), so a Horse was worth 1250, and a cannon was a 2500pt game. Instead of rolling dice for an attack, you played a battle. It was a terrible idea, it took forever and we never finished.
From there, I played a few Kill Team campaigns for 40k, based on Inquisitor. Next I played a Node campaign using Battlefleet Gothic and 40k. Finally I started getting into actual map-based campaigns in Fantasy. Probably the best I've played was a very loosely written map campaign where players met to agree on any rule issues that came up during gameplay, that followed and rewrote the Storm of Chaos.
My friends and I have also come up with an interesting "campaign" for people with LOTS of free space (we play on the entire floor of his pavillion) that we call a "real time" campaign. Basically, you don't have a map at all, but you just set up all sorts of objective-based terrain on the floor and deploy your armies and play a normal game of Warhammer- except that you are so spread out that it can take days to finish the game. For a bat-rep of such a game, read here http://www.librarium-online.com/foru...ml#post1430509.
As you can see, 'campaign' is pretty much a catch-all phrase. You can go about them several different ways. If you're looking to start one up, or have more questions, you can always post here again.
Thx alot for this very well informed and well formulated answear Captain
Just one last question, this one is more about the actuall way you performe and campain.
I overheard a couple of guys in my local gamesworkshop store, they talked about the campains beeing hosted at the shop. I must ask, if you play a map game, (as I understood it, you attacked different areas and such) how do you know when you need to come and play a game? Might be a silly question, but it was something I thoguth about.
Another question that came to me while writing this, what happen if you loses a battle on a map campain? Do you "die" or is there some way to get back or something?
Thx again Captain, and if some1 els answears to this, thank to you
There's no right answer to your question really. If they're running one at your local, they might be meeting once a week, or biweekly. Figuring out a timeline for a campaign is very important, because you need to be able to work around people's schedules. I actually talk a lot about it in the third post of my campaign tactica- "Preparing Your Campaign," check out bullet 2.
Likewise, you can find possible answers for what happens when you lose on a map campaign in the fourth post, "Common Features of Map Campaigns", under bullet 5. To paraphrase:
Usually a map campaign will give you a home city and multiple banners to represent your army. It's the home city that you have to defend, if your banner is destroyed, there's usually some way to respawn them. If you lose a battle, your banner might be bumped out of the map-space that it's on, and you might lose some points if you're using some sort of "banner roster". The banner might be destroyed, but like I said- there's usually a way to either get them back, or you'll have more.
Now I am compleatlly satisfied
Thx alot Captain!
A very simple form of campaign is the type from 'Mighty Empires', which uses a map but is not strictly a map campaign (unlike the much more detailed campaign rules from the Gernerals Compendium for example) and is settled using a challenge system- this type of system would be easy to run in a club or store as it gives you prearranged games, and would usually mean everyone would play every week (or month etc, however often you meet up) with the map almost taking the place of a traditional league table.
As an aside I recently played an old wargame based on the American Civil War called 'A House Divided' which has incredibly simple rules and is a very nice and elegant system and which could easily be altered as a basis for a Warhammer campaign and would play very much like a Node campaign.
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson