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Am I right in saying that if I had an Orc Warboss with Light Armour (6+) and an Enchanted Shield (5+) then I would have a 4+ save at range and a 3+ ''parry save'' in cc?
Thats correct yes, given that you use just a Hand Weapon in combat along with the shield.
Yes, as long as he uses a basic hand weapon in conjunction with it.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Also, often overlooked, only if fighting from the front... Don't get parry bonus when fighting to a flank or rear.
I thought you only got parry if both the shield and the hand weapon were mundane.
And I thought you only got it if the hand weapon was mundane.
But I just looked in the rulebook to clear up this confusion and I can't find the rule anywhere. The section on Hand Weapons where the rule is stated doesn't specify magic or non magic, and the section on magic items doesn't mention it at all.
Unless someone else can find the rule the 'parry bonus' would seem to apply with magic weapons and sheilds.
Also note that Orcs can use Choppas and still get the 'parry bonus'.
Well if you look at the description for magic items it states that magic items loose the effects of there mundane counter part, so therefor your hand weapon which gives you +1 strength no longer counts as a hand weapon, and therefor you can no longer use the rule for parrying.
I still don't get why they made that decision, ie that using a magical sword removes the parry bonus, surely just because its magical wouldn't make any difference to whether you parry with it or not, if you can hit someone with it you should be able to parry with it.
aut viam inveniam aut faciam / I'll either find a way or make one.
I think its mainly because magical weapons, like 'Sword of Might' dont actuallly have to be a sword. For WYSIWYG atleast, they can essentially be whatever you like, a hammer, axe, etc. They are named swords just as its probably the most commonly modelled item.