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Thread: Wheeling Cost?

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    Senior Member crazedcucco's Avatar
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    Wheeling Cost?

    Okay, so, this may come out as a dumb question, but in the BRB, I can't find the movement cost for wheeling. How does that work out? Is it just always 2"?

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    Member Nikblade2005's Avatar
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    I believe it's the amount of inches moved by the model in the unit that moved the most, measured in a straight line from start to stop (aka, the guy in the front row on the corner opposite of the direction you wheeled).

    I may be (and probably am) wrong, but thought I'd offer aid.

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    Member rogalofterra's Avatar
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    Nikblade's right. Since the models aren't actually changing direction at any point (just "guiding" as they go, if that makes sense), there is no additional cost. The only restriction is that no one model can move further than whatever the unit is allowed to. So just measure from the very outside edge of the regiment. : )

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    Suffer not the Unclean InquisitorAffe's Avatar
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    It's really supposed to be the distance of the arc that the outer model moves through. Since nobody supplies handy curved measuring tapes for all common regiment widths... the accepted convention is to just measure the displacement of the outside model. Difference is fractions of an inch anyway.

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    Master of the Crab Women swntzu's Avatar
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    Quote Originally Posted by InquisitorAffe View Post
    It's really supposed to be the distance of the arc that the outer model moves through. Since nobody supplies handy curved measuring tapes for all common regiment widths... the accepted convention is to just measure the displacement of the outside model. Difference is fractions of an inch anyway.
    I'll second this.
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    Quote Originally Posted by InquisitorAffe View Post
    It's really supposed to be the distance of the arc that the outer model moves through. Since nobody supplies handy curved measuring tapes for all common regiment widths... the accepted convention is to just measure the displacement of the outside model. Difference is fractions of an inch anyway.
    Circumference of a circle is 2[pi]r. And 2.54 cm = 1 in. Typical unit is 5 wide with either 20mm or 25mm bases. Math for the win! Or lose, whichever way you look at it..


    Say 5 wide of 20mm = 100mm = 10cm. Since we're wheeling on a corner point, the radius of the circle you'd create is equal to the width of the unit, so r=10cm. A full circle would be 2*[pi]*10cm, which would be approx. 62.83 cm. In inches (divide by 2.54), that's almost 24.75. So a 90 degree turn to either side is a quarter of that move, around 6.2". 45 degrees is half of that, for around 3.1" and so on.

    Of course, virtually noone will actually calculate that in game cause it will slow things down, but that's really how to figure it out.


    But as you can see, it's very dependent on the size of the unit, as the radius of the circle increases or decreases... so a unit of bret knights can wheel much more for less movement (being 75mm wide), though they need a lot more room in the tail end of the wheel.

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    /botnobot/ DavidWC09's Avatar
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    To wheel, pin either the front left or right corner of the unit and wheel the other corner forward whatever number of inches you desire. It's normal movement otherwise. Just measure and move.
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