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I have a major disagreement with the rule of "if you disagree roll a D6"
the reason for this is I have met alot of players who argue a rule that is specifically spelled out, but due to our "disagreement" they claim "lets just roll the d6 to be fair." claiming they are being a good sportsman by not arguing and letting the dice decide.
an example is for instance a certain chaos magic item that nullifies any magic weapon held by the opposing character in base contact. all you have to do to get a 50% chance to use your magic item, is claim "oh but my magic item says I get a +1 to hit, that's contradicting your magic item so we should roll a d6."
everyone is well aware of the exmple in the book of over guessing your cannons in order to snipe the generals, and declaring a charge against a unit to far away in order to move them out of the way of another unit who is in range to charge. I tend to just avoid those players, but on the occasions I didn't know what I was getting into I tend to give the courtesy shown me, so they tend to not like their own tactics used against them, horribly over the top.
has anyone come up with a better way to handle the "d6 rule."
Dear Game Designer,
Rock is Cheese. Paper is fine.
Get a second / third opinion. If someone else is watching or anything like that, ask them for advice on that particular issue.
Stop playing and look for another opponent? Seriously, if someone argues that kind of stuff knowing they're wrong just to try and d6 it, they are not worth the time.
Get a third party, there is no real other way around it.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
If that third party happens to be a total rules nerd with no life other than reading WHFB rules, then so much the better.
Generally I prefer to trawl the BRB first to see if there are any rulings previously missed, then I'll go to a third party. Barring that (or if we're just feeling lazy), then we pull out the D6.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
If someone is ABUSING the "D6" rules, forfeit immediately, and carry on playing with someone who is less "flexible" with the RAW. If something in RAW is blatantly wrong (for example, before the FAQ, people sued to say Teclis wasn't a High Mage, thereby benefiting from the +1 to dispel), then either both agree to use the new "sensible" ruling, else D6.
If an item says it cancels magic weapons in B2B, then it cancels their effects and makes them equivalent to normal weapons of their type. Teh weapons do not confer ANY bonuses above and beyond what they would do if they were normal weapons - e.g. Caradryan's halberd would only confer +1 S, not be flaming and cause D3 wounds.
If people are willing to abuse the rules to this level, then counter by dicing for every move they make (hold on - that terrain isn't completely flat - must be difficult terrrain! dice you for it) and really bog them down. call every minute potential infirngement, LOS, charge range (out by 1/4" - sorry - didn't make it!) etc, until they get fed up and leave, or stop behaving like babies.
Of course, in a tournament, you have the luxury of GMs, but not in "friendly" play, and this is where people should be far more accomodating and less abusive of teh rules. Read the intent/spirit of a rule, dicing off should only occur in the immovable object/irresistible force instances
Instead, hit them on the head with the BRB (not the BfSP one) - much more effective, and if by any chance they learn all the rules that way, all the better.
Or you could just build yourself a warhammer (the actual weapon) and bring it with you on every occasion you play -
"let's roll a D6"
"let's see if you can withstand a blow from a warhammer"