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If I have a Lord of change who is a large monster in combat with small troops - does he have LOS to cast spells requiring LOS or he loses it like a normal model? Seems fishy he loses LOS in combat...
It really doesn't matter. Just like shooting, you may not cast spells out of close combat onto other units. Some spells- like Flaming Sword of Rhuin may be cast while the caster is in combat, just as some spells, like Vanhel's Danse Macabre may be cast into combat from the outside. However, unless it is expressly stated in the spell's description, no spell may be cast into combat, or while the caster in is combat himself.
So the simple answere is:
NO, your Changer cannot see out of the combat that he is in.
Actually you can cast while in combat even if affecting units not in combat and even if the spell description does'nt say you can. So vampire in combat can cast danse on unitto charge them into combat. The restrictions are
1. cannot cast spell at unit in combat unless specified, or affects only wizard himself.
2. cannot cast magic missiles while in combat (regardless of large targets).
As for the original question, being in combat has no affect on line of sight. Large targets can still see over units smaller then them in combat.
There is no such rule. A caster does not need any explicit permission to cast a spell while they are engaged in combat. To cast a spell *on* a unit that is engaged, requires special permission. But a wizard can, for example, cast a spell that requires no line of sight on someone else on a different part of the board while he is engaged with another enemy unit.Just like shooting, you may not cast spells out of close combat onto other units.
unless it is expressly stated in the spell's description,..., or while the caster in is combat himself.
I can't think of anything that would prevent a Lord of Change from casting 'over' an opponent.
The only restriction is that you can't cast magic missiles while engaged in combat unless specified in the spell. Any other spells are fair game unless they have specific restrictions also.
So as a general rule, magic missiles can't be cast, all others can.
I am right 94% of the time, why worry about the other 3%.