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If a character on a mount joins a unit of rank and file infantry... is it possible to stop the unit from moving by casting "The Beast Cowers" upon it?
I'm sitting reading the rulebook looking for an answer, and it seems to boil down to the question "If a character (which counts as a unit containing one unit) joins a unit do the two units now combine to count as one unit, or are they still two units that are now under the effect of additional rules (eg being unable to be targeted directly or being restricted by the slowest model's M)?"
I'm kind of leaning towards "no", but it makes perfect real-world sense to be able to and I can't find the wording that says a character stops counting as a unit when it joins another unit.
Last edited by Tak; September 29th, 2008 at 22:53.
As units are forced to move at the speed of the slowest model in the unit, yes. The mounted character cannot move at all, and the same goes for the rest of the unit.
5000p. High Elves
That, I understand. My problem is whether or not Beast Cowers can target the character.
Apologies if me trying to reason my way through it hid the question.
From the rule book
from "the beast cowers"
"may be targeted on an enemy calvary unit, swarm, chariot or a single ridden or unridden monster."
as when a character joins a unit he becomes part of that and he's with an infantry unit i would say no.
Painting: 20 quarrelers