Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I used to play Warhammer back in 3rd edition, just been a 40k gamer since then. I'm thinkin of getting back into Warhammer but I'm a bit hesitant as my local club has a lot of fantasy players, all of whom seem to spend more time arguing about rules, and how each army is broken, whilst me and others just play 40k.
Are the rules that complicated? Do all the armies break the rules in some horrible way? I kind of wanted a bit of a feel of what LO thinks, as I can't get any sense out of my local club.
SM: W/D/L 12/7/4 CSM: W/D/L 14/0/1
Guard: W/D/L 10/2/3 Orks: W/D/L 5/0/1
Nurlge Daemons W/D/L 4/1/0
If you played 3rd Edition, then the rules should be a breeze! The 3rd Edition rulebook is FAR, FAR more complex. (do you mean 4th edition?). There are a variety of army-specific rules that are annoying, but TBH, what do most of the people argue about? Is it that they are not reading the rules correctly?
I can see many of the rules questions here can be answered by re-reading the appropriate section of the BRB. There certainly isn't as much ambiguity as 3rd edition, for example judging exactly where a character leaps from his chariot at an enemy unit, and counting 1/2 inches and 1/4 inches accurately.
I'd only consider the Tzeentch spell spammy army broken out of the WHFB armies in current play, all armies have a fighting chance to beat all others.
True that depending on specific cirmucstances, some armies are more powerful. Wood Elves are going to beat any other army if the board is covered in forest. Similarly, in a tunnel fight with only 4 models width, Ironbreakers will be the premier troop choice, and will take on anyone except perhaps Chaos Chosen.
Join the LO army system! http://www.librarium-online.com/foru...t&uniqueid=910
Every saturday I (and my posse *hides* =D) go down to the local GW retailer (only store that carries GW stuff in the country actually) and I teach all the games we sell. Card games, tabletop wargames, tabletop games in general etc. Along with teaching anyone that is interested how to assemble and paint Warhammer models.
The youngest regular we have is around 11 years old and he seems to be grasping the rules quite fine! Most rule disputes can be solved by checking FAQ's thoroughly and reading the appropriate section of the rulebook or army book. I mean, around here we often have times when we argue about rules just for the fun of it. In cases where there is no solution, roll for it and pledge to resolve the issue before the next game.
But to answer your question directly, no the rules aren't that complicated. If you've been playing 40K for awhile you may be pleasantly surprised to see that the rules are more robust in Fantasy and abit more strict than 40K. I started out in Fantasy myself, got abit daunted by what seemed to me to be overly complicated rules, got into 40K but now I've shelved all my 40K armies and thrown myself back into Fantasy. I like the Fantasy way of doing things, it's a meatier system with more "stuff" to do in each phase.
So far I can't see that Fantasy armies are any more broken individually than their 40K cousins. There's always some killer combo or setup that just reeks of cheese and bristles with beardyness. However, I can't say I've faced many of those.
Except perhaps a Bretonnian wedge charge...now THAT is total h4x. xD
But yes. You shouldn't be worried about starting Fantasy due to it being complex or broken. It's just fine. However local trends in wargaming, atleast here, take forever to influence. Just in the last few months has the FB community around here pulled together to strengthen our aspect of the hobby, having been completely dominated by the amount of 40K players around. I don't know if you have this problem, but I'm just telling you it gets better the more you work at it
Alrighty, hope this helped...and welcome to Fantasy!
*one of us...one of us...one of us...*
Last edited by PrOtOcoN; December 4th, 2008 at 12:04.
Your fluffraping hurts my eyes. - TehDarkPredator
No, warhammer fantasy is not difficult; you need to know some basics and then you can play.
Imo it would even be possible to play without reading the whole rulebook.
One annoying thing, though, is the fact that every new armybook contains a lot of errors, mis-wordings, controversities that make official FAQs necessary.
It's better, it's shiny, it's warped...it's Chaos.