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I was just wondering about charging with a fear causing unit as I know you declare the charge and then the unit you charge take a fear check and if they fail and your unit outnumber them they flee and if you donít out number them they hit on 6's. If you didnít outnumber them then you would check if you were within range and if you werenít you would just move your normal movement and it would be a failed charge.
But my point is (if my understanding is correct) that a fear-causing unit could declare a charge if he knew wasnít in range and the unit he was charging would take the fear check. If you outnumbered them and they failed they would flee and could run of the board and you would then move your normal movement. Which would mean you could take off a load of units before they got a chance to fight.
I was just wondering if this is right.
You take Fear checks when you move the charging unit. In the "Move Chargers" section of the phase: measure the range, if out of range = failed charge, if in range = Fear test. No page reference to hand, sorry.
All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.
Check out this thread, it will answer your question as well. Read the end.
I am right 94% of the time, why worry about the other 3%.