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Ok now I read the section in the rulebook about MR but it still seems unclear to me.
So does a unit with MR generate that amount of dispel dice for themselves per turn? So is their MR value the max number of dice they have or do they get that same MR value if they are hit by multiple spells in the same turn?
So for example does a unit with MR(2) get two dice per turn? or two dice per spell against them?
If a spell is cast at the unit then they add a number of dice equal to their MR value to the dispel for each spell cast at the unit.
Oh wow cool. So you can realistically be good on magic defense with a scroll caddy and lots of MR.
Yup, but only if spells are directly cast at the unit. VC necromancy spam armies will still wipe the floor with you on that defence.
Ya VC is pretty wicked from what I hear. But still...how is spamming a bunch of crappy units that good? Wouldnt they just crumble to our big scary warriors time after time?
Or your Big Scary Warriors will end up not being able to move forward because there are "zombie speed bumps" in the way. Or as your Big Scary Warriors attempt to kill units they will find those units getting filled right back up again. Or as your Big Scary Warriors are assaulted by huge monstrous vampires they will find impossible to defeat because of spells restoring their wounds while the model also has regeneration.
Yeah, you get the point. Spam healing spells and units and you will find that you cannot take down the units fast enough.
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little
Note that by the new FAQ, units do not get MR against area and mass effect spells
That's because it has to TARGET the unit, right (which Area spells don't do)?
Somehow yes, although I strongly suspect the fact that some of the new spells with area effect have a variable range which makes MR against them difficult to use has also something to do with it.That's because it has to TARGET the unit, right (which Area spells don't do)?
It ain't easy bein' green... :-)