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In the lizardmen FAQ it states in the question asking if Razordon's can flee if a charge is half as far as it can stand and shoot, that "According to the main rules, if a charging enemy turns out to be too close for the unit being charged to stand and shoot it can only make a hold reaction." Which means it cannot flee.
Where in the main rules does it state that if a unit is charged within half of their S&S distance they can only hold? I have looked everywhere and cannot find it.
They can still declare a flee. If the charging unit is within half its charge range, your S&S 'changes' - any such declaration becomes a 'hold' instead. (Pg 19, BRB )
You declare your response before any distances are measured - thus it stops missiles units going "Ooooh, they're too close, let's get out of here!" and are stuck with their choice to stand.
So the order is:
Declare (Hold/flee/stand and shoot) -> measure -> resolve
Only at the measure stage do you find out whether you can S&S or not. You can only elect to flee before that point comes around instead of standing and shooting.
Last edited by Rork; August 9th, 2009 at 20:31.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Rork is correct, and has kindly included a page reference. Though razordons are unique in that they have to declare a stand and shoot reaction. They will never flee. So in essence all you have to do is measure the charge range. If they are more than half there charge distance away, then shoot. If not, then you are forced to just hold.
I am right 94% of the time, why worry about the other 3%.
Thanks for clearing that up for me. I was confused how the FAQ made it sound like it was that way for every unit. Thanks again!