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Wood Elf FAQ: Q. Do normal arrows fired by a magic bow count as magical attacks?
A. No, they do not. Only magic arrows count as magical attacks.
Dark Elf FAQ: Q. Do attacks from Lifetaker count as magical attacks?
A. No, they do not.
Lizardmen FAQ: Q. Is the Staff of the Lost Sun considered to make magical attacks?
A. It fires a blast of blinding magical light, which sounds pretty magical to us! And no, the jungle poisons rule doesn’t apply.
So, the lizardmen FAQ is the newest one and the Staff of the Lost Sun is a bow (shortbow I believe). So, do magic bows fire magical shots with regular arrows now? If we apply these FAQs to their respective armies, what about those armies that do not address these questions such as High Elves; should we use the latest FAQ to determine if other armies magical bows/guns fire magical shots?
Last edited by Zeuy; September 2nd, 2009 at 02:32.
One FAQ does not override another - They are each correct for the items in question.
And yes, it's barmy.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Well, what about other armies' magic missile weapons then? The HE FAQ says nothing about this and I'm curious about how to resolve it.
Staff of the lost sun is not a bow, it's a magical staff. It's text just says that it is treated as a shortbow for purposes of shooting.
The weapon itself doesn't matter for terms of making magical attacks, just it's ammunition.
Skaven for example, fire mundane weapons, but all their shooting counts as magical because they are shooting warpstone bullets and it says as such in their rulebook.
The wood elf rulebook specifies that shooting only counts as magical if they have magic arrows.
So I would say with any army, unless you purchase magic ammunition or the rulebook specifically states that it fires magical shots, then all ranged attacks are not magical.
Tomb Scorpion Kill Counter: Gotrek Gurnisson, Empire Cannon Crew=3, Blood Knights=2, Saurus Cavalry=5, Saurus Warriors=3, Razordons=3, Skink warriors=7, Jezzails=8, Poison Wind Globadiers=10, Warp Lightning Cannon=1
Oops. I'll fix that right away.
High Elf bows are magical, their shots are not. It isn't explicit but implicit...they are said to fire just like a bolt thrower or 3 x S5 shots like a long bow. I take this to mean that the strength of the bow augments the missiles. The missiles themselves are not stated to be magical attacks and I am of the opinion that unless it is explicit (as it is with HTH combat weapons that magical weapons give magical attacks) then we can't infer some implicit property as Warhammer isn't tight enough in teh rules - we should always err on teh side of caution.
If bows had MAGICAL attacks as well as being magical weapons that would make them EXTREMELY expensive, given the implications. Note that as far as I am aware, apart form certain throwing stars and wood elf ammunition, I can't think of any magical missile weapons with magical ammunition..
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Given that the rulebook does not have common magical missile weapons listed I think that it should fall to the individual rules for the magic item in the relevant army book.
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