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I know halberds require two hands and therefore cannot use a shield+halberd in close combat. So i was just wanting some clarification as to what the point of taking a shield with halberd models were. I know lizardman and i believe skaven have units that can take halberds and shield, plus empire halberdiers have the option to take shields as well.
So is the point of the shield just to add a +1 to AS for the shooting phase? Or does it convey some other bonus as well?
It also means that in combat you can choose to use hand weapon and shield, getting an +1 to your armour save.
Sometimes you might want your unit to survive more than kill. Probably to hold up the opposing unit so you can get a flank charge off.
If you did not get the charge off and your opponent's unit is really good in close combat, you might run the risk of losing your entire front rank and getting no attacks back. If you choose to use shields in this situation, you will get +2 armor save (including handweap + shield parry bonus) and this extra defence could help you to keep enough guys alive to get some attacks back.
EDIT: I think you meant +1 to the +1 he calculated against shooting attacks >.<
With temple guard, I normally choose HW + S over halberds any day. +1S is great, but I2 is not.
Rather the surviability to combine with stubborn, BSB + immune to psychology. Last LM game i played, I held up 3 BOC chariots a rear charge from some beastigors. Eventually even won the combat.