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If I cast "Beast Cowers" on an infantry unit which is joined by a mounted character, I'm assuming the mount gets affected.
So on their turn what can the enemy player do with this unit? can he keep the character stationary and move the infantry unit separating them? or does the character have to actively "detach" itself, and in this case it can't move so it can't?
Same with charging, since normally a unit charging has to include any characters attached to it, and this character can't move, is the unit allowed to charge and leave the character behind?
edit: hmmm I just read the spell more carefully.. seems the spell can not be targeted at infantry units, and can target "single" monster models. So does this mean the spell can not be cast on the mounted character inside the infantry unit?
Last edited by mishari26; March 12th, 2010 at 05:38.
You can cast it on the cavalry model inside an infantry unit, this was clarafied in the 2nd FAQNow, for the origional question, Characters can join or leave units, it is not the other way around. The unit cannot just ditch the character and move foward, the character must do the moving out. The unit is now limited by the movement restrictions placed upon the character and his mount. Its similar to how a character affected by stupidity causes the whole unit to suffer and shamble foward if he fails his stupidity test.Q. If a mounted character joins an infantry unit, can the enemy cast the Beast Cowers on that unit in order to affect the character’s mount?
A. Yes, we think that’s reasonable.
An infantry unit with a mounted character in is not a cavalry unit, swarm, chariot or monster, so no the spell cannot effect them.
EDIT: Turns out I'm wrong. Bloody RAW ignoring FAQs...