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I know there is a topic that's about the same thing, but please read this as well
My friends and I are planning a large battle tomorrow. It will be like the Last Stand Scenario in the BRB(p249).
But we all wanted to play, so it will be Empire(1000pt) and Dwarfs(1000pt) as defenders, and High elves(1999pt) and Wood Elves(1999pt) as attackers.
Now we got a couple of problems with the balance of the game, even though the defenders are doomed to die, looking at the victory conditions, they have the advantage.
ok the real problems:
What is a good way to play: to see each side as a single army, and move it all at once.
or: To take alternating turns; first a defender, than a attacker, then the other defender, then the last attacker, and so on.
Dispel dice: how does the empire/dwarf side generate power dice?
What kind of terrain would be fun to play on? we already thought of defending a watchtower... but we just don't have a scenery piece for that
I hope you can help us get a great game
Last edited by Byjugo; April 15th, 2010 at 08:58.
The way we use to do it, when we play team battles, is to resovle everything with one side, before changing sides. Works fine.
About the magic. We only use one dice pool, like two for the dwarfs, and then add power dices depending on wizards and items. In other words, we dont use the starting dice pool from both the dwarfs and the empire. Just one.
When using the dispel dice, we add the dispel dice from both armies. Both the starting ones and the ones from wizards, items etc.
That could be anything really...a Farm..a Well...a random terrain piece..or just a simple road.
Hope it helped
Thanks for your reply
i dont get your point about the magic though.
The problem is that the dwarf army pool consists of 4 DD, and then is seems unfair to just add the dice generated of the empire army... this would give them a whopping 6DD without doing anything!
Personally, I dont think its unfair at all. Yeah, the two armies get six dispel dice, just from the start. Its true the other team only gets two from the beginning. But then you count all the extra dice from wizard levels and items. When you add them together, normally, the power dice pool will still be the biggest.
Last edited by King Alriks Bodyguard; April 16th, 2010 at 09:51.